/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/gamemine.c,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:44:10 $ * * Functions for loading mines in the game * * $Log: gamemine.c,v $ * Revision 1.1.1.1 2006/03/17 19:44:10 zicodxx * initial import * * Revision 1.1.1.1 1999/06/14 22:07:03 donut * Import of d1x 1.37 source. * * Revision 2.2 1995/03/06 15:23:14 john * New screen techniques. * * Revision 2.1 1995/02/27 13:13:37 john * Removed floating point. * * Revision 2.0 1995/02/27 11:27:45 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.70 1995/02/13 20:35:09 john * Lintized * * Revision 1.69 1995/02/07 17:12:03 rob * Added ifdef's for Editor. * * Revision 1.68 1995/02/07 16:51:48 mike * fix gray rock josh problem. * * Revision 1.67 1995/02/01 15:46:26 yuan * Fixed matcen_nums. * * Revision 1.66 1995/01/19 15:19:28 mike * new super-compressed registered file format. * * Revision 1.65 1994/12/10 16:44:59 matt * Added debugging code to track down door that turns into rock * * Revision 1.64 1994/12/10 14:58:24 yuan * *** empty log message *** * * Revision 1.63 1994/12/08 17:19:10 yuan * Cfiling stuff. * * Revision 1.62 1994/12/07 14:05:33 yuan * Fixed wall assert problem... Bashed highest_segment * _index before WALL_IS_DOORWAY check. * * Revision 1.61 1994/11/27 23:14:52 matt * Made changes for new mprintf calling convention * * Revision 1.60 1994/11/27 18:05:20 matt * Compile out LVL reader when editor compiled out * * Revision 1.59 1994/11/26 22:51:45 matt * Removed editor-only fields from segment structure when editor is compiled * out, and padded segment structure to even multiple of 4 bytes. * * Revision 1.58 1994/11/26 21:48:02 matt * Fixed saturation in short light value * * Revision 1.57 1994/11/20 22:11:49 mike * comment out an apparently unnecessary call to fuelcen_reset(). * * Revision 1.56 1994/11/18 21:56:42 john * Added a better, leaner pig format. * * Revision 1.55 1994/11/17 20:09:18 john * Added new compiled level format. * * Revision 1.54 1994/11/17 15:40:17 mike * Comment out mprintf which was causing important information to scroll away. * * Revision 1.53 1994/11/17 14:56:37 mike * moved segment validation functions from editor to main. * * Revision 1.52 1994/11/17 11:39:35 matt * Ripped out code to load old mines * * Revision 1.51 1994/11/14 20:47:53 john * Attempted to strip out all the code in the game * directory that uses any ui code. * * Revision 1.50 1994/11/14 16:05:38 matt * Fixed, maybe, again, errors when can't find texture during remap * * Revision 1.49 1994/11/14 14:34:03 matt * Fixed up handling when textures can't be found during remap * * Revision 1.48 1994/11/14 13:01:55 matt * Added Int3() when can't find texture * * Revision 1.47 1994/10/30 14:12:21 mike * rip out local segments stuff. * * Revision 1.46 1994/10/27 19:43:07 john * Disable the piglet option. * * Revision 1.45 1994/10/27 18:51:42 john * Added -piglet option that only loads needed textures for a * mine. Only saved ~1MB, and code still doesn't free textures * before you load a new mine. * * Revision 1.44 1994/10/20 12:47:22 matt * Replace old save files (MIN/SAV/HOT) with new LVL files * * Revision 1.43 1994/10/19 16:46:40 matt * Made tmap overrides for robots remap texture numbers * * Revision 1.42 1994/10/03 23:37:01 mike * Adapt to changed fuelcen_activate parameters. * * Revision 1.41 1994/09/23 22:14:49 matt * Took out obsolete structure fields * * Revision 1.40 1994/08/01 11:04:11 yuan * New materialization centers. * * Revision 1.39 1994/07/21 19:01:47 mike * Call Lsegment stuff. * * */ #ifdef RCS #pragma off (unreferenced) static char rcsid[] = "$Id: gamemine.c,v 1.1.1.1 2006/03/17 19:44:10 zicodxx Exp $"; #pragma on (unreferenced) #endif #include #include #include #include #include "mono.h" #include "inferno.h" #include "segment.h" #include "textures.h" #include "wall.h" #include "object.h" #include "gamemine.h" #include "error.h" #include "gameseg.h" #include "switch.h" #include "game.h" #include "newmenu.h" #ifdef EDITOR #include "editor/editor.h" #endif #include "cfile.h" #include "fuelcen.h" #include "hash.h" #include "key.h" #include "piggy.h" #define REMOVE_EXT(s) (*(strchr( (s), '.' ))='\0') struct mtfi mine_top_fileinfo; // Should be same as first two fields below... struct mfi mine_fileinfo; struct mh mine_header; struct me mine_editor; int CreateDefaultNewSegment(); int load_mine_data_compiled_new(CFILE *LoadFile); #ifdef EDITOR static char old_tmap_list[MAX_TEXTURES][13]; short tmap_xlate_table[MAX_TEXTURES]; static short tmap_times_used[MAX_TEXTURES]; // ----------------------------------------------------------------------------- //loads from an already-open file // returns 0=everything ok, 1=old version, -1=error int load_mine_data(CFILE *LoadFile) { int i, j; short tmap_xlate; int translate; char *temptr; int mine_start = cftell(LoadFile); fuelcen_reset(); for (i=0; i -1 ) { if (cfseek( LoadFile, mine_fileinfo.header_offset, SEEK_SET )) Error( "Error seeking to header_offset in gamemine.c" ); if (cfread( &mine_header, mine_fileinfo.header_size, 1, LoadFile )!=1) Error( "Error reading mine_header in gamemine.c" ); } //===================== READ EDITOR INFO ========================== // Set default values mine_editor.current_seg = 0; mine_editor.newsegment_offset = -1; // To be written mine_editor.newsegment_size = sizeof(segment); mine_editor.Curside = 0; mine_editor.Markedsegp = -1; mine_editor.Markedside = 0; if (mine_fileinfo.editor_offset > -1 ) { if (cfseek( LoadFile, mine_fileinfo.editor_offset, SEEK_SET )) Error( "Error seeking to editor_offset in gamemine.c" ); if (cfread( &mine_editor, mine_fileinfo.editor_size, 1, LoadFile )!=1) Error( "Error reading mine_editor in gamemine.c" ); } //===================== READ TEXTURE INFO ========================== if ( (mine_fileinfo.texture_offset > -1) && (mine_fileinfo.texture_howmany > 0)) { if (cfseek( LoadFile, mine_fileinfo.texture_offset, SEEK_SET )) Error( "Error seeking to texture_offset in gamemine.c" ); for (i=0; i< mine_fileinfo.texture_howmany; i++ ) { if (cfread( &old_tmap_list[i], mine_fileinfo.texture_sizeof, 1, LoadFile )!=1) Error( "Error reading old_tmap_list[i] in gamemine.c" ); } } //=============== GENERATE TEXTURE TRANSLATION TABLE =============== translate = 0; Assert (NumTextures < MAX_TEXTURES); { hashtable ht; hashtable_init( &ht, NumTextures ); // Remove all the file extensions in the textures list for (i=0;i= 0) tmap_times_used[tmap_xlate_table[j]]++; } { int count = 0; for (i=0; i MAX_VERTICES ) { mprintf((0, "Num vertices exceeds maximum. Loading MAX %d vertices\n", MAX_VERTICES)); mine_fileinfo.vertex_howmany = MAX_VERTICES; } if ( (mine_fileinfo.vertex_offset > -1) && (mine_fileinfo.vertex_howmany > 0)) { if (cfseek( LoadFile, mine_fileinfo.vertex_offset, SEEK_SET )) Error( "Error seeking to vertex_offset in gamemine.c" ); for (i=0; i< mine_fileinfo.vertex_howmany; i++ ) { // Set the default values for this vertex Vertices[i].x = 1; Vertices[i].y = 1; Vertices[i].z = 1; if (cfread( &Vertices[i], mine_fileinfo.vertex_sizeof, 1, LoadFile )!=1) Error( "Error reading Vertices[i] in gamemine.c" ); } } //==================== READ SEGMENT INFO =========================== // New check added to make sure we don't read in too many segments. if ( mine_fileinfo.segment_howmany > MAX_SEGMENTS ) { mprintf((0, "Num segments exceeds maximum. Loading MAX %d segments\n", MAX_SEGMENTS)); mine_fileinfo.segment_howmany = MAX_SEGMENTS; } // [commented out by mk on 11/20/94 (weren't we supposed to hit final in October?) because it looks redundant. I think I'll test it now...] fuelcen_reset(); if ( (mine_fileinfo.segment_offset > -1) && (mine_fileinfo.segment_howmany > 0)) { if (cfseek( LoadFile, mine_fileinfo.segment_offset,SEEK_SET )) Error( "Error seeking to segment_offset in gamemine.c" ); Highest_segment_index = mine_fileinfo.segment_howmany-1; for (i=0; i< mine_fileinfo.segment_howmany; i++ ) { segment v16_seg; // Set the default values for this segment (clear to zero ) //memset( &Segments[i], 0, sizeof(segment) ); if (mine_top_fileinfo.fileinfo_version >= 16) { Assert(mine_fileinfo.segment_sizeof == sizeof(v16_seg)); if (cfread( &v16_seg, mine_fileinfo.segment_sizeof, 1, LoadFile )!=1) Error( "Error reading segments in gamemine.c" ); } else Error("Invalid mine version"); Segments[i] = v16_seg; Segments[i].objects = -1; #ifdef EDITOR Segments[i].group = -1; #endif if (mine_top_fileinfo.fileinfo_version < 15) { //used old uvl ranges int sn,uvln; for (sn=0;sn -1) { if (cfseek( LoadFile, mine_editor.newsegment_offset,SEEK_SET )) Error( "Error seeking to newsegment_offset in gamemine.c" ); if (cfread( &New_segment, mine_editor.newsegment_size,1,LoadFile )!=1) Error( "Error reading new_segment in gamemine.c" ); } if ( (mine_fileinfo.newseg_verts_offset > -1) && (mine_fileinfo.newseg_verts_howmany > 0)) { if (cfseek( LoadFile, mine_fileinfo.newseg_verts_offset, SEEK_SET )) Error( "Error seeking to newseg_verts_offset in gamemine.c" ); for (i=0; i< mine_fileinfo.newseg_verts_howmany; i++ ) { // Set the default values for this vertex Vertices[NEW_SEGMENT_VERTICES+i].x = 1; Vertices[NEW_SEGMENT_VERTICES+i].y = 1; Vertices[NEW_SEGMENT_VERTICES+i].z = 1; if (cfread( &Vertices[NEW_SEGMENT_VERTICES+i], mine_fileinfo.newseg_verts_sizeof,1,LoadFile )!=1) Error( "Error reading Vertices[NEW_SEGMENT_VERTICES+i] in gamemine.c" ); New_segment.verts[i] = NEW_SEGMENT_VERTICES+i; } } #endif //========================= UPDATE VARIABLES ====================== #ifdef EDITOR // Setting to Markedsegp to NULL ignores Curside and Markedside, which // we want to do when reading in an old file. Markedside = mine_editor.Markedside; Curside = mine_editor.Curside; for (i=0;i<10;i++) Groupside[i] = mine_editor.Groupside[i]; if ( mine_editor.current_seg != -1 ) Cursegp = mine_editor.current_seg + Segments; else Cursegp = NULL; if (mine_editor.Markedsegp != -1 ) Markedsegp = mine_editor.Markedsegp + Segments; else Markedsegp = NULL; num_groups = 0; current_group = -1; #endif Num_vertices = mine_fileinfo.vertex_howmany; Num_segments = mine_fileinfo.segment_howmany; Highest_vertex_index = Num_vertices-1; Highest_segment_index = Num_segments-1; reset_objects(1); //one object, the player #ifdef EDITOR Highest_vertex_index = MAX_SEGMENT_VERTICES-1; Highest_segment_index = MAX_SEGMENTS-1; set_vertex_counts(); Highest_vertex_index = Num_vertices-1; Highest_segment_index = Num_segments-1; warn_if_concave_segments(); #endif #ifdef EDITOR validate_segment_all(); #endif //create_local_segment_data(); //gamemine_find_textures(); if (mine_top_fileinfo.fileinfo_version < MINE_VERSION ) return 1; //old version else return 0; } #endif #define COMPILED_MINE_VERSION 0 int New_file_format_load = 1; int load_mine_data_compiled(CFILE *LoadFile) { int i,segnum,sidenum; ubyte version; short temp_short; ushort temp_ushort; #ifndef SHAREWARE if (New_file_format_load) return load_mine_data_compiled_new(LoadFile); #endif // For compiled levels, textures map to themselves, prevent tmap_override always being gray, // bug which Matt and John refused to acknowledge, so here is Mike, fixing it. // // Although in a cloud of arrogant glee, he forgot to ifdef it on EDITOR! // (Matt told me to write that!) #ifdef EDITOR for (i=0; i>5, write as short, l>>1 write as short) for (i=0; i<4; i++ ) { cfread( &temp_short, sizeof(short), 1, LoadFile ); Segments[segnum].sides[sidenum].uvls[i].u = ((fix)temp_short) << 5; cfread( &temp_short, sizeof(short), 1, LoadFile ); Segments[segnum].sides[sidenum].uvls[i].v = ((fix)temp_short) << 5; cfread( &temp_ushort, sizeof(temp_ushort), 1, LoadFile ); Segments[segnum].sides[sidenum].uvls[i].l = ((fix)temp_ushort) << 1; //cfread( &Segments[segnum].sides[sidenum].uvls[i].l, sizeof(fix), 1, LoadFile ); } } else { Segments[segnum].sides[sidenum].tmap_num = 0; Segments[segnum].sides[sidenum].tmap_num2 = 0; for (i=0; i<4; i++ ) { Segments[segnum].sides[sidenum].uvls[i].u = 0; Segments[segnum].sides[sidenum].uvls[i].v = 0; Segments[segnum].sides[sidenum].uvls[i].l = 0; } } } } Highest_vertex_index = Num_vertices-1; Highest_segment_index = Num_segments-1; validate_segment_all(); // Fill in side type and normals. // Activate fuelcentes for (i=0; i< Num_segments; i++ ) { fuelcen_activate( &Segments[i], Segments[i].special ); } reset_objects(1); //one object, the player return 0; } #ifndef SHAREWARE int load_mine_data_compiled_new(CFILE *LoadFile) { int i,segnum,sidenum; ubyte version; short temp_short; ushort temp_ushort; ubyte bit_mask; // For compiled levels, textures map to themselves, prevent tmap_override always being gray, // bug which Matt and John refused to acknowledge, so here is Mike, fixing it. #ifdef EDITOR for (i=0; i>5, write as short, l>>1 write as short) for (i=0; i<4; i++ ) { cfread( &temp_short, sizeof(short), 1, LoadFile ); Segments[segnum].sides[sidenum].uvls[i].u = ((fix)temp_short) << 5; cfread( &temp_short, sizeof(short), 1, LoadFile ); Segments[segnum].sides[sidenum].uvls[i].v = ((fix)temp_short) << 5; cfread( &temp_ushort, sizeof(temp_ushort), 1, LoadFile ); Segments[segnum].sides[sidenum].uvls[i].l = ((fix)temp_ushort) << 1; //cfread( &Segments[segnum].sides[sidenum].uvls[i].l, sizeof(fix), 1, LoadFile ); } } else { Segments[segnum].sides[sidenum].tmap_num = 0; Segments[segnum].sides[sidenum].tmap_num2 = 0; for (i=0; i<4; i++ ) { Segments[segnum].sides[sidenum].uvls[i].u = 0; Segments[segnum].sides[sidenum].uvls[i].v = 0; Segments[segnum].sides[sidenum].uvls[i].l = 0; } } } } Highest_vertex_index = Num_vertices-1; Highest_segment_index = Num_segments-1; validate_segment_all(); // Fill in side type and normals. // Activate fuelcentes for (i=0; i< Num_segments; i++ ) { fuelcen_activate( &Segments[i], Segments[i].special ); } reset_objects(1); //one object, the player return 0; } #endif