/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #ifdef RCS static char rcsid[] = "$Id: gamemine.c,v 1.1.1.1 2001-01-19 03:30:01 bradleyb Exp $"; #endif #include #include #include #include #include #include "pstypes.h" #include "mono.h" #include "inferno.h" #include "segment.h" #include "textures.h" #include "wall.h" #include "object.h" #include "gamemine.h" #include "error.h" #include "gameseg.h" #include "switch.h" #include "game.h" #include "newmenu.h" #ifdef EDITOR #include "editor\editor.h" #endif #include "cfile.h" #include "fuelcen.h" #include "hash.h" #include "key.h" #include "piggy.h" #include "byteswap.h" #define REMOVE_EXT(s) (*(strchr( (s), '.' ))='\0') fix Level_shake_frequency = 0, Level_shake_duration = 0; int Secret_return_segment = 0; vms_matrix Secret_return_orient; struct mtfi mine_top_fileinfo; // Should be same as first two fields below... struct mfi mine_fileinfo; struct mh mine_header; struct me mine_editor; typedef struct v16_segment { #ifdef EDITOR short segnum; // segment number, not sure what it means #endif side sides[MAX_SIDES_PER_SEGMENT]; // 6 sides short children[MAX_SIDES_PER_SEGMENT]; // indices of 6 children segments, front, left, top, right, bottom, back short verts[MAX_VERTICES_PER_SEGMENT]; // vertex ids of 4 front and 4 back vertices #ifdef EDITOR short group; // group number to which the segment belongs. #endif short objects; // pointer to objects in this segment ubyte special; // what type of center this is byte matcen_num; // which center segment is associated with. short value; fix static_light; //average static light in segment #ifndef EDITOR short pad; //make structure longword aligned #endif } v16_segment; struct mfi_v19 { ushort fileinfo_signature; ushort fileinfo_version; int fileinfo_sizeof; int header_offset; // Stuff common to game & editor int header_size; int editor_offset; // Editor specific stuff int editor_size; int segment_offset; int segment_howmany; int segment_sizeof; int newseg_verts_offset; int newseg_verts_howmany; int newseg_verts_sizeof; int group_offset; int group_howmany; int group_sizeof; int vertex_offset; int vertex_howmany; int vertex_sizeof; int texture_offset; int texture_howmany; int texture_sizeof; int walls_offset; int walls_howmany; int walls_sizeof; int triggers_offset; int triggers_howmany; int triggers_sizeof; int links_offset; int links_howmany; int links_sizeof; int object_offset; // Object info int object_howmany; int object_sizeof; int unused_offset; //was: doors_offset int unused_howmamy; //was: doors_howmany int unused_sizeof; //was: doors_sizeof short level_shake_frequency, level_shake_duration; // Shakes every level_shake_frequency seconds // for level_shake_duration seconds (on average, random). In 16ths second. int secret_return_segment; vms_matrix secret_return_orient; int dl_indices_offset; int dl_indices_howmany; int dl_indices_sizeof; int delta_light_offset; int delta_light_howmany; int delta_light_sizeof; }; int CreateDefaultNewSegment(); // hmm.. moved here by allender from gamesave.c -- We should really put these // routines into the cfile library (i.e. cfile_read_int, etc....) // This is yet another quick and dirty hack....yeech static fix read_fix(CFILE *file) { fix f; if (cfread( &f, sizeof(f), 1, file) != 1) Error( "Error reading fix in gamesave.c" ); f = (fix)INTEL_INT((int)f); return f; } static void read_vector(vms_vector *v,CFILE *file) { v->x = read_fix(file); v->y = read_fix(file); v->z = read_fix(file); } static short read_short(CFILE *file) { short s; if (cfread( &s, sizeof(s), 1, file) != 1) Error( "Error reading short in gamesave.c" ); s = INTEL_SHORT(s); return s; } static byte read_byte(CFILE *file) { byte b; if (cfread( &b, sizeof(b), 1, file) != 1) Error( "Error reading byte in gamesave.c" ); return b; } #ifdef EDITOR static char old_tmap_list[MAX_TEXTURES][FILENAME_LEN]; short tmap_xlate_table[MAX_TEXTURES]; static short tmap_times_used[MAX_TEXTURES]; // ----------------------------------------------------------------------------- //loads from an already-open file // returns 0=everything ok, 1=old version, -1=error int load_mine_data(CFILE *LoadFile) { int i, j,oldsizeadjust; short tmap_xlate; int translate; char *temptr; int mine_start = cftell(LoadFile); oldsizeadjust=(sizeof(int)*2)+sizeof (vms_matrix); fuelcen_reset(); for (i=0; i= 19) { mine_fileinfo.dl_indices_offset = -1; mine_fileinfo.dl_indices_howmany = 0; mine_fileinfo.dl_indices_sizeof = sizeof(dl_index); mine_fileinfo.delta_light_offset = -1; mine_fileinfo.delta_light_howmany = 0; mine_fileinfo.delta_light_sizeof = sizeof(delta_light); // } mine_fileinfo.segment2_offset = -1; mine_fileinfo.segment2_howmany = 0; mine_fileinfo.segment2_sizeof = sizeof(segment2); // Read in mine_top_fileinfo to get size of saved fileinfo. memset( &mine_top_fileinfo, 0, sizeof(mine_top_fileinfo) ); if (cfseek( LoadFile, mine_start, SEEK_SET )) Error( "Error moving to top of file in gamemine.c" ); if (cfread( &mine_top_fileinfo, sizeof(mine_top_fileinfo), 1, LoadFile )!=1) Error( "Error reading mine_top_fileinfo in gamemine.c" ); if (mine_top_fileinfo.fileinfo_signature != 0x2884) return -1; // Check version number if (mine_top_fileinfo.fileinfo_version < COMPATIBLE_VERSION ) return -1; // Now, Read in the fileinfo if (cfseek( LoadFile, mine_start, SEEK_SET )) Error( "Error seeking to top of file in gamemine.c" ); if (cfread( &mine_fileinfo, mine_top_fileinfo.fileinfo_sizeof, 1, LoadFile )!=1) Error( "Error reading mine_fileinfo in gamemine.c" ); if (mine_top_fileinfo.fileinfo_version < 18) { mprintf((1, "Old version, setting shake intensity to 0.\n")); Level_shake_frequency = 0; Level_shake_duration = 0; Secret_return_segment = 0; Secret_return_orient = vmd_identity_matrix; } else { Level_shake_frequency = mine_fileinfo.level_shake_frequency << 12; Level_shake_duration = mine_fileinfo.level_shake_duration << 12; Secret_return_segment = mine_fileinfo.secret_return_segment; Secret_return_orient = mine_fileinfo.secret_return_orient; } //===================== READ HEADER INFO ======================== // Set default values. mine_header.num_vertices = 0; mine_header.num_segments = 0; if (mine_fileinfo.header_offset > -1 ) { if (cfseek( LoadFile, mine_fileinfo.header_offset, SEEK_SET )) Error( "Error seeking to header_offset in gamemine.c" ); if (cfread( &mine_header, mine_fileinfo.header_size, 1, LoadFile )!=1) Error( "Error reading mine_header in gamemine.c" ); } //===================== READ EDITOR INFO ========================== // Set default values mine_editor.current_seg = 0; mine_editor.newsegment_offset = -1; // To be written mine_editor.newsegment_size = sizeof(segment); mine_editor.Curside = 0; mine_editor.Markedsegp = -1; mine_editor.Markedside = 0; if (mine_fileinfo.editor_offset > -1 ) { if (cfseek( LoadFile, mine_fileinfo.editor_offset, SEEK_SET )) Error( "Error seeking to editor_offset in gamemine.c" ); if (cfread( &mine_editor, mine_fileinfo.editor_size, 1, LoadFile )!=1) Error( "Error reading mine_editor in gamemine.c" ); } //===================== READ TEXTURE INFO ========================== if ( (mine_fileinfo.texture_offset > -1) && (mine_fileinfo.texture_howmany > 0)) { if (cfseek( LoadFile, mine_fileinfo.texture_offset, SEEK_SET )) Error( "Error seeking to texture_offset in gamemine.c" ); for (i=0; i< mine_fileinfo.texture_howmany; i++ ) { if (cfread( &old_tmap_list[i], mine_fileinfo.texture_sizeof, 1, LoadFile )!=1) Error( "Error reading old_tmap_list[i] in gamemine.c" ); } } //=============== GENERATE TEXTURE TRANSLATION TABLE =============== translate = 0; Assert (NumTextures < MAX_TEXTURES); { hashtable ht; hashtable_init( &ht, NumTextures ); // Remove all the file extensions in the textures list for (i=0;i= 0) tmap_times_used[tmap_xlate_table[j]]++; } { int count = 0; for (i=0; i MAX_VERTICES ) { mprintf((0, "Num vertices exceeds maximum. Loading MAX %d vertices\n", MAX_VERTICES)); mine_fileinfo.vertex_howmany = MAX_VERTICES; } if ( (mine_fileinfo.vertex_offset > -1) && (mine_fileinfo.vertex_howmany > 0)) { if (cfseek( LoadFile, mine_fileinfo.vertex_offset, SEEK_SET )) Error( "Error seeking to vertex_offset in gamemine.c" ); for (i=0; i< mine_fileinfo.vertex_howmany; i++ ) { // Set the default values for this vertex Vertices[i].x = 1; Vertices[i].y = 1; Vertices[i].z = 1; if (cfread( &Vertices[i], mine_fileinfo.vertex_sizeof, 1, LoadFile )!=1) Error( "Error reading Vertices[i] in gamemine.c" ); } } //==================== READ SEGMENT INFO =========================== // New check added to make sure we don't read in too many segments. if ( mine_fileinfo.segment_howmany > MAX_SEGMENTS ) { mprintf((0, "Num segments exceeds maximum. Loading MAX %d segments\n", MAX_SEGMENTS)); mine_fileinfo.segment_howmany = MAX_SEGMENTS; mine_fileinfo.segment2_howmany = MAX_SEGMENTS; } // [commented out by mk on 11/20/94 (weren't we supposed to hit final in October?) because it looks redundant. I think I'll test it now...] fuelcen_reset(); if ( (mine_fileinfo.segment_offset > -1) && (mine_fileinfo.segment_howmany > 0)) { if (cfseek( LoadFile, mine_fileinfo.segment_offset,SEEK_SET )) Error( "Error seeking to segment_offset in gamemine.c" ); Highest_segment_index = mine_fileinfo.segment_howmany-1; for (i=0; i< mine_fileinfo.segment_howmany; i++ ) { // Set the default values for this segment (clear to zero ) //memset( &Segments[i], 0, sizeof(segment) ); if (mine_top_fileinfo.fileinfo_version < 20) { v16_segment v16_seg; Assert(mine_fileinfo.segment_sizeof == sizeof(v16_seg)); if (cfread( &v16_seg, mine_fileinfo.segment_sizeof, 1, LoadFile )!=1) Error( "Error reading segments in gamemine.c" ); #ifdef EDITOR Segments[i].segnum = v16_seg.segnum; // -- Segments[i].pad = v16_seg.pad; #endif for (j=0; j= 20) for (i=0; i<=Highest_segment_index; i++) { cfread(&Segment2s[i], sizeof(segment2), 1, LoadFile); fuelcen_activate( &Segments[i], Segment2s[i].special ); } } //===================== READ NEWSEGMENT INFO ===================== #ifdef EDITOR { // Default segment created. vms_vector sizevec; med_create_new_segment(vm_vec_make(&sizevec,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE)); // New_segment = Segments[0]; //memset( &New_segment, 0, sizeof(segment) ); } if (mine_editor.newsegment_offset > -1) { if (cfseek( LoadFile, mine_editor.newsegment_offset,SEEK_SET )) Error( "Error seeking to newsegment_offset in gamemine.c" ); if (cfread( &New_segment, mine_editor.newsegment_size,1,LoadFile )!=1) Error( "Error reading new_segment in gamemine.c" ); } if ( (mine_fileinfo.newseg_verts_offset > -1) && (mine_fileinfo.newseg_verts_howmany > 0)) { if (cfseek( LoadFile, mine_fileinfo.newseg_verts_offset, SEEK_SET )) Error( "Error seeking to newseg_verts_offset in gamemine.c" ); for (i=0; i< mine_fileinfo.newseg_verts_howmany; i++ ) { // Set the default values for this vertex Vertices[NEW_SEGMENT_VERTICES+i].x = 1; Vertices[NEW_SEGMENT_VERTICES+i].y = 1; Vertices[NEW_SEGMENT_VERTICES+i].z = 1; if (cfread( &Vertices[NEW_SEGMENT_VERTICES+i], mine_fileinfo.newseg_verts_sizeof,1,LoadFile )!=1) Error( "Error reading Vertices[NEW_SEGMENT_VERTICES+i] in gamemine.c" ); New_segment.verts[i] = NEW_SEGMENT_VERTICES+i; } } #endif //========================= UPDATE VARIABLES ====================== #ifdef EDITOR // Setting to Markedsegp to NULL ignores Curside and Markedside, which // we want to do when reading in an old file. Markedside = mine_editor.Markedside; Curside = mine_editor.Curside; for (i=0;i<10;i++) Groupside[i] = mine_editor.Groupside[i]; if ( mine_editor.current_seg != -1 ) Cursegp = mine_editor.current_seg + Segments; else Cursegp = NULL; if (mine_editor.Markedsegp != -1 ) Markedsegp = mine_editor.Markedsegp + Segments; else Markedsegp = NULL; num_groups = 0; current_group = -1; #endif Num_vertices = mine_fileinfo.vertex_howmany; Num_segments = mine_fileinfo.segment_howmany; Highest_vertex_index = Num_vertices-1; Highest_segment_index = Num_segments-1; reset_objects(1); //one object, the player #ifdef EDITOR Highest_vertex_index = MAX_SEGMENT_VERTICES-1; Highest_segment_index = MAX_SEGMENTS-1; set_vertex_counts(); Highest_vertex_index = Num_vertices-1; Highest_segment_index = Num_segments-1; warn_if_concave_segments(); #endif #ifdef EDITOR validate_segment_all(); #endif //create_local_segment_data(); //gamemine_find_textures(); if (mine_top_fileinfo.fileinfo_version < MINE_VERSION ) return 1; //old version else return 0; } #endif #define COMPILED_MINE_VERSION 0 void read_children(int segnum,ubyte bit_mask,CFILE *LoadFile) { int bit; for (bit=0; bit>5, write as short, l>>1 write as short) for (i=0; i<4; i++ ) { // cfread( &temp_short, sizeof(short), 1, LoadFile ); temp_short = read_short(LoadFile); Segments[segnum].sides[sidenum].uvls[i].u = ((fix)temp_short) << 5; // cfread( &temp_short, sizeof(short), 1, LoadFile ); temp_short = read_short(LoadFile); Segments[segnum].sides[sidenum].uvls[i].v = ((fix)temp_short) << 5; // cfread( &temp_ushort, sizeof(temp_ushort), 1, LoadFile ); temp_ushort = read_short(LoadFile); Segments[segnum].sides[sidenum].uvls[i].l = ((fix)temp_ushort) << 1; //cfread( &Segments[segnum].sides[sidenum].uvls[i].l, sizeof(fix), 1, LoadFile ); } } else { Segments[segnum].sides[sidenum].tmap_num = 0; Segments[segnum].sides[sidenum].tmap_num2 = 0; for (i=0; i<4; i++ ) { Segments[segnum].sides[sidenum].uvls[i].u = 0; Segments[segnum].sides[sidenum].uvls[i].v = 0; Segments[segnum].sides[sidenum].uvls[i].l = 0; } } } } #if 0 { FILE *fp; fp = fopen("segments.out", "wt"); for (i = 0; i <= Highest_segment_index; i++) { side sides[MAX_SIDES_PER_SEGMENT]; // 6 sides short children[MAX_SIDES_PER_SEGMENT]; // indices of 6 children segments, front, left, top, right, bottom, back short verts[MAX_VERTICES_PER_SEGMENT]; // vertex ids of 4 front and 4 back vertices int objects; // pointer to objects in this segment for (j = 0; j < MAX_SIDES_PER_SEGMENT; j++) { byte type; // replaces num_faces and tri_edge, 1 = quad, 2 = 0:2 triangulation, 3 = 1:3 triangulation ubyte pad; //keep us longword alligned short wall_num; short tmap_num; short tmap_num2; uvl uvls[4]; vms_vector normals[2]; // 2 normals, if quadrilateral, both the same. fprintf(fp, "%d\n", Segments[i].sides[j].type; fprintf(fp, "%d\n", Segments[i].sides[j].pad; fprintf(fp, "%d\n", Segments[i].sides[j].wall_num; fprintf(fp, "%d\n", Segments[i].tmap_num } fclose(fp); } #endif Highest_vertex_index = Num_vertices-1; Highest_segment_index = Num_segments-1; validate_segment_all(); // Fill in side type and normals. // MIKE!!!!! You should know better than this when the mac is involved!!!!!! for (i=0; i