/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #ifndef _GAMEPAL_H #define _GAMEPAL_H #include "inferno.h" #define DEFAULT_PALETTE "default.256" #define MENU_PALETTE "default.256" extern char Current_level_palette[FILENAME_LEN]; //load a palette by name. returns 1 if new palette loaded, else 0 //if used_for_level is set, load pig, etc. //if no_change_screen is set, the current screen does not get remapped, //and the hardware palette does not get changed int load_palette(char *name,int used_for_level,int no_change_screen); extern ubyte last_palette_for_color_fonts[768]; //remap color font & menu background into the current palette void remap_fonts_and_menus(int do_fadetable_hack); #endif