/* * This file is part of the DXX-Rebirth project . * It is copyright by its individual contributors, as recorded in the * project's Git history. See COPYING.txt at the top level for license * terms and a link to the Git history. */ /* interface to OpenGL functions * Added 9/15/99 Matthew Mueller * Got rid of OpenGL-internal stuff 2004-5-16 Martin Schaffner */ #ifndef _OGL_INIT_H_ #define _OGL_INIT_H_ #include "dxxsconf.h" #ifdef _MSC_VER #include #include #endif #include "d_gl.h" #include "dsx-ns.h" #include "fwd-gr.h" #include "fwd-segment.h" #include "palette.h" #include "pstypes.h" #include "3d.h" #include #ifdef __cplusplus /* we need to export ogl_texture for 2d/font.c */ struct ogl_texture { GLuint handle; GLint internalformat; GLenum format; int w,h,tw,th,lw; int bytesu; int bytes; GLfloat u,v; GLfloat prio; int wrapstate; unsigned long numrend; }; extern ogl_texture* ogl_get_free_texture(); void ogl_init_texture(ogl_texture &t, int w, int h, int flags); void ogl_init_shared_palette(void); namespace dcx { /* These values are written to a file as integers, so they must not be * renumbered. */ enum class opengl_texture_filter : uint8_t { classic, upscale, trilinear, }; #define OGL_FLAG_MIPMAP (1 << 0) #define OGL_FLAG_NOCOLOR (1 << 1) #define OGL_FLAG_ALPHA (1 << 31) // not required for ogl_loadbmtexture, since it uses the BM_FLAG_TRANSPARENT, but is needed for ogl_init_texture. void ogl_loadbmtexture_f(grs_bitmap &bm, opengl_texture_filter texfilt, bool texanis, bool edgepad); void ogl_freebmtexture(grs_bitmap &bm); void ogl_start_frame(grs_canvas &); void ogl_stereo_frame(int xeye, int xoff); void ogl_end_frame(void); void ogl_set_screen_mode(void); struct ogl_colors { using array_type = std::array; static const array_type white; const array_type &init(int c) { return #ifdef DXX_CONSTANT_TRUE DXX_CONSTANT_TRUE(c == -1) ? white : DXX_CONSTANT_TRUE(c != -1) ? init_palette(c) : #endif init_maybe_white(c); } const array_type &init_maybe_white(int c); const array_type &init_palette(unsigned c); private: array_type a; }; void ogl_urect(grs_canvas &, int left, int top, int right, int bot, color_palette_index color); bool ogl_ubitmapm_cs(grs_canvas &, int x, int y,int dw, int dh, grs_bitmap &bm,int c, int scale); bool ogl_ubitmapm_cs(grs_canvas &, int x, int y,int dw, int dh, grs_bitmap &bm, const ogl_colors::array_type &c, int scale); bool ogl_ubitblt_i(unsigned dw, unsigned dh, unsigned dx, unsigned dy, unsigned sw, unsigned sh, unsigned sx, unsigned sy, const grs_bitmap &src, grs_bitmap &dest, opengl_texture_filter texfilt); bool ogl_ubitblt(unsigned w, unsigned h, unsigned dx, unsigned dy, unsigned sx, unsigned sy, const grs_bitmap &src, grs_bitmap &dest); void ogl_upixelc(const grs_bitmap &, unsigned x, unsigned y, color_palette_index c); color_palette_index ogl_ugpixel(const grs_bitmap &bitmap, unsigned x, unsigned y); void ogl_ulinec(grs_canvas &, int left, int top, int right, int bot, int c); } #ifdef dsx namespace dsx { void ogl_cache_level_textures(); } #endif void _g3_draw_tmap_2(grs_canvas &, unsigned nv, const g3s_point *const *const pointlist, const g3s_uvl *uvl_list, const g3s_lrgb *light_rgb, grs_bitmap &bmbot, grs_bitmap &bm, texture2_rotation_low orient); template static inline void g3_draw_tmap_2(grs_canvas &canvas, const unsigned nv, const std::array &pointlist, const std::array &uvl_list, const std::array &light_rgb, grs_bitmap &bmbot, grs_bitmap &bm, const texture2_rotation_low orient) { static_assert(N <= MAX_POINTS_PER_POLY, "too many points in tmap"); #ifdef DXX_CONSTANT_TRUE if (DXX_CONSTANT_TRUE(nv > N)) DXX_ALWAYS_ERROR_FUNCTION(dxx_trap_tmap_overread, "reading beyond array"); #endif if (nv > N) return; _g3_draw_tmap_2(canvas, nv, &pointlist[0], &uvl_list[0], &light_rgb[0], bmbot, bm, orient); } void ogl_draw_vertex_reticle(int cross,int primary,int secondary,int color,int alpha,int size_offs); namespace dcx { void ogl_toggle_depth_test(int enable); void ogl_set_blending(gr_blend); unsigned pow2ize(unsigned x);//from ogl.c } #endif #endif /* _OGL_INIT_H_ */