#ifndef _CUSTOM_H #define _CUSTOM_H /* from piggy.c */ #define DBM_FLAG_LARGE 128 // Flags added onto the flags struct in b #define DBM_FLAG_ABM 64 extern int GameBitmapOffset[MAX_BITMAP_FILES]; extern ubyte GameBitmapFlags[MAX_BITMAP_FILES]; extern ubyte * Piggy_bitmap_cache_data; /* from gamesave.c */ int read_int(CFILE *f); short read_short(CFILE *f); fix read_fix(CFILE *f); sbyte read_byte(CFILE *f); void load_custom_data(char *level_file); void custom_close(); #endif