/* $Id: bitmap.c,v 1.5 2002-10-10 19:11:23 btb Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Graphical routines for manipulating grs_bitmaps. * * Old Log: * Revision 1.11 1995/08/23 18:46:06 allender * fixed compiler warning * * Revision 1.10 1995/08/14 14:25:45 allender * changed transparency color to 0 * * Revision 1.9 1995/07/05 16:04:51 allender * transparency/game kitchen changes * * Revision 1.8 1995/06/15 09:50:48 allender * new malloc to align bitmap on 8 byte bountry * * Revision 1.7 1995/05/12 11:52:19 allender * changed memory stuff again * * Revision 1.6 1995/05/11 12:48:34 allender * nge transparency color * * Revision 1.5 1995/05/04 19:59:21 allender * use NewPtr instead of malloc * * Revision 1.4 1995/04/27 07:33:04 allender * rearrange functions * * Revision 1.3 1995/04/19 14:37:17 allender * removed dead asm code * * Revision 1.2 1995/04/18 12:04:51 allender * *** empty log message *** * * Revision 1.1 1995/03/09 08:48:06 allender * Initial revision * * * ------- PC version RCS information * Revision 1.17 1994/11/18 22:50:25 john * Changed shorts to ints in parameters. * * Revision 1.16 1994/11/10 15:59:46 john * Fixed bugs with canvas's being created with bogus bm_flags. * * Revision 1.15 1994/10/26 23:55:53 john * Took out roller; Took out inverse table. * * Revision 1.14 1994/09/19 14:40:21 john * Changed dpmi stuff. * * Revision 1.13 1994/09/19 11:44:04 john * Changed call to allocate selector to the dpmi module. * * Revision 1.12 1994/06/09 13:14:57 john * Made selectors zero our * out, I meant. * * Revision 1.11 1994/05/06 12:50:07 john * Added supertransparency; neatend things up; took out warnings. * * Revision 1.10 1994/04/08 16:59:39 john * Add fading poly's; Made palette fade 32 instead of 16. * * Revision 1.9 1994/03/16 17:21:09 john * Added slow palette searching options. * * Revision 1.8 1994/03/14 17:59:35 john * Added function to check bitmap's transparency. * * Revision 1.7 1994/03/14 17:16:21 john * fixed bug with counting freq of pixels. * * Revision 1.6 1994/03/14 16:55:47 john * Changed grs_bitmap structure to include bm_flags. * * Revision 1.5 1994/02/18 15:32:22 john * *** empty log message *** * * Revision 1.4 1993/10/15 16:22:49 john * *** empty log message *** * * Revision 1.3 1993/09/08 17:37:11 john * Checking for errors with Yuan... * * Revision 1.2 1993/09/08 14:46:27 john * looking for possible bugs... * * Revision 1.1 1993/09/08 11:43:05 john * Initial revision * */ #ifdef HAVE_CONFIG_H #include #endif #include #include #include "u_mem.h" #include "gr.h" #include "grdef.h" #include "u_dpmi.h" #include "error.h" #if defined(POLY_ACC) #include "poly_acc.h" #endif #ifdef OGL #include "ogl_init.h" #endif void gr_set_bitmap_data (grs_bitmap *bm, unsigned char *data) { #ifdef OGL // if (bm->bm_data!=data) ogl_freebmtexture(bm); #endif bm->bm_data = data; #ifdef D1XD3D Assert (bm->iMagic == BM_MAGIC_NUMBER); Win32_SetTextureBits (bm, data, bm->bm_flags & BM_FLAG_RLE); #endif } grs_bitmap *gr_create_bitmap(int w, int h ) { return gr_create_bitmap_raw (w, h, d_malloc(w * h)); } grs_bitmap *gr_create_bitmap_raw(int w, int h, unsigned char * raw_data ) { grs_bitmap *new; new = (grs_bitmap *)d_malloc( sizeof(grs_bitmap) ); gr_init_bitmap (new, 0, 0, 0, w, h, w, raw_data); return new; } #if defined(POLY_ACC) // // Creates a bitmap of the requested size and type. // w, and h are in pixels. // type is a BM_... and is used to set the rowsize. // if data is NULL, memory is allocated, otherwise data is used for bm_data. // // This function is used only by the polygon accelerator code to handle the mixture of 15bit and // 8bit bitmaps. // grs_bitmap *gr_create_bitmap2(int w, int h, int type, void *data ) { grs_bitmap *new; new = (grs_bitmap *)malloc( sizeof(grs_bitmap) ); new->bm_x = 0; new->bm_y = 0; new->bm_w = w; new->bm_h = h; new->bm_flags = 0; new->bm_type = type; switch(type) { case BM_LINEAR: new->bm_rowsize = w; break; case BM_LINEAR15: new->bm_rowsize = w*PA_BPP; break; default: Int3(); // unsupported type. } if(data) new->bm_data = data; else new->bm_data = malloc(new->bm_rowsize * new->bm_h); new->bm_handle = 0; return new; } #endif void gr_init_bitmap( grs_bitmap *bm, int mode, int x, int y, int w, int h, int bytesperline, unsigned char * data ) // TODO: virtualize { #ifdef D1XD3D Assert (bm->iMagic != BM_MAGIC_NUMBER || bm->pvSurface == NULL); #endif bm->bm_x = x; bm->bm_y = y; bm->bm_w = w; bm->bm_h = h; bm->bm_flags = 0; bm->bm_type = mode; bm->bm_rowsize = bytesperline; bm->bm_data = NULL; #ifdef D1XD3D bm->iMagic = BM_MAGIC_NUMBER; bm->pvSurface = NULL; #endif #ifdef D1XD3D Win32_CreateTexture (bm); #endif #ifdef OGL bm->bm_parent=NULL;bm->gltexture=NULL; #endif // if (data != 0) gr_set_bitmap_data (bm, data); /* else gr_set_bitmap_data (bm, d_malloc (w * h)); */ #ifdef BITMAP_SELECTOR bm->bm_selector = 0; #endif } void gr_init_bitmap_alloc( grs_bitmap *bm, int mode, int x, int y, int w, int h, int bytesperline) { gr_init_bitmap(bm, mode, x, y, w, h, bytesperline, 0); gr_set_bitmap_data(bm, d_malloc(w * h)); } void gr_init_bitmap_data (grs_bitmap *bm) // TODO: virtulize { bm->bm_data = NULL; #ifdef D1XD3D Assert (bm->iMagic != BM_MAGIC_NUMBER); bm->iMagic = BM_MAGIC_NUMBER; bm->pvSurface = NULL; #endif #ifdef OGL // ogl_freebmtexture(bm);//not what we want here. bm->bm_parent=NULL;bm->gltexture=NULL; #endif } grs_bitmap *gr_create_sub_bitmap(grs_bitmap *bm, int x, int y, int w, int h ) { grs_bitmap *new; new = (grs_bitmap *)d_malloc( sizeof(grs_bitmap) ); gr_init_sub_bitmap (new, bm, x, y, w, h); return new; } void gr_free_bitmap(grs_bitmap *bm ) { gr_free_bitmap_data (bm); if (bm!=NULL) d_free(bm); } void gr_free_sub_bitmap(grs_bitmap *bm ) { if (bm!=NULL) { #ifdef D1XD3D bm->iMagic = 0; #endif d_free(bm); } } void gr_free_bitmap_data (grs_bitmap *bm) // TODO: virtulize { #ifdef D1XD3D Assert (bm->iMagic == BM_MAGIC_NUMBER); Win32_FreeTexture (bm); bm->iMagic = 0; if (bm->bm_data == BM_D3D_RENDER) bm->bm_data = NULL; #endif #ifdef OGL ogl_freebmtexture(bm); #endif if (bm->bm_data != NULL) d_free (bm->bm_data); bm->bm_data = NULL; } void gr_init_sub_bitmap (grs_bitmap *bm, grs_bitmap *bmParent, int x, int y, int w, int h ) // TODO: virtualize { bm->bm_x = x + bmParent->bm_x; bm->bm_y = y + bmParent->bm_y; bm->bm_w = w; bm->bm_h = h; bm->bm_flags = bmParent->bm_flags; bm->bm_type = bmParent->bm_type; bm->bm_rowsize = bmParent->bm_rowsize; #ifdef OGL bm->gltexture=bmParent->gltexture; bm->bm_parent=bmParent; #endif #ifdef D1XD3D Assert (bmParent->iMagic == BM_MAGIC_NUMBER); bm->iMagic = BM_MAGIC_NUMBER; bm->pvSurface = bmParent->pvSurface; if (bm->bm_type == BM_DIRECTX) { bm->bm_data = bmParent->bm_data; } else #endif { bm->bm_data = bmParent->bm_data+(unsigned int)((y*bmParent->bm_rowsize)+x); } } void decode_data_asm(ubyte *data, int num_pixels, ubyte * colormap, int * count ); #if !defined(NO_ASM) && defined(__WATCOMC__) #pragma aux decode_data_asm parm [esi] [ecx] [edi] [ebx] modify exact [esi edi eax ebx ecx] = \ "again_ddn:" \ "xor eax,eax" \ "mov al,[esi]" \ "inc dword ptr [ebx+eax*4]" \ "mov al,[edi+eax]" \ "mov [esi],al" \ "inc esi" \ "dec ecx" \ "jne again_ddn" #elif !defined(NO_ASM) && defined(__GNUC__) inline void decode_data_asm(ubyte *data, int num_pixels, ubyte * colormap, int * count ) { int dummy[4]; __asm__ __volatile__ ( "xorl %%eax,%%eax;" "0:;" "movb (%%esi), %%al;" "incl (%%ebx, %%eax, 4);" "movb (%%edi, %%eax), %%al;" "movb %%al, (%%esi);" "incl %%esi;" "decl %%ecx;" "jne 0b" : "=S" (dummy[0]), "=c" (dummy[1]), "=D" (dummy[2]), "=b" (dummy[3]) : "0" (data), "1" (num_pixels), "2" (colormap), "3" (count) : "%eax"); } #elif !defined(NO_ASM) && defined(_MSC_VER) __inline void decode_data_asm(ubyte *data, int num_pixels, ubyte * colormap, int * count ) { __asm { mov esi,[data] mov ecx,[num_pixels] mov edi,[colormap] mov ebx,[count] again_ddn: xor eax,eax mov al,[esi] inc dword ptr [ebx+eax*4] mov al,[edi+eax] mov [esi],al inc esi dec ecx jne again_ddn } } #else // NO_ASM or unknown compiler void decode_data_asm(ubyte *data, int num_pixels, ubyte *colormap, int *count) { int i; ubyte mapped; for (i = 0; i < num_pixels; i++) { count[*data]++; mapped = *data; *data = colormap[mapped]; data++; } } #endif void gr_set_bitmap_flags (grs_bitmap *pbm, int flags) { #ifdef D1XD3D Assert (pbm->iMagic == BM_MAGIC_NUMBER); if (pbm->pvSurface) { if ((flags & BM_FLAG_TRANSPARENT) != (pbm->bm_flags & BM_FLAG_TRANSPARENT)) { Win32_SetTransparent (pbm->pvSurface, flags & BM_FLAG_TRANSPARENT); } } #endif pbm->bm_flags = flags; } void gr_set_transparent (grs_bitmap *pbm, int bTransparent) { if (bTransparent) { gr_set_bitmap_flags (pbm, pbm->bm_flags | BM_FLAG_TRANSPARENT); } else { gr_set_bitmap_flags (pbm, pbm->bm_flags & ~BM_FLAG_TRANSPARENT); } } void gr_set_super_transparent (grs_bitmap *pbm, int bTransparent) { if (bTransparent) { gr_set_bitmap_flags (pbm, pbm->bm_flags & ~BM_FLAG_SUPER_TRANSPARENT); } else { gr_set_bitmap_flags (pbm, pbm->bm_flags | BM_FLAG_SUPER_TRANSPARENT); } } void build_colormap_good( ubyte * palette, ubyte * colormap, int * freq ) { int i, r, g, b; for (i=0; i<256; i++ ) { r = *palette++; g = *palette++; b = *palette++; *colormap++ = gr_find_closest_color( r, g, b ); *freq++ = 0; } } void gr_remap_bitmap( grs_bitmap * bmp, ubyte * palette, int transparent_color, int super_transparent_color ) { ubyte colormap[256]; int freq[256]; if (bmp->bm_type != BM_LINEAR) return; //can't do it // This should be build_colormap_asm, but we're not using invert table, so... build_colormap_good( palette, colormap, freq ); if ( (super_transparent_color>=0) && (super_transparent_color<=255)) colormap[super_transparent_color] = 254; if ( (transparent_color>=0) && (transparent_color<=255)) colormap[transparent_color] = TRANSPARENCY_COLOR; decode_data_asm(bmp->bm_data, bmp->bm_w * bmp->bm_h, colormap, freq ); if ( (transparent_color>=0) && (transparent_color<=255) && (freq[transparent_color]>0) ) gr_set_transparent (bmp, 1); if ( (super_transparent_color>=0) && (super_transparent_color<=255) && (freq[super_transparent_color]>0) ) gr_set_super_transparent (bmp, 0); } void gr_remap_bitmap_good( grs_bitmap * bmp, ubyte * palette, int transparent_color, int super_transparent_color ) { ubyte colormap[256]; int freq[256]; build_colormap_good( palette, colormap, freq ); if ( (super_transparent_color>=0) && (super_transparent_color<=255)) colormap[super_transparent_color] = 254; if ( (transparent_color>=0) && (transparent_color<=255)) colormap[transparent_color] = TRANSPARENCY_COLOR; if (bmp->bm_w == bmp->bm_rowsize) decode_data_asm(bmp->bm_data, bmp->bm_w * bmp->bm_h, colormap, freq ); else { int y; ubyte *p = bmp->bm_data; for (y=0;ybm_h;y++,p+=bmp->bm_rowsize) decode_data_asm(p, bmp->bm_w, colormap, freq ); } if ( (transparent_color>=0) && (transparent_color<=255) && (freq[transparent_color]>0) ) gr_set_transparent (bmp, 1); if ( (super_transparent_color>=0) && (super_transparent_color<=255) && (freq[super_transparent_color]>0) ) gr_set_super_transparent (bmp, 1); } #ifdef BITMAP_SELECTOR int gr_bitmap_assign_selector( grs_bitmap * bmp ) { if (!dpmi_allocate_selector( bmp->bm_data, bmp->bm_w*bmp->bm_h, &bmp->bm_selector )) { bmp->bm_selector = 0; return 1; } return 0; } #endif void gr_bitmap_check_transparency( grs_bitmap * bmp ) { int x, y; ubyte * data; data = bmp->bm_data; for (y=0; ybm_h; y++ ) { for (x=0; xbm_w; x++ ) { if (*data++ == TRANSPARENCY_COLOR ) { gr_set_transparent (bmp, 1); return; } } data += bmp->bm_rowsize - bmp->bm_w; } bmp->bm_flags = 0; }