/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Print debugging info in ui. * */ #include #include #include #include #include "inferno.h" #include "window.h" #include "segment.h" #include "event.h" #include "gr.h" #include "ui.h" #include "editor.h" #include "editor/esegment.h" #include "dxxerror.h" #include "textures.h" #include "object.h" #include "wall.h" #include "switch.h" #include "info.h" #include "d_levelstate.h" int init_info; namespace dcx { namespace { typedef const char object_type_name[13]; typedef const char control_type_name[15]; typedef const char movement_type_name[15]; typedef const char ai_type_name[13]; static object_type_name &get_object_type(int num) { switch (num) { case OBJ_NONE: return "OBJ_NONE "; case OBJ_WALL: return "OBJ_WALL "; case OBJ_FIREBALL: return "OBJ_FIREBALL"; case OBJ_ROBOT: return "OBJ_ROBOT "; case OBJ_HOSTAGE: return "OBJ_HOSTAGE "; case OBJ_PLAYER: return "OBJ_PLAYER "; case OBJ_WEAPON: return "OBJ_WEAPON "; case OBJ_CAMERA: return "OBJ_CAMERA "; case OBJ_POWERUP: return "OBJ_POWERUP "; default: return " (unknown) "; } } static control_type_name &get_control_type(const typename object_base::control_type num) { switch (num) { case object::control_type::None: return "CT_NONE "; case object::control_type::ai: return "CT_AI "; case object::control_type::explosion: return "CT_EXPLOSION "; case object::control_type::flying: return "CT_FLYING "; case object::control_type::slew: return "CT_SLEW "; case object::control_type::flythrough: return "CT_FLYTHROUGH "; case object::control_type::weapon: return "CT_WEAPON "; default: return " (unknown) "; } } static movement_type_name &get_movement_type(const typename object_base::movement_type num) { switch (num) { case object::movement_type::None: return "MT_NONE "; case object::movement_type::physics: return "MT_PHYSICS "; case object::movement_type::spinning: return "MT_SPINNING "; default: return " (unknown) "; } } static void info_display_object_placement(grs_canvas &canvas, const grs_font &cv_font, const vcobjptridx_t &obj) { gr_uprintf(canvas, cv_font, 0, 0, "Object id: %4d\n", obj.get_unchecked_index()); auto &o = *obj; gr_uprintf(canvas, cv_font, 0, 16, "Type: %s\n", get_object_type(o.type)); gr_uprintf(canvas, cv_font, 0, 32, "Movmnt: %s\n", get_movement_type(o.movement_source)); gr_uprintf(canvas, cv_font, 0, 48, "Cntrl: %s\n", get_control_type(o.control_source)); } } } namespace dsx { namespace { struct info_dialog_window : window { using window::window; virtual window_event_result event_handler(const d_event &) override; }; static ai_type_name &get_ai_behavior(ai_behavior num) { switch (num) { case ai_behavior::AIB_STILL: return "STILL "; case ai_behavior::AIB_NORMAL: return "NORMAL "; #if defined(DXX_BUILD_DESCENT_I) case ai_behavior::AIB_HIDE: return "HIDE "; case ai_behavior::AIB_FOLLOW_PATH: return "FOLLOW_PATH "; #elif defined(DXX_BUILD_DESCENT_II) case ai_behavior::AIB_BEHIND: return "BEHIND "; case ai_behavior::AIB_SNIPE: return "SNIPE "; case ai_behavior::AIB_FOLLOW: return "FOLLOW "; #endif case ai_behavior::AIB_RUN_FROM: return "RUN_FROM "; default: return " (unknown) "; } } // --------------------------------------------------------------------------------------------------- static void info_display_object_placement(grs_canvas &canvas, const grs_font &cv_font) { if (Cur_object_index == object_none) { gr_ustring(canvas, cv_font, 0, 0, "Object id: None\n"); return; } auto &Objects = LevelUniqueObjectState.Objects; const auto &obj = Objects.vcptridx(Cur_object_index); gr_uprintf(canvas, cv_font, 0, 64, "Mode: %s\n", get_ai_behavior(obj->ctype.ai_info.behavior)); ::dcx::info_display_object_placement(canvas, cv_font, obj); } } } namespace dcx { namespace { // --------------------------------------------------------------------------------------------------- static void info_display_segsize(grs_canvas &canvas, const grs_font &cv_font) { const char *name; switch (SegSizeMode) { case SEGSIZEMODE_FREE: name = "free "; break; case SEGSIZEMODE_ALL: name = "all "; break; case SEGSIZEMODE_CURSIDE: name = "curside"; break; case SEGSIZEMODE_EDGE: name = "edge "; break; case SEGSIZEMODE_VERTEX: name = "vertex "; break; default: throw std::runtime_error("illegal value for SegSizeMode in " __FILE__ "/info_display_segsize"); } gr_uprintf(canvas, cv_font, 0, 0, "Mode: %s\n", name); } // ------------------------------------------------------------------------------------ static void clear_pad_display(grs_canvas &canvas) { gr_clear_canvas(canvas, CWHITE); gr_set_fontcolor(canvas, CBLACK, CWHITE); } } } namespace dsx { namespace { // --------------------------------------------------------------------------------------------------- static void info_display_default(grs_canvas &canvas, const grs_font &cv_font) { auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; { init_info = 0; } gr_set_fontcolor(canvas, CBLACK, CWHITE); //--------------- Number of segments ---------------- gr_uprintf(canvas, cv_font, 0, 0, "Segments: %4d/%4" PRIuFAST32, LevelSharedSegmentState.Num_segments, static_cast(MAX_SEGMENTS)); //---------------- Number of vertics ----------------- gr_uprintf(canvas, cv_font, 0, 16, "Vertices: %4d/%4" PRIuFAST32, LevelSharedVertexState.Num_vertices, static_cast(MAX_VERTICES)); //---------------- Number of objects ----------------- { const auto num_objects = LevelUniqueObjectState.num_objects; gr_uprintf(canvas, cv_font, 0, 32, "Objs: %3d/%3" DXX_PRI_size_type, num_objects, MAX_OBJECTS.value); } //--------------- Current_segment_number ------------- //--------------- Current_side_number ------------- { gr_uprintf(canvas, cv_font, 0, 48, "Cursegp/side: %3hu/%1d", static_cast(Cursegp), Curside); unique_segment &useg = *Cursegp; auto &uside = useg.sides[Curside]; gr_uprintf(canvas, cv_font, 0, 128, " tmap1,2,o: %3d/%3dx%1u", get_texture_index(uside.tmap_num), get_texture_index(uside.tmap_num2), static_cast(get_texture_rotation_low(uside.tmap_num2))); } //--------------- Current_vertex_numbers ------------- { using U = std::underlying_type::type; gr_uprintf(canvas, cv_font, 0, 64, "{%3u,%3u,%3u,%3u,", static_cast(Cursegp->verts[0]), static_cast(Cursegp->verts[1]), static_cast(Cursegp->verts[2]), static_cast(Cursegp->verts[3])); gr_uprintf(canvas, cv_font, 0, 80, " %3u,%3u,%3u,%3u}", static_cast(Cursegp->verts[4]), static_cast(Cursegp->verts[5]), static_cast(Cursegp->verts[6]), static_cast(Cursegp->verts[7])); } //--------------- Num walls/links/triggers ------------------------- auto &Walls = LevelUniqueWallSubsystemState.Walls; gr_uprintf(canvas, cv_font, 0, 96, "Walls %3d", Walls.get_count()); //--------------- Num triggers ---------------------- auto &Triggers = LevelUniqueWallSubsystemState.Triggers; gr_uprintf(canvas, cv_font, 0, 112, "Num_triggers %2d", Triggers.get_count()); //--------------- Current texture number ------------- gr_uprintf(canvas, cv_font, 0, 144, "Tex/Light: %3d %5.2f", CurrentTexture, f2fl(TmapInfo[CurrentTexture].lighting)); } // ------------------------------------------------------------------------------------ window_event_result info_dialog_window::event_handler(const d_event &event) { static int old_padnum = -1; int padnum; // always redraw grs_canvas *save_canvas = grd_curcanv; switch (event.type) { case EVENT_WINDOW_DRAW: { gr_set_current_canvas(w_canv); auto &canvas = *grd_curcanv; padnum = ui_pad_get_current(); Assert(padnum <= MAX_PAD_ID); if (padnum != old_padnum) { old_padnum = padnum; clear_pad_display(canvas); } switch (padnum) { case OBJECT_PAD_ID: // Object placement info_display_object_placement(canvas, *canvas.cv_font); break; case SEGSIZE_PAD_ID: // Segment sizing info_display_segsize(canvas, *canvas.cv_font); break; default: info_display_default(canvas, *canvas.cv_font); break; } grd_curcanv = save_canvas; return window_event_result::handled; } case EVENT_WINDOW_CLOSE: Pad_info = NULL; break; default: break; } return window_event_result::ignored; } } // ------------------------------------------------------------------------------------ window *info_window_create(void) { auto wind = window_create(*Canv_editor, PAD_X + 250, PAD_Y + 8, 180, 160); wind->set_modal(0); return wind; } }