/* 3/15/99 by Victor Rachels to add new vulcan firing system for less lag * basically works by sending ON/OFF packet to toggle vulcan. Vulcan fires * on local system every X ms. ON packet is resent every Y ms. if no ON * packet is received in Y+Z ms, vulcan is automatically shut off */ #ifndef _VULCAN_H #define _VULCAN_H typedef struct VulcanPlayerStruct { int vulcanon; fix lastvulcanfired; fix lastvulcaninfo; } VulcanPlayerStruct; void vulcan_init(); void vulcanframe(); void got_vulcan_info(int vulcan_on, int pl); void do_vulcan_fire(int vulcan_on); extern int use_alt_vulcanfire; #endif