/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Routines to configure keyboard, joystick, etc.. * */ #include #include #include #include #include #include "error.h" #include "pstypes.h" #include "gr.h" #include "window.h" #include "console.h" #include "palette.h" #include "game.h" #include "gamefont.h" #include "iff.h" #include "u_mem.h" #include "kconfig.h" #include "gauges.h" #include "rbaudio.h" #include "render.h" #include "digi.h" #include "newmenu.h" #include "endlevel.h" #include "multi.h" #include "timer.h" #include "text.h" #include "player.h" #include "menu.h" #include "automap.h" #include "args.h" #include "lighting.h" #include "ai.h" #include "cntrlcen.h" #include "collide.h" #include "playsave.h" #ifdef OGL #include "ogl_init.h" #endif vms_vector ExtForceVec; vms_matrix ExtApplyForceMatrix; int ExtJoltInfo[3]={0,0,0}; int ExtXVibrateInfo[2]={0,0}; int ExtYVibrateInfo[2]={0,0}; ubyte ExtXVibrateClear=0; ubyte ExtYVibrateClear=0; #define TABLE_CREATION 1 // Array used to 'blink' the cursor while waiting for a keypress. sbyte fades[64] = { 1,1,1,2,2,3,4,4,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,28,28,29,30,30,31,31,31,31,31,30,30,29,28,28,27,26,24,23,22,20,19,17,16,15,13,12,10,9,8,6,5,4,4,3,2,2,1,1 }; char *invert_text[2] = { "N", "Y" }; char *joybutton_text[JOY_MAX_BUTTONS]; char *joyaxis_text[JOY_MAX_AXES]; char *mouseaxis_text[3] = { "L/R", "F/B", "WHEEL" }; char *mousebutton_text[16] = { "LEFT", "RIGHT", "MID", "M4", "M5", "M6", "M7", "M8", "M9", "M10","M11","M12","M13","M14","M15","M16" }; ubyte system_keys[19] = { KEY_ESC, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_F11, KEY_F12, KEY_MINUS, KEY_EQUAL, KEY_PRINT_SCREEN, KEY_CAPSLOCK, KEY_SCROLLOCK, KEY_NUMLOCK }; // KEY_*LOCK should always be last since we wanna skip these if -nostickykeys extern void CyclePrimary(),CycleSecondary(),InitMarkerInput(); extern ubyte DefiningMarkerMessage; control_info Controls; fix Cruise_speed=0; #define BT_KEY 0 #define BT_MOUSE_BUTTON 1 #define BT_MOUSE_AXIS 2 #define BT_JOY_BUTTON 3 #define BT_JOY_AXIS 4 #define BT_INVERT 5 #define STATE_BIT1 1 #define STATE_BIT2 2 #define STATE_BIT3 4 #define STATE_BIT4 8 #define STATE_BIT5 16 char *btype_text[] = { "BT_KEY", "BT_MOUSE_BUTTON", "BT_MOUSE_AXIS", "BT_JOY_BUTTON", "BT_JOY_AXIS", "BT_INVERT" }; #define INFO_Y (188) typedef struct kc_item { short id; // The id of this item short x, y; // x, y pos of label short w1; // x pos of input field short w2; // length of input field short u,d,l,r; // neighboring field ids for cursor navigation //short text_num1; char *text; ubyte type; ubyte value; // what key,button,etc ubyte *ci_state_ptr; int state_bit; ubyte *ci_count_ptr; } kc_item; typedef struct kc_menu { window *wind; kc_item *items; char *title; int nitems; int citem; int old_jaxis[JOY_MAX_AXES]; int old_maxis[3]; ubyte changing; ubyte q_fade_i; // for flashing the question mark ubyte mouse_state; } kc_menu; ubyte DefaultKeySettings[3][MAX_CONTROLS] = { {0xc8,0x48,0xd0,0x50,0xcb,0x4b,0xcd,0x4d,0x38,0xff,0xff,0x4f,0xff,0x51,0xff,0x4a,0xff,0x4e,0xff,0xff,0x10,0x47,0x12,0x49,0x1d,0x9d,0x39,0xff,0x21,0xff,0x1e,0xff,0x2c,0xff,0x30,0xff,0x13,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xf,0xff,0x1f,0xff,0x33,0xff,0x34,0xff,0x23,0xff,0x14,0xff,0xff,0xff,0x0,0x0}, {0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0}, {0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0}, }; ubyte DefaultKeySettingsD2X[MAX_D2X_CONTROLS] = { 0x2,0xff,0xff,0x3,0xff,0xff,0x4,0xff,0xff,0x5,0xff,0xff,0x6,0xff,0xff,0x7,0xff,0xff,0x8,0xff,0xff,0x9,0xff,0xff,0xa,0xff,0xff,0xb,0xff,0xff }; // id, x, y, w1, w2, u, d, l, r, text, type, value kc_item kc_keyboard[NUM_KEY_CONTROLS] = { { 0, 15, 49, 71, 26, 55, 2, 56, 1,"Pitch forward", BT_KEY, 255, &Controls.pitch_forward_state, STATE_BIT1, NULL }, { 1, 15, 49,100, 26, 50, 3, 0, 24,"Pitch forward", BT_KEY, 255, &Controls.pitch_forward_state, STATE_BIT2, NULL }, { 2, 15, 57, 71, 26, 0, 4, 25, 3,"Pitch backward", BT_KEY, 255, &Controls.pitch_backward_state, STATE_BIT1, NULL }, { 3, 15, 57,100, 26, 1, 5, 2, 26,"Pitch backward", BT_KEY, 255, &Controls.pitch_backward_state, STATE_BIT2, NULL }, { 4, 15, 65, 71, 26, 2, 6, 27, 5,"Turn left", BT_KEY, 255, &Controls.heading_left_state, STATE_BIT1, NULL }, { 5, 15, 65,100, 26, 3, 7, 4, 28,"Turn left", BT_KEY, 255, &Controls.heading_left_state, STATE_BIT2, NULL }, { 6, 15, 73, 71, 26, 4, 8, 29, 7,"Turn right", BT_KEY, 255, &Controls.heading_right_state, STATE_BIT1, NULL }, { 7, 15, 73,100, 26, 5, 9, 6, 34,"Turn right", BT_KEY, 255, &Controls.heading_right_state, STATE_BIT2, NULL }, { 8, 15, 85, 71, 26, 6, 10, 35, 9,"Slide on", BT_KEY, 255, &Controls.slide_on_state, STATE_BIT1, NULL }, { 9, 15, 85,100, 26, 7, 11, 8, 36,"Slide on", BT_KEY, 255, &Controls.slide_on_state, STATE_BIT2, NULL }, { 10, 15, 93, 71, 26, 8, 12, 37, 11,"Slide left", BT_KEY, 255, &Controls.slide_left_state, STATE_BIT1, NULL }, { 11, 15, 93,100, 26, 9, 13, 10, 44,"Slide left", BT_KEY, 255, &Controls.slide_left_state, STATE_BIT2, NULL }, { 12, 15,101, 71, 26, 10, 14, 45, 13,"Slide right", BT_KEY, 255, &Controls.slide_right_state, STATE_BIT1, NULL }, { 13, 15,101,100, 26, 11, 15, 12, 30,"Slide right", BT_KEY, 255, &Controls.slide_right_state, STATE_BIT2, NULL }, { 14, 15,109, 71, 26, 12, 16, 31, 15,"Slide up", BT_KEY, 255, &Controls.slide_up_state, STATE_BIT1, NULL }, { 15, 15,109,100, 26, 13, 17, 14, 32,"Slide up", BT_KEY, 255, &Controls.slide_up_state, STATE_BIT2, NULL }, { 16, 15,117, 71, 26, 14, 18, 33, 17,"Slide down", BT_KEY, 255, &Controls.slide_down_state, STATE_BIT1, NULL }, { 17, 15,117,100, 26, 15, 19, 16, 46,"Slide down", BT_KEY, 255, &Controls.slide_down_state, STATE_BIT2, NULL }, { 18, 15,129, 71, 26, 16, 20, 47, 19,"Bank on", BT_KEY, 255, &Controls.bank_on_state, STATE_BIT1, NULL }, { 19, 15,129,100, 26, 17, 21, 18, 38,"Bank on", BT_KEY, 255, &Controls.bank_on_state, STATE_BIT2, NULL }, { 20, 15,137, 71, 26, 18, 22, 39, 21,"Bank left", BT_KEY, 255, &Controls.bank_left_state, STATE_BIT1, NULL }, { 21, 15,137,100, 26, 19, 23, 20, 40,"Bank left", BT_KEY, 255, &Controls.bank_left_state, STATE_BIT2, NULL }, { 22, 15,145, 71, 26, 20, 48, 41, 23,"Bank right", BT_KEY, 255, &Controls.bank_right_state, STATE_BIT1, NULL }, { 23, 15,145,100, 26, 21, 49, 22, 42,"Bank right", BT_KEY, 255, &Controls.bank_right_state, STATE_BIT2, NULL }, { 24,158, 49, 83, 26, 51, 26, 1, 25,"Fire primary", BT_KEY, 255, &Controls.fire_primary_state, STATE_BIT1, &Controls.fire_primary_count }, { 25,158, 49,112, 26, 56, 27, 24, 2,"Fire primary", BT_KEY, 255, &Controls.fire_primary_state, STATE_BIT2, &Controls.fire_primary_count }, { 26,158, 57, 83, 26, 24, 28, 3, 27,"Fire secondary", BT_KEY, 255, &Controls.fire_secondary_state, STATE_BIT1, &Controls.fire_secondary_count }, { 27,158, 57,112, 26, 25, 29, 26, 4,"Fire secondary", BT_KEY, 255, &Controls.fire_secondary_state, STATE_BIT2, &Controls.fire_secondary_count }, { 28,158, 65, 83, 26, 26, 34, 5, 29,"Fire flare", BT_KEY, 255, NULL, 0, &Controls.fire_flare_count }, { 29,158, 65,112, 26, 27, 35, 28, 6,"Fire flare", BT_KEY, 255, NULL, 0, &Controls.fire_flare_count }, { 30,158,105, 83, 26, 44, 32, 13, 31,"Accelerate", BT_KEY, 255, &Controls.accelerate_state, STATE_BIT1, NULL }, { 31,158,105,112, 26, 45, 33, 30, 14,"Accelerate", BT_KEY, 255, &Controls.accelerate_state, STATE_BIT2, NULL }, { 32,158,113, 83, 26, 30, 46, 15, 33,"reverse", BT_KEY, 255, &Controls.reverse_state, STATE_BIT1, NULL }, { 33,158,113,112, 26, 31, 47, 32, 16,"reverse", BT_KEY, 255, &Controls.reverse_state, STATE_BIT2, NULL }, { 34,158, 73, 83, 26, 28, 36, 7, 35,"Drop Bomb", BT_KEY, 255, NULL, 0, &Controls.drop_bomb_count }, { 35,158, 73,112, 26, 29, 37, 34, 8,"Drop Bomb", BT_KEY, 255, NULL, 0, &Controls.drop_bomb_count }, { 36,158, 85, 83, 26, 34, 44, 9, 37,"REAR VIEW", BT_KEY, 255, &Controls.rear_view_state, STATE_BIT1, &Controls.rear_view_count }, { 37,158, 85,112, 26, 35, 45, 36, 10,"REAR VIEW", BT_KEY, 255, &Controls.rear_view_state, STATE_BIT2, &Controls.rear_view_count }, { 38,158,133, 83, 26, 46, 40, 19, 39,"Cruise Faster", BT_KEY, 255, &Controls.cruise_plus_state, STATE_BIT1, NULL }, { 39,158,133,112, 26, 47, 41, 38, 20,"Cruise Faster", BT_KEY, 255, &Controls.cruise_plus_state, STATE_BIT2, NULL }, { 40,158,141, 83, 26, 38, 42, 21, 41,"Cruise Slower", BT_KEY, 255, &Controls.cruise_minus_state, STATE_BIT1, NULL }, { 41,158,141,112, 26, 39, 43, 40, 22,"Cruise Slower", BT_KEY, 255, &Controls.cruise_minus_state, STATE_BIT2, NULL }, { 42,158,149, 83, 26, 40, 52, 23, 43,"Cruise Off", BT_KEY, 255, NULL, 0, &Controls.cruise_off_count }, { 43,158,149,112, 26, 41, 53, 42, 48,"Cruise Off", BT_KEY, 255, NULL, 0, &Controls.cruise_off_count }, { 44,158, 93, 83, 26, 36, 30, 11, 45,"Automap", BT_KEY, 255, &Controls.automap_state, STATE_BIT1, &Controls.automap_count }, { 45,158, 93,112, 26, 37, 31, 44, 12,"Automap", BT_KEY, 255, &Controls.automap_state, STATE_BIT2, &Controls.automap_count }, { 46,158,121, 83, 26, 32, 38, 17, 47,"Afterburner", BT_KEY, 255, &Controls.afterburner_state, STATE_BIT1, NULL }, { 47,158,121,112, 26, 33, 39, 46, 18,"Afterburner", BT_KEY, 255, &Controls.afterburner_state, STATE_BIT2, NULL }, { 48, 15,161, 71, 26, 22, 50, 43, 49,"Cycle Primary", BT_KEY, 255, NULL, 0, &Controls.cycle_primary_count }, { 49, 15,161,100, 26, 23, 51, 48, 52,"Cycle Primary", BT_KEY, 255, NULL, 0, &Controls.cycle_primary_count }, { 50, 15,169, 71, 26, 48, 1, 53, 51,"Cycle Second.", BT_KEY, 255, NULL, 0, &Controls.cycle_secondary_count }, { 51, 15,169,100, 26, 49, 24, 50, 54,"Cycle Second.", BT_KEY, 255, NULL, 0, &Controls.cycle_secondary_count }, { 52,158,163, 83, 26, 42, 54, 49, 53,"Headlight", BT_KEY, 255, NULL, 0, &Controls.headlight_count }, { 53,158,163,112, 26, 43, 55, 52, 50,"Headlight", BT_KEY, 255, NULL, 0, &Controls.headlight_count }, { 54,158,171, 83, 26, 52, 56, 51, 55,"Energy->Shield", BT_KEY, 255, &Controls.energy_to_shield_state, STATE_BIT1, NULL }, { 55,158,171,112, 26, 53, 0, 54, 56,"Energy->Shield", BT_KEY, 255, &Controls.energy_to_shield_state, STATE_BIT2, NULL }, { 56,158,179, 83, 26, 54, 25, 55, 0,"Toggle Bomb", BT_KEY, 255, NULL, 0, &Controls.toggle_bomb_count }, }; kc_item kc_joystick[NUM_JOYSTICK_CONTROLS] = { { 0, 22, 46, 80, 26, 15, 1, 24, 31,"Fire primary", BT_JOY_BUTTON, 255, &Controls.fire_primary_state, STATE_BIT3, &Controls.fire_primary_count }, { 1, 22, 54, 80, 26, 0, 4, 36, 32,"Fire secondary", BT_JOY_BUTTON, 255, &Controls.fire_secondary_state, STATE_BIT3, &Controls.fire_secondary_count }, { 2, 22, 78, 80, 26, 26, 3, 39, 33,"Accelerate", BT_JOY_BUTTON, 255, &Controls.accelerate_state, STATE_BIT3, NULL }, { 3, 22, 86, 80, 26, 2, 25, 40, 34,"reverse", BT_JOY_BUTTON, 255, &Controls.reverse_state, STATE_BIT3, NULL }, { 4, 22, 62, 80, 26, 1, 26, 37, 35,"Fire flare", BT_JOY_BUTTON, 255, NULL, 0, &Controls.fire_flare_count }, { 5,174, 46, 74, 26, 23, 6, 31, 36,"Slide on", BT_JOY_BUTTON, 255, &Controls.slide_on_state, STATE_BIT3, NULL }, { 6,174, 54, 74, 26, 5, 7, 32, 37,"Slide left", BT_JOY_BUTTON, 255, &Controls.slide_left_state, STATE_BIT3, NULL }, { 7,174, 62, 74, 26, 6, 8, 35, 38,"Slide right", BT_JOY_BUTTON, 255, &Controls.slide_right_state, STATE_BIT3, NULL }, { 8,174, 70, 74, 26, 7, 9, 45, 39,"Slide up", BT_JOY_BUTTON, 255, &Controls.slide_up_state, STATE_BIT3, NULL }, { 9,174, 78, 74, 26, 8, 10, 33, 40,"Slide down", BT_JOY_BUTTON, 255, &Controls.slide_down_state, STATE_BIT3, NULL }, { 10,174, 86, 74, 26, 9, 11, 34, 41,"Bank on", BT_JOY_BUTTON, 255, &Controls.bank_on_state, STATE_BIT3, NULL }, { 11,174, 94, 74, 26, 10, 12, 44, 42,"Bank left", BT_JOY_BUTTON, 255, &Controls.bank_left_state, STATE_BIT3, NULL }, { 12,174,102, 74, 26, 11, 28, 46, 43,"Bank right", BT_JOY_BUTTON, 255, &Controls.bank_right_state, STATE_BIT3, NULL }, { 13, 22,154, 51, 26, 55, 15, 55, 14,"Pitch U/D", BT_JOY_AXIS, 255, NULL, 0, NULL }, { 14, 22,154, 99, 8, 50, 16, 13, 17,"Pitch U/D", BT_INVERT, 255, NULL, 0, NULL }, { 15, 22,162, 51, 26, 13, 0, 18, 16,"Turn L/R", BT_JOY_AXIS, 255, NULL, 0, NULL }, { 16, 22,162, 99, 8, 14, 31, 15, 19,"Turn L/R", BT_INVERT, 255, NULL, 0, NULL }, { 17,164,154, 58, 26, 51, 19, 14, 18,"Slide L/R", BT_JOY_AXIS, 255, NULL, 0, NULL }, { 18,164,154,106, 8, 54, 20, 17, 15,"Slide L/R", BT_INVERT, 255, NULL, 0, NULL }, { 19,164,162, 58, 26, 17, 21, 16, 20,"Slide U/D", BT_JOY_AXIS, 255, NULL, 0, NULL }, { 20,164,162,106, 8, 18, 22, 19, 21,"Slide U/D", BT_INVERT, 255, NULL, 0, NULL }, { 21,164,170, 58, 26, 19, 23, 20, 22,"Bank L/R", BT_JOY_AXIS, 255, NULL, 0, NULL }, { 22,164,170,106, 8, 20, 24, 21, 23,"Bank L/R", BT_INVERT, 255, NULL, 0, NULL }, { 23,164,178, 58, 26, 21, 5, 22, 24,"throttle", BT_JOY_AXIS, 255, NULL, 0, NULL }, { 24,164,178,106, 8, 22, 36, 23, 0,"throttle", BT_INVERT, 255, NULL, 0, NULL }, { 25, 22, 94, 80, 26, 3, 27, 41, 44,"REAR VIEW", BT_JOY_BUTTON, 255, &Controls.rear_view_state, STATE_BIT3, &Controls.rear_view_count }, { 26, 22, 70, 80, 26, 4, 2, 38, 45,"Drop Bomb", BT_JOY_BUTTON, 255, NULL, 0, &Controls.drop_bomb_count }, { 27, 22,102, 80, 26, 25, 30, 42, 46,"Afterburner", BT_JOY_BUTTON, 255, &Controls.afterburner_state, STATE_BIT3, NULL }, { 28,174,110, 74, 26, 12, 29, 49, 47,"Cycle Primary", BT_JOY_BUTTON, 255, NULL, 0, &Controls.cycle_primary_count }, { 29,174,118, 74, 26, 28, 54, 53, 48,"Cycle Secondary", BT_JOY_BUTTON, 255, NULL, 0, &Controls.cycle_secondary_count }, { 30, 22,110, 80, 26, 27, 52, 43, 49,"Headlight", BT_JOY_BUTTON, 255, NULL, 0, &Controls.headlight_count }, { 31, 22, 46,110, 26, 16, 32, 0, 5,"Fire primary", BT_JOY_BUTTON, 255, &Controls.fire_primary_state, STATE_BIT4, &Controls.fire_primary_count }, { 32, 22, 54,110, 26, 31, 35, 1, 6,"Fire secondary", BT_JOY_BUTTON, 255, &Controls.fire_secondary_state, STATE_BIT4, &Controls.fire_secondary_count }, { 33, 22, 78,110, 26, 45, 34, 2, 9,"Accelerate", BT_JOY_BUTTON, 255, &Controls.accelerate_state, STATE_BIT4, NULL }, { 34, 22, 86,110, 26, 33, 44, 3, 10,"reverse", BT_JOY_BUTTON, 255, &Controls.reverse_state, STATE_BIT4, NULL }, { 35, 22, 62,110, 26, 32, 45, 4, 7,"Fire flare", BT_JOY_BUTTON, 255, NULL, 0, &Controls.fire_flare_count }, { 36,174, 46,104, 26, 24, 37, 5, 1,"Slide on", BT_JOY_BUTTON, 255, &Controls.slide_on_state, STATE_BIT4, NULL }, { 37,174, 54,104, 26, 36, 38, 6, 4,"Slide left", BT_JOY_BUTTON, 255, &Controls.slide_left_state, STATE_BIT4, NULL }, { 38,174, 62,104, 26, 37, 39, 7, 26,"Slide right", BT_JOY_BUTTON, 255, &Controls.slide_right_state, STATE_BIT4, NULL }, { 39,174, 70,104, 26, 38, 40, 8, 2,"Slide up", BT_JOY_BUTTON, 255, &Controls.slide_up_state, STATE_BIT4, NULL }, { 40,174, 78,104, 26, 39, 41, 9, 3,"Slide down", BT_JOY_BUTTON, 255, &Controls.slide_down_state, STATE_BIT4, NULL }, { 41,174, 86,104, 26, 40, 42, 10, 25,"Bank on", BT_JOY_BUTTON, 255, &Controls.bank_on_state, STATE_BIT4, NULL }, { 42,174, 94,104, 26, 41, 43, 11, 27,"Bank left", BT_JOY_BUTTON, 255, &Controls.bank_left_state, STATE_BIT4, NULL }, { 43,174,102,104, 26, 42, 47, 12, 30,"Bank right", BT_JOY_BUTTON, 255, &Controls.bank_right_state, STATE_BIT4, NULL }, { 44, 22, 94,110, 26, 34, 46, 25, 11,"REAR VIEW", BT_JOY_BUTTON, 255, &Controls.rear_view_state, STATE_BIT4, &Controls.rear_view_count }, { 45, 22, 70,110, 26, 35, 33, 26, 8,"Drop Bomb", BT_JOY_BUTTON, 255, NULL, 0, &Controls.drop_bomb_count }, { 46, 22,102,110, 26, 44, 49, 27, 12,"Afterburner", BT_JOY_BUTTON, 255, &Controls.afterburner_state, STATE_BIT4, NULL }, { 47,174,110,104, 26, 43, 48, 28, 52,"Cycle Primary", BT_JOY_BUTTON, 255, NULL, 0, &Controls.cycle_primary_count }, { 48,174,118,104, 26, 47, 55, 29, 50,"Cycle Secondary", BT_JOY_BUTTON, 255, NULL, 0, &Controls.cycle_secondary_count }, { 49, 22,110,110, 26, 46, 53, 30, 28,"Headlight", BT_JOY_BUTTON, 255, NULL, 0, &Controls.headlight_count }, { 50, 22,126, 80, 26, 52, 14, 48, 51,"Automap", BT_JOY_BUTTON, 255, &Controls.automap_state, STATE_BIT3, &Controls.automap_count }, { 51, 22,126,110, 26, 53, 17, 50, 54,"Automap", BT_JOY_BUTTON, 255, &Controls.automap_state, STATE_BIT4, &Controls.automap_count }, { 52, 22,118, 80, 26, 30, 50, 47, 53,"Energy->Shield", BT_JOY_BUTTON, 255, &Controls.energy_to_shield_state, STATE_BIT3, NULL }, { 53, 22,118,110, 26, 49, 51, 52, 29,"Energy->Shield", BT_JOY_BUTTON, 255, &Controls.energy_to_shield_state, STATE_BIT4, NULL }, { 54,174,126, 74, 26, 29, 18, 51, 55,"Toggle Bomb", BT_JOY_BUTTON, 255, NULL, 0, &Controls.toggle_bomb_count }, { 55,174,126,104, 26, 48, 13, 54, 13,"Toggle Bomb", BT_JOY_BUTTON, 255, NULL, 0, &Controls.toggle_bomb_count }, }; kc_item kc_mouse[NUM_MOUSE_CONTROLS] = { { 0, 25, 46, 85, 26, 19, 1, 20, 5,"Fire primary", BT_MOUSE_BUTTON, 255, &Controls.fire_primary_state, STATE_BIT5, &Controls.fire_primary_count }, { 1, 25, 54, 85, 26, 0, 4, 5, 6,"Fire secondary", BT_MOUSE_BUTTON, 255, &Controls.fire_secondary_state, STATE_BIT5, &Controls.fire_secondary_count }, { 2, 25, 78, 85, 26, 26, 3, 8, 9,"Accelerate", BT_MOUSE_BUTTON, 255, &Controls.accelerate_state, STATE_BIT5, NULL }, { 3, 25, 86, 85, 26, 2, 25, 9, 10,"reverse", BT_MOUSE_BUTTON, 255, &Controls.reverse_state, STATE_BIT5, NULL }, { 4, 25, 62, 85, 26, 1, 26, 6, 7,"Fire flare", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.fire_flare_count }, { 5,180, 46, 59, 26, 23, 6, 0, 1,"Slide on", BT_MOUSE_BUTTON, 255, &Controls.slide_on_state, STATE_BIT5, NULL }, { 6,180, 54, 59, 26, 5, 7, 1, 4,"Slide left", BT_MOUSE_BUTTON, 255, &Controls.slide_left_state, STATE_BIT5, NULL }, { 7,180, 62, 59, 26, 6, 8, 4, 26,"Slide right", BT_MOUSE_BUTTON, 255, &Controls.slide_right_state, STATE_BIT5, NULL }, { 8,180, 70, 59, 26, 7, 9, 26, 2,"Slide up", BT_MOUSE_BUTTON, 255, &Controls.slide_up_state, STATE_BIT5, NULL }, { 9,180, 78, 59, 26, 8, 10, 2, 3,"Slide down", BT_MOUSE_BUTTON, 255, &Controls.slide_down_state, STATE_BIT5, NULL }, { 10,180, 86, 59, 26, 9, 11, 3, 25,"Bank on", BT_MOUSE_BUTTON, 255, &Controls.bank_on_state, STATE_BIT5, NULL }, { 11,180, 94, 59, 26, 10, 12, 25, 27,"Bank left", BT_MOUSE_BUTTON, 255, &Controls.bank_left_state, STATE_BIT5, NULL }, { 12,180,102, 59, 26, 11, 22, 27, 28,"Bank right", BT_MOUSE_BUTTON, 255, &Controls.bank_right_state, STATE_BIT5, NULL }, { 13, 25,154, 58, 26, 24, 15, 29, 14,"Pitch U/D", BT_MOUSE_AXIS, 255, NULL, 0, NULL }, { 14, 25,154,106, 8, 29, 16, 13, 21,"Pitch U/D", BT_INVERT, 255, NULL, 0, NULL }, { 15, 25,162, 58, 26, 13, 17, 22, 16,"Turn L/R", BT_MOUSE_AXIS, 255, NULL, 0, NULL }, { 16, 25,162,106, 8, 14, 18, 15, 23,"Turn L/R", BT_INVERT, 255, NULL, 0, NULL }, { 17, 25,170, 58, 26, 15, 19, 24, 18,"Slide L/R", BT_MOUSE_AXIS, 255, NULL, 0, NULL }, { 18, 25,170,106, 8, 16, 20, 17, 19,"Slide L/R", BT_INVERT, 255, NULL, 0, NULL }, { 19, 25,178, 58, 26, 17, 0, 18, 20,"Slide U/D", BT_MOUSE_AXIS, 255, NULL, 0, NULL }, { 20, 25,178,106, 8, 18, 21, 19, 0,"Slide U/D", BT_INVERT, 255, NULL, 0, NULL }, { 21,180,154, 58, 26, 20, 23, 14, 22,"Bank L/R", BT_MOUSE_AXIS, 255, NULL, 0, NULL }, { 22,180,154,106, 8, 12, 24, 21, 15,"Bank L/R", BT_INVERT, 255, NULL, 0, NULL }, { 23,180,162, 58, 26, 21, 5, 16, 24,"Throttle", BT_MOUSE_AXIS, 255, NULL, 0, NULL }, { 24,180,162,106, 8, 22, 13, 23, 17,"Throttle", BT_INVERT, 255, NULL, 0, NULL }, { 25, 25, 94, 85, 26, 3, 27, 10, 11,"REAR VIEW", BT_MOUSE_BUTTON, 255, &Controls.rear_view_state, STATE_BIT5, &Controls.rear_view_count }, { 26, 25, 70, 85, 26, 4, 2, 7, 8,"Drop Bomb", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.drop_bomb_count }, { 27, 25,102, 85, 26, 25, 28, 11, 12,"Afterburner", BT_MOUSE_BUTTON, 255, &Controls.afterburner_state, STATE_BIT5, NULL }, { 28, 25,110, 85, 26, 27, 29, 12, 29,"Cycle Primary", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.cycle_primary_count }, { 29, 25,118, 85, 26, 28, 14, 28, 13,"Cycle Secondary", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.cycle_secondary_count }, }; kc_item kc_d2x[NUM_D2X_CONTROLS] = { { 0, 15, 69,142, 26, 29, 3, 29, 1,"(SUPER)LASER CANNON", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count }, { 1, 15, 69,200, 26, 27, 4, 0, 2,"(SUPER)LASER CANNON", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, { 2, 15, 69,258, 26, 28, 5, 1, 3,"(SUPER)LASER CANNON", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, { 3, 15, 77,142, 26, 0, 6, 2, 4,"VULCAN/GAUSS CANNON", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count }, { 4, 15, 77,200, 26, 1, 7, 3, 5,"VULCAN/GAUSS CANNON", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, { 5, 15, 77,258, 26, 2, 8, 4, 6,"VULCAN/GAUSS CANNON", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, { 6, 15, 85,142, 26, 3, 9, 5, 7,"SPREADFIRE/HELIX CANNON", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count }, { 7, 15, 85,200, 26, 4, 10, 6, 8,"SPREADFIRE/HELIX CANNON", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, { 8, 15, 85,258, 26, 5, 11, 7, 9,"SPREADFIRE/HELIX CANNON", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, { 9, 15, 93,142, 26, 6, 12, 8, 10,"PLASMA/PHOENIX CANNON", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count }, { 10, 15, 93,200, 26, 7, 13, 9, 11,"PLASMA/PHOENIX CANNON", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, { 11, 15, 93,258, 26, 8, 14, 10, 12,"PLASMA/PHOENIX CANNON", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, { 12, 15,101,142, 26, 9, 15, 11, 13,"FUSION/OMEGA CANNON", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count }, { 13, 15,101,200, 26, 10, 16, 12, 14,"FUSION/OMEGA CANNON", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, { 14, 15,101,258, 26, 11, 17, 13, 15,"FUSION/OMEGA CANNON", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, { 15, 15,109,142, 26, 12, 18, 14, 16,"CONCUSSION/FLASH MISSILE", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count }, { 16, 15,109,200, 26, 13, 19, 15, 17,"CONCUSSION/FLASH MISSILE", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, { 17, 15,109,258, 26, 14, 20, 16, 18,"CONCUSSION/FLASH MISSILE", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, { 18, 15,117,142, 26, 15, 21, 17, 19,"HOMING/GUIDED MISSILE", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count }, { 19, 15,117,200, 26, 16, 22, 18, 20,"HOMING/GUIDED MISSILE", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, { 20, 15,117,258, 26, 17, 23, 19, 21,"HOMING/GUIDED MISSILE", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, { 21, 15,125,142, 26, 18, 24, 20, 22,"PROXIMITY BOMB/SMART MINE", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count }, { 22, 15,125,200, 26, 19, 25, 21, 23,"PROXIMITY BOMB/SMART MINE", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, { 23, 15,125,258, 26, 20, 26, 22, 24,"PROXIMITY BOMB/SMART MINE", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, { 24, 15,133,142, 26, 21, 27, 23, 25,"SMART/MERCURY MISSILE", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count }, { 25, 15,133,200, 26, 22, 28, 24, 26,"SMART/MERCURY MISSILE", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, { 26, 15,133,258, 26, 23, 29, 25, 27,"SMART/MERCURY MISSILE", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, { 27, 15,141,142, 26, 24, 1, 26, 28,"MEGA/EARTHSHAKER MISSILE", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count }, { 28, 15,141,200, 26, 25, 2, 27, 29,"MEGA/EARTHSHAKER MISSILE", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, { 29, 15,141,258, 26, 26, 0, 28, 0,"MEGA/EARTHSHAKER MISSILE", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.select_weapon_count }, }; void kc_drawitem( kc_item *item, int is_current ); void kc_change_key( kc_menu *menu, d_event *event, kc_item * item ); void kc_change_joybutton( kc_menu *menu, d_event *event, kc_item * item ); void kc_change_mousebutton( kc_menu *menu, d_event *event, kc_item * item ); void kc_change_joyaxis( kc_menu *menu, d_event *event, kc_item * item ); void kc_change_mouseaxis( kc_menu *menu, d_event *event, kc_item * item ); void kc_change_invert( kc_menu *menu, kc_item * item ); #ifdef TABLE_CREATION int find_item_at( kc_item * items, int nitems, int x, int y ) { int i; for (i=0; icv_bitmap.bm_h-1; x--; if ( x < 0 ) { x = grd_curcanv->cv_bitmap.bm_w-1; } } i = find_item_at( items, nitems, x, y ); } while ( i < 0 ); return i; } int find_next_item_down( kc_item * items, int nitems, int citem ) { int x, y, i; y = items[citem].y; x = items[citem].x+items[citem].w1; do { y++; if ( y > grd_curcanv->cv_bitmap.bm_h-1 ) { y = 0; x++; if ( x > grd_curcanv->cv_bitmap.bm_w-1 ) { x = 0; } } i = find_item_at( items, nitems, x, y ); } while ( i < 0 ); return i; } int find_next_item_right( kc_item * items, int nitems, int citem ) { int x, y, i; y = items[citem].y; x = items[citem].x+items[citem].w1; do { x++; if ( x > grd_curcanv->cv_bitmap.bm_w-1 ) { x = 0; y++; if ( y > grd_curcanv->cv_bitmap.bm_h-1 ) { y = 0; } } i = find_item_at( items, nitems, x, y ); } while ( i < 0 ); return i; } int find_next_item_left( kc_item * items, int nitems, int citem ) { int x, y, i; y = items[citem].y; x = items[citem].x+items[citem].w1; do { x--; if ( x < 0 ) { x = grd_curcanv->cv_bitmap.bm_w-1; y--; if ( y < 0 ) { y = grd_curcanv->cv_bitmap.bm_h-1; } } i = find_item_at( items, nitems, x, y ); } while ( i < 0 ); return i; } #endif int get_item_height(kc_item *item) { int w, h, aw; char btext[10]; if (item->value==255) { strcpy(btext, ""); } else { switch( item->type ) { case BT_KEY: strncpy( btext, key_text[item->value], 10 ); break; case BT_MOUSE_BUTTON: strncpy( btext, mousebutton_text[item->value], 10); break; case BT_MOUSE_AXIS: strncpy( btext, mouseaxis_text[item->value], 10 ); break; case BT_JOY_BUTTON: if (joybutton_text[item->value]) strncpy(btext, joybutton_text[item->value], 10); else sprintf(btext, "BTN%2d", item->value + 1); break; case BT_JOY_AXIS: if (joyaxis_text[item->value]) strncpy(btext, joyaxis_text[item->value], 10); else sprintf(btext, "AXIS%2d", item->value + 1); break; case BT_INVERT: strncpy( btext, invert_text[item->value], 10 ); break; } } gr_get_string_size(btext, &w, &h, &aw ); return h; } void kc_drawquestion( kc_menu *menu, kc_item *item ); void kconfig_draw(kc_menu *menu) { grs_canvas * save_canvas = grd_curcanv; grs_font * save_font; char * p; int i; int w = FSPACX(290), h = FSPACY(170); gr_set_current_canvas(NULL); nm_draw_background(((SWIDTH-w)/2)-BORDERX,((SHEIGHT-h)/2)-BORDERY,((SWIDTH-w)/2)+w+BORDERX,((SHEIGHT-h)/2)+h+BORDERY); gr_set_current_canvas(window_get_canvas(menu->wind)); save_font = grd_curcanv->cv_font; grd_curcanv->cv_font = MEDIUM3_FONT; p = strchr( menu->title, '\n' ); if ( p ) *p = 32; gr_string( 0x8000, FSPACY(8), menu->title ); if ( p ) *p = '\n'; grd_curcanv->cv_font = GAME_FONT; gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); gr_string( 0x8000, FSPACY(21), "Enter changes, ctrl-d deletes, ctrl-r resets defaults, ESC exits"); gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); if ( menu->items == kc_keyboard ) { gr_set_fontcolor( BM_XRGB(31,27,6), -1 ); gr_setcolor( BM_XRGB(31,27,6) ); gr_rect( FSPACX( 98), FSPACY(42), FSPACX(106), FSPACY(42) ); // horiz/left gr_rect( FSPACX(120), FSPACY(42), FSPACX(128), FSPACY(42) ); // horiz/right gr_rect( FSPACX( 98), FSPACY(42), FSPACX( 98), FSPACY(44) ); // vert/left gr_rect( FSPACX(128), FSPACY(42), FSPACX(128), FSPACY(44) ); // vert/right gr_string( FSPACX(109), FSPACY(40), "OR" ); gr_rect( FSPACX(253), FSPACY(42), FSPACX(261), FSPACY(42) ); // horiz/left gr_rect( FSPACX(275), FSPACY(42), FSPACX(283), FSPACY(42) ); // horiz/right gr_rect( FSPACX(253), FSPACY(42), FSPACX(253), FSPACY(44) ); // vert/left gr_rect( FSPACX(283), FSPACY(42), FSPACX(283), FSPACY(44) ); // vert/right gr_string( FSPACX(264), FSPACY(40), "OR" ); } else if ( menu->items == kc_joystick ) { gr_set_fontcolor( BM_XRGB(31,27,6), -1 ); gr_setcolor( BM_XRGB(31,27,6) ); gr_string( 0x8000, FSPACY(30), TXT_BUTTONS ); gr_string( 0x8000,FSPACY(137), TXT_AXES ); gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); gr_string( FSPACX( 81), FSPACY(145), TXT_AXIS ); gr_string( FSPACX(111), FSPACY(145), TXT_INVERT ); gr_string( FSPACX(230), FSPACY(145), TXT_AXIS ); gr_string( FSPACX(260), FSPACY(145), TXT_INVERT ); gr_set_fontcolor( BM_XRGB(31,27,6), -1 ); gr_setcolor( BM_XRGB(31,27,6) ); gr_rect( FSPACX(115), FSPACY(40), FSPACX(123), FSPACY(40) ); // horiz/left gr_rect( FSPACX(137), FSPACY(40), FSPACX(145), FSPACY(40) ); // horiz/right gr_rect( FSPACX(115), FSPACY(40), FSPACX(115), FSPACY(42) ); // vert/left gr_rect( FSPACX(145), FSPACY(40), FSPACX(145), FSPACY(42) ); // vert/right gr_string( FSPACX(126), FSPACY(38), "OR" ); gr_rect( FSPACX(261), FSPACY(40), FSPACX(269), FSPACY(40) ); // horiz/left gr_rect( FSPACX(283), FSPACY(40), FSPACX(291), FSPACY(40) ); // horiz/right gr_rect( FSPACX(261), FSPACY(40), FSPACX(261), FSPACY(42) ); // vert/left gr_rect( FSPACX(291), FSPACY(40), FSPACX(291), FSPACY(42) ); // vert/right gr_string( FSPACX(272), FSPACY(38), "OR" ); } else if ( menu->items == kc_mouse ) { gr_set_fontcolor( BM_XRGB(31,27,6), -1 ); gr_setcolor( BM_XRGB(31,27,6) ); gr_string( 0x8000, FSPACY(35), TXT_BUTTONS ); gr_string( 0x8000,FSPACY(137), TXT_AXES ); gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); gr_string( FSPACX( 87), FSPACY(145), TXT_AXIS ); gr_string( FSPACX(120), FSPACY(145), TXT_INVERT ); gr_string( FSPACX(242), FSPACY(145), TXT_AXIS ); gr_string( FSPACX(274), FSPACY(145), TXT_INVERT ); } else if ( menu->items == kc_d2x ) { gr_set_fontcolor( BM_XRGB(31,27,6), -1 ); gr_setcolor( BM_XRGB(31,27,6) ); gr_string(FSPACX(152), FSPACY(60), "KEYBOARD"); gr_string(FSPACX(210), FSPACY(60), "JOYSTICK"); gr_string(FSPACX(273), FSPACY(60), "MOUSE"); } for (i=0; initems; i++ ) { kc_drawitem( &menu->items[i], 0 ); } kc_drawitem( &menu->items[menu->citem], 1 ); if (menu->changing) { switch( menu->items[menu->citem].type ) { case BT_KEY: gr_string( 0x8000, FSPACY(INFO_Y), TXT_PRESS_NEW_KEY ); break; case BT_MOUSE_BUTTON: gr_string( 0x8000, FSPACY(INFO_Y), TXT_PRESS_NEW_MBUTTON ); break; case BT_MOUSE_AXIS: gr_string( 0x8000, FSPACY(INFO_Y), TXT_MOVE_NEW_MSE_AXIS ); break; case BT_JOY_BUTTON: gr_string( 0x8000, FSPACY(INFO_Y), TXT_PRESS_NEW_JBUTTON ); break; case BT_JOY_AXIS: gr_string( 0x8000, FSPACY(INFO_Y), TXT_MOVE_NEW_JOY_AXIS ); break; } kc_drawquestion( menu, &menu->items[menu->citem] ); } gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); grd_curcanv->cv_font = save_font; gr_set_current_canvas( save_canvas ); } void kconfig_start_changing(kc_menu *menu) { if (menu->items[menu->citem].type == BT_INVERT) { kc_change_invert(menu, &menu->items[menu->citem]); return; } gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); menu->q_fade_i = 0; // start question mark flasher menu->changing = 1; } int kconfig_mouse(window *wind, d_event *event, kc_menu *menu) { grs_canvas * save_canvas = grd_curcanv; int mx, my, mz, x1, x2, y1, y2; int i; int rval = 0; gr_set_current_canvas(window_get_canvas(wind)); if (menu->mouse_state) { int item_height; mouse_get_pos(&mx, &my, &mz); for (i=0; initems; i++ ) { item_height = get_item_height( &menu->items[i] ); x1 = grd_curcanv->cv_bitmap.bm_x + FSPACX(menu->items[i].x) + FSPACX(menu->items[i].w1); x2 = x1 + FSPACX(menu->items[i].w2); y1 = grd_curcanv->cv_bitmap.bm_y + FSPACY(menu->items[i].y); y2 = y1 + item_height; if (((mx > x1) && (mx < x2)) && ((my > y1) && (my < y2))) { menu->citem = i; rval = 1; break; } } } else if (event->type == EVENT_MOUSE_BUTTON_UP) { int item_height; mouse_get_pos(&mx, &my, &mz); item_height = get_item_height( &menu->items[menu->citem] ); x1 = grd_curcanv->cv_bitmap.bm_x + FSPACX(menu->items[menu->citem].x) + FSPACX(menu->items[menu->citem].w1); x2 = x1 + FSPACX(menu->items[menu->citem].w2); y1 = grd_curcanv->cv_bitmap.bm_y + FSPACY(menu->items[menu->citem].y); y2 = y1 + item_height; if (((mx > x1) && (mx < x2)) && ((my > y1) && (my < y2))) { kconfig_start_changing(menu); rval = 1; } else { // Click out of changing mode - kreatordxx menu->changing = 0; rval = 1; } } gr_set_current_canvas(save_canvas); return rval; } int kconfig_key_command(window *wind, d_event *event, kc_menu *menu) { int i,k; k = event_key_get(event); // when changing, process no keys instead of ESC if (menu->changing && (k != -2 && k != KEY_ESC)) return 0; switch (k) { case KEY_CTRLED+KEY_D: menu->items[menu->citem].value = 255; return 1; case KEY_CTRLED+KEY_R: if ( menu->items==kc_keyboard ) for (i=0; iitems[i].value=DefaultKeySettings[0][i]; if ( menu->items==kc_joystick ) for (i=0; iitems[i].value = DefaultKeySettings[1][i]; if ( menu->items==kc_mouse ) for (i=0; iitems[i].value = DefaultKeySettings[2][i]; if ( menu->items==kc_d2x ) for(i=0;iitems[i].value=DefaultKeySettingsD2X[i]; return 1; case KEY_DELETE: menu->items[menu->citem].value=255; return 1; case KEY_UP: case KEY_PAD8: #ifdef TABLE_CREATION if (menu->items[menu->citem].u==-1) menu->items[menu->citem].u=find_next_item_up( menu->items,menu->nitems, menu->citem); #endif menu->citem = menu->items[menu->citem].u; return 1; case KEY_DOWN: case KEY_PAD2: #ifdef TABLE_CREATION if (menu->items[menu->citem].d==-1) menu->items[menu->citem].d=find_next_item_down( menu->items,menu->nitems, menu->citem); #endif menu->citem = menu->items[menu->citem].d; return 1; case KEY_LEFT: case KEY_PAD4: #ifdef TABLE_CREATION if (menu->items[menu->citem].l==-1) menu->items[menu->citem].l=find_next_item_left( menu->items,menu->nitems, menu->citem); #endif menu->citem = menu->items[menu->citem].l; return 1; case KEY_RIGHT: case KEY_PAD6: #ifdef TABLE_CREATION if (menu->items[menu->citem].r==-1) menu->items[menu->citem].r=find_next_item_right( menu->items,menu->nitems, menu->citem); #endif menu->citem = menu->items[menu->citem].r; return 1; case KEY_ENTER: case KEY_PADENTER: kconfig_start_changing(menu); return 1; case -2: case KEY_ESC: if (menu->changing) menu->changing = 0; else window_close(wind); return 1; #ifdef TABLE_CREATION case KEY_F12: { PHYSFS_file * fp; for (i=0; itype) { case EVENT_WINDOW_ACTIVATED: game_flush_inputs(); break; case EVENT_WINDOW_DEACTIVATED: menu->mouse_state = 0; break; case EVENT_MOUSE_BUTTON_DOWN: case EVENT_MOUSE_BUTTON_UP: if (menu->changing && (menu->items[menu->citem].type == BT_MOUSE_BUTTON) && (event->type == EVENT_MOUSE_BUTTON_UP)) { kc_change_mousebutton( menu, event, &menu->items[menu->citem] ); menu->mouse_state = (event->type == EVENT_MOUSE_BUTTON_DOWN); return 1; } if (event_mouse_get_button(event) == MBTN_RIGHT) { if (!menu->changing) window_close(wind); return 1; } else if (event_mouse_get_button(event) != MBTN_LEFT) return 0; menu->mouse_state = (event->type == EVENT_MOUSE_BUTTON_DOWN); return kconfig_mouse(wind, event, menu); case EVENT_MOUSE_MOVED: if (menu->changing && menu->items[menu->citem].type == BT_MOUSE_AXIS) kc_change_mouseaxis(menu, event, &menu->items[menu->citem]); else event_mouse_get_delta( event, &menu->old_maxis[0], &menu->old_maxis[1], &menu->old_maxis[2]); break; case EVENT_JOYSTICK_BUTTON_DOWN: if (menu->changing && menu->items[menu->citem].type == BT_JOY_BUTTON) kc_change_joybutton(menu, event, &menu->items[menu->citem]); break; case EVENT_JOYSTICK_MOVED: if (menu->changing && menu->items[menu->citem].type == BT_JOY_AXIS) kc_change_joyaxis(menu, event, &menu->items[menu->citem]); else { int axis, value; event_joystick_get_axis( event, &axis, &value ); menu->old_jaxis[axis] = value; } break; case EVENT_KEY_COMMAND: { int rval = kconfig_key_command(wind, event, menu); if (rval) return rval; if (menu->changing && menu->items[menu->citem].type == BT_KEY) kc_change_key(menu, event, &menu->items[menu->citem]); return 0; } case EVENT_IDLE: kconfig_mouse(wind, event, menu); break; case EVENT_WINDOW_DRAW: if (menu->changing) timer_delay(f0_1/10); else timer_delay2(50); kconfig_draw(menu); break; case EVENT_WINDOW_CLOSE: d_free(menu); // Update save values... for (i=0; iitems = items; menu->nitems = nitems; menu->title = title; menu->citem = 0; menu->changing = 0; menu->mouse_state = 0; if (!(menu->wind = window_create(&grd_curscreen->sc_canvas, (SWIDTH - FSPACX(320))/2, (SHEIGHT - FSPACY(200))/2, FSPACX(320), FSPACY(200), (int (*)(window *, d_event *, void *))kconfig_handler, menu))) d_free(menu); } void kc_drawitem( kc_item *item, int is_current ) { int x, w, h, aw; char btext[16]; if (is_current) gr_set_fontcolor( BM_XRGB(20,20,29), -1 ); else gr_set_fontcolor( BM_XRGB(15,15,24), -1 ); gr_string( FSPACX(item->x), FSPACY(item->y), item->text ); if (item->value==255) { strcpy( btext, "" ); } else { switch( item->type ) { case BT_KEY: strncpy( btext, key_text[item->value], 10 ); break; case BT_MOUSE_BUTTON: strncpy( btext, mousebutton_text[item->value], 10 ); break; case BT_MOUSE_AXIS: strncpy( btext, mouseaxis_text[item->value], 10 ); break; case BT_JOY_BUTTON: if (joybutton_text[item->value]) strncpy(btext, joybutton_text[item->value], 10); else sprintf(btext, "BTN%2d", item->value + 1); break; case BT_JOY_AXIS: if (joyaxis_text[item->value]) strncpy(btext, joyaxis_text[item->value], 10); else sprintf(btext, "AXIS%2d", item->value + 1); break; case BT_INVERT: strncpy( btext, invert_text[item->value], 10 ); break; } } if (item->w1) { gr_get_string_size(btext, &w, &h, &aw ); if (is_current) gr_setcolor( BM_XRGB(21,0,24) ); else gr_setcolor( BM_XRGB(16,0,19) ); gr_urect( FSPACX(item->w1+item->x), FSPACY(item->y-1), FSPACX(item->w1+item->x+item->w2), FSPACY(item->y)+h ); gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); x = FSPACX(item->w1+item->x)+((FSPACX(item->w2)-w)/2); gr_string( x, FSPACY(item->y), btext ); } } void kc_drawquestion( kc_menu *menu, kc_item *item ) { int c, x, w, h, aw; gr_get_string_size("?", &w, &h, &aw ); c = BM_XRGB(21,0,24); //@@gr_setcolor( gr_fade_table[fades[menu->q_fade_i]*256+c] ); gr_setcolor(BM_XRGB(21*fades[menu->q_fade_i]/31,0,24*fades[menu->q_fade_i]/31)); menu->q_fade_i++; if (menu->q_fade_i>63) menu->q_fade_i=0; gr_urect( FSPACX(item->w1+item->x), FSPACY(item->y-1), FSPACX(item->w1+item->x+item->w2), FSPACY(item->y)+h ); gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); x = FSPACX(item->w1+item->x)+((FSPACX(item->w2)-w)/2); gr_string( x, FSPACY(item->y), "?" ); } void kc_change_key( kc_menu *menu, d_event *event, kc_item * item ) { int i,n; ubyte keycode = 255; Assert(event->type == EVENT_KEY_COMMAND); keycode = event_key_get_raw(event); if (strlen(key_text[keycode])<=0) return; for (n=0; n<(GameArg.CtlNoStickyKeys?sizeof(system_keys)-3:sizeof(system_keys)); n++ ) if ( system_keys[n] == keycode ) return; for (i=0; initems; i++ ) { n = item - menu->items; if ( (i!=n) && (menu->items[i].type==BT_KEY) && (menu->items[i].value==keycode) ) { menu->items[i].value = 255; } } item->value = keycode; menu->changing = 0; } void kc_change_joybutton( kc_menu *menu, d_event *event, kc_item * item ) { int n,i,button = 255; Assert(event->type == EVENT_JOYSTICK_BUTTON_DOWN); button = event_joystick_get_button(event); for (i=0; initems; i++ ) { n = item - menu->items; if ( (i!=n) && (menu->items[i].type==BT_JOY_BUTTON) && (menu->items[i].value==button) ) menu->items[i].value = 255; } item->value = button; menu->changing = 0; } void kc_change_mousebutton( kc_menu *menu, d_event *event, kc_item * item ) { int n,i,button; Assert(event->type == EVENT_MOUSE_BUTTON_DOWN || event->type == EVENT_MOUSE_BUTTON_UP); button = event_mouse_get_button(event); for (i=0; initems; i++) { n = item - menu->items; if ( (i!=n) && (menu->items[i].type==BT_MOUSE_BUTTON) && (menu->items[i].value==button) ) menu->items[i].value = 255; } item->value = button; menu->changing = 0; } void kc_change_joyaxis( kc_menu *menu, d_event *event, kc_item * item ) { int i, n, axis, value; Assert(event->type == EVENT_JOYSTICK_MOVED); event_joystick_get_axis( event, &axis, &value ); if ( abs(value-menu->old_jaxis[axis])<32 ) return; con_printf(CON_DEBUG, "Axis Movement detected: Axis %i\n", axis); for (i=0; initems; i++ ) { n = item - menu->items; if ( (i!=n) && (menu->items[i].type==BT_JOY_AXIS) && (menu->items[i].value==axis) ) menu->items[i].value = 255; } item->value = axis; menu->changing = 0; } void kc_change_mouseaxis( kc_menu *menu, d_event *event, kc_item * item ) { int i, n, dx, dy, dz; ubyte code = 255; Assert(event->type == EVENT_MOUSE_MOVED); event_mouse_get_delta( event, &dx, &dy, &dz ); if ( abs(dx)>5 ) code = 0; if ( abs(dy)>5 ) code = 1; if ( abs(dz)>5 ) code = 2; if (code!=255) { for (i=0; initems; i++ ) { n = item - menu->items; if ( (i!=n) && (menu->items[i].type==BT_MOUSE_AXIS) && (menu->items[i].value==code) ) menu->items[i].value = 255; } item->value = code; menu->changing = 0; } } void kc_change_invert( kc_menu *menu, kc_item * item ) { if (item->value) item->value = 0; else item->value = 1; menu->changing = 0; // in case we were changing something else } #include "screens.h" void kconfig(int n, char * title) { set_screen_mode( SCREEN_MENU ); kc_set_controls(); switch(n) { case 0:kconfig_sub( kc_keyboard,NUM_KEY_CONTROLS, title); break; case 1:kconfig_sub( kc_joystick,NUM_JOYSTICK_CONTROLS,title); break; case 2:kconfig_sub( kc_mouse, NUM_MOUSE_CONTROLS, title); break; case 3:kconfig_sub( kc_d2x, NUM_D2X_CONTROLS, title ); break; default: Int3(); return; } } fix Last_angles_p = 0; fix Last_angles_b = 0; fix Last_angles_h = 0; ubyte Last_angles_read = 0; extern int VR_sensitivity; int VR_sense_range[3] = { 25, 50, 75 }; void kconfig_read_controls(d_event *event, int automap_flag) { int i = 0, j = 0, speed_factor = cheats.turbo?2:1; static fix64 mouse_delta_time = 0; #ifndef NDEBUG // --- Don't do anything if in debug mode --- if ( keyd_pressed[KEY_DELETE] ) { memset( &Controls, 0, sizeof(control_info) ); return; } #endif Controls.pitch_time = Controls.vertical_thrust_time = Controls.heading_time = Controls.sideways_thrust_time = Controls.bank_time = Controls.forward_thrust_time = 0; switch (event->type) { case EVENT_KEY_COMMAND: case EVENT_KEY_RELEASE: for (i = 0; i < NUM_KEY_CONTROLS; i++) { if (kc_keyboard[i].value < 255 && kc_keyboard[i].value == event_key_get_raw(event)) { if (kc_keyboard[i].ci_state_ptr != NULL) { if (event->type==EVENT_KEY_COMMAND) *kc_keyboard[i].ci_state_ptr |= kc_keyboard[i].state_bit; else *kc_keyboard[i].ci_state_ptr &= ~kc_keyboard[i].state_bit; } if (kc_keyboard[i].ci_count_ptr != NULL && event->type==EVENT_KEY_COMMAND) *kc_keyboard[i].ci_count_ptr += 1; } } if (!automap_flag && event->type == EVENT_KEY_COMMAND) for (i = 0, j = 0; i < 28; i += 3, j++) if (kc_d2x[i].value < 255 && kc_d2x[i].value == event_key_get_raw(event)) { Controls.select_weapon_count = j+1; break; } break; case EVENT_JOYSTICK_BUTTON_DOWN: case EVENT_JOYSTICK_BUTTON_UP: if (!(PlayerCfg.ControlType & CONTROL_USING_JOYSTICK)) break; for (i = 0; i < NUM_JOYSTICK_CONTROLS; i++) { if (kc_joystick[i].value < 255 && kc_joystick[i].type == BT_JOY_BUTTON && kc_joystick[i].value == event_joystick_get_button(event)) { if (kc_joystick[i].ci_state_ptr != NULL) { if (event->type==EVENT_JOYSTICK_BUTTON_DOWN) *kc_joystick[i].ci_state_ptr |= kc_joystick[i].state_bit; else *kc_joystick[i].ci_state_ptr &= ~kc_joystick[i].state_bit; } if (kc_joystick[i].ci_count_ptr != NULL && event->type==EVENT_JOYSTICK_BUTTON_DOWN) *kc_joystick[i].ci_count_ptr += 1; } } if (!automap_flag && event->type == EVENT_JOYSTICK_BUTTON_DOWN) for (i = 1, j = 0; i < 29; i += 3, j++) if (kc_d2x[i].value < 255 && kc_d2x[i].value == event_joystick_get_button(event)) { Controls.select_weapon_count = j+1; break; } break; case EVENT_MOUSE_BUTTON_DOWN: case EVENT_MOUSE_BUTTON_UP: if (!(PlayerCfg.ControlType & CONTROL_USING_MOUSE)) break; for (i = 0; i < NUM_MOUSE_CONTROLS; i++) { if (kc_mouse[i].value < 255 && kc_mouse[i].type == BT_MOUSE_BUTTON && kc_mouse[i].value == event_mouse_get_button(event)) { if (kc_mouse[i].ci_state_ptr != NULL) { if (event->type==EVENT_MOUSE_BUTTON_DOWN) *kc_mouse[i].ci_state_ptr |= kc_mouse[i].state_bit; else *kc_mouse[i].ci_state_ptr &= ~kc_mouse[i].state_bit; } if (kc_mouse[i].ci_count_ptr != NULL && event->type==EVENT_MOUSE_BUTTON_DOWN) *kc_mouse[i].ci_count_ptr += 1; } } if (!automap_flag && event->type == EVENT_MOUSE_BUTTON_DOWN) for (i = 2, j = 0; i < 30; i += 3, j++) if (kc_d2x[i].value < 255 && kc_d2x[i].value == event_mouse_get_button(event)) { Controls.select_weapon_count = j+1; break; } break; case EVENT_JOYSTICK_MOVED: { int axis = 0, value = 0, joy_null_value = 0; if (!(PlayerCfg.ControlType & CONTROL_USING_JOYSTICK)) break; event_joystick_get_axis(event, &axis, &value); Controls.raw_joy_axis[axis] = value; if (axis == kc_joystick[13].value) // Pitch U/D Deadzone joy_null_value = PlayerCfg.JoystickDead[1]*8; if (axis == kc_joystick[15].value) // Turn L/R Deadzone joy_null_value = PlayerCfg.JoystickDead[0]*8; if (axis == kc_joystick[17].value) // Slide L/R Deadzone joy_null_value = PlayerCfg.JoystickDead[2]*8; if (axis == kc_joystick[19].value) // Slide U/D Deadzone joy_null_value = PlayerCfg.JoystickDead[3]*8; if (axis == kc_joystick[21].value) // Bank Deadzone joy_null_value = PlayerCfg.JoystickDead[4]*8; if (axis == kc_joystick[23].value) // Throttle - default deadzone joy_null_value = 20; if (Controls.raw_joy_axis[axis] > joy_null_value) Controls.raw_joy_axis[axis] = ((Controls.raw_joy_axis[axis]-joy_null_value)*128)/(128-joy_null_value); else if (Controls.raw_joy_axis[axis] < -joy_null_value) Controls.raw_joy_axis[axis] = ((Controls.raw_joy_axis[axis]+joy_null_value)*128)/(128-joy_null_value); else Controls.raw_joy_axis[axis] = 0; Controls.joy_axis[axis] = (Controls.raw_joy_axis[axis]*FrameTime)/128; break; } case EVENT_MOUSE_MOVED: { if (!(PlayerCfg.ControlType & CONTROL_USING_MOUSE)) break; if (PlayerCfg.MouseFlightSim) { int ax[3]; event_mouse_get_delta( event, &ax[0], &ax[1], &ax[2] ); for (i = 0; i <= 2; i++) { int mouse_null_value = (i==2?16:PlayerCfg.MouseFSDead*8); Controls.raw_mouse_axis[i] += ax[i]; if (Controls.raw_mouse_axis[i] < -MOUSEFS_DELTA_RANGE) Controls.raw_mouse_axis[i] = -MOUSEFS_DELTA_RANGE; if (Controls.raw_mouse_axis[i] > MOUSEFS_DELTA_RANGE) Controls.raw_mouse_axis[i] = MOUSEFS_DELTA_RANGE; if (Controls.raw_mouse_axis[i] > mouse_null_value) Controls.mouse_axis[i] = (((Controls.raw_mouse_axis[i]-mouse_null_value)*MOUSEFS_DELTA_RANGE)/(MOUSEFS_DELTA_RANGE-mouse_null_value)*FrameTime)/MOUSEFS_DELTA_RANGE; else if (Controls.raw_mouse_axis[i] < -mouse_null_value) Controls.mouse_axis[i] = (((Controls.raw_mouse_axis[i]+mouse_null_value)*MOUSEFS_DELTA_RANGE)/(MOUSEFS_DELTA_RANGE-mouse_null_value)*FrameTime)/MOUSEFS_DELTA_RANGE; else Controls.mouse_axis[i] = 0; } } else if (mouse_delta_time < timer_query()) { event_mouse_get_delta( event, &Controls.raw_mouse_axis[0], &Controls.raw_mouse_axis[1], &Controls.raw_mouse_axis[2] ); Controls.mouse_axis[0] = (Controls.raw_mouse_axis[0]*FrameTime)/15; Controls.mouse_axis[1] = (Controls.raw_mouse_axis[1]*FrameTime)/15; Controls.mouse_axis[2] = (Controls.raw_mouse_axis[2]*FrameTime); mouse_delta_time = timer_query() + (F1_0/30); } break; } case EVENT_IDLE: default: if (!PlayerCfg.MouseFlightSim && mouse_delta_time < timer_query()) Controls.mouse_axis[0] = Controls.mouse_axis[1] = Controls.mouse_axis[2] = 0; break; } //------------ Read pitch_time ----------- if ( !Controls.slide_on_state ) { int kp = 0; // From keyboard/buttons... if ( Controls.pitch_forward_state ) kp += speed_factor*FrameTime/2; if ( Controls.pitch_backward_state ) kp -= speed_factor*FrameTime/2; if (kp == 0) Controls.pitch_time = 0; else if (kp > 0) { if (Controls.pitch_time < 0) Controls.pitch_time = 0; } else // kp < 0 if (Controls.pitch_time > 0) Controls.pitch_time = 0; Controls.pitch_time += kp; // From joystick... if ( !kc_joystick[14].value ) // If not inverted... Controls.pitch_time -= (Controls.joy_axis[kc_joystick[13].value]*PlayerCfg.JoystickSens[1])/8; else Controls.pitch_time += (Controls.joy_axis[kc_joystick[13].value]*PlayerCfg.JoystickSens[1])/8; // From mouse... if ( !kc_mouse[14].value ) // If not inverted... Controls.pitch_time -= (Controls.mouse_axis[kc_mouse[13].value]*PlayerCfg.MouseSens[1])/8; else Controls.pitch_time += (Controls.mouse_axis[kc_mouse[13].value]*PlayerCfg.MouseSens[1])/8; } else Controls.pitch_time = 0; //----------- Read vertical_thrust_time ----------------- if ( Controls.slide_on_state ) { // From keyboard/buttons... if ( Controls.pitch_forward_state ) Controls.vertical_thrust_time += speed_factor*FrameTime; if ( Controls.pitch_backward_state ) Controls.vertical_thrust_time -= speed_factor*FrameTime; // From joystick... if ( !kc_joystick[14].value ) // If not inverted... Controls.vertical_thrust_time += (Controls.joy_axis[kc_joystick[13].value]*PlayerCfg.JoystickSens[3])/8; else Controls.vertical_thrust_time -= (Controls.joy_axis[kc_joystick[13].value]*PlayerCfg.JoystickSens[3])/8; // From mouse... if ( !kc_mouse[14].value ) // If not inverted... Controls.vertical_thrust_time -= (Controls.mouse_axis[kc_mouse[13].value]*PlayerCfg.MouseSens[3])/8; else Controls.vertical_thrust_time += (Controls.mouse_axis[kc_mouse[13].value]*PlayerCfg.MouseSens[3])/8; } // From keyboard/buttons... if ( Controls.slide_up_state ) Controls.vertical_thrust_time += speed_factor*FrameTime; if ( Controls.slide_down_state ) Controls.vertical_thrust_time -= speed_factor*FrameTime; // From joystick... if ( !kc_joystick[20].value ) // If not inverted... Controls.vertical_thrust_time += (Controls.joy_axis[kc_joystick[19].value]*PlayerCfg.JoystickSens[3])/8; else Controls.vertical_thrust_time -= (Controls.joy_axis[kc_joystick[19].value]*PlayerCfg.JoystickSens[3])/8; // From mouse... if ( !kc_mouse[20].value ) // If not inverted... Controls.vertical_thrust_time += (Controls.mouse_axis[kc_mouse[19].value]*PlayerCfg.MouseSens[3])/8; else Controls.vertical_thrust_time -= (Controls.mouse_axis[kc_mouse[19].value]*PlayerCfg.MouseSens[3])/8; //---------- Read heading_time ----------- if (!Controls.slide_on_state && !Controls.bank_on_state) { int kh = 0; // From keyboard/buttons... if ( Controls.heading_right_state ) kh += speed_factor*FrameTime; if ( Controls.heading_left_state ) kh -= speed_factor*FrameTime; if (kh == 0) Controls.heading_time = 0; else if (kh > 0) { if (Controls.heading_time < 0) Controls.heading_time = 0; } else // kh < 0 if (Controls.heading_time > 0) Controls.heading_time = 0; Controls.heading_time += kh; // From joystick... if ( !kc_joystick[16].value ) // If not inverted... Controls.heading_time += (Controls.joy_axis[kc_joystick[15].value]*PlayerCfg.JoystickSens[0])/8; else Controls.heading_time -= (Controls.joy_axis[kc_joystick[15].value]*PlayerCfg.JoystickSens[0])/8; // From mouse... if ( !kc_mouse[16].value ) // If not inverted... Controls.heading_time += (Controls.mouse_axis[kc_mouse[15].value]*PlayerCfg.MouseSens[0])/8; else Controls.heading_time -= (Controls.mouse_axis[kc_mouse[15].value]*PlayerCfg.MouseSens[0])/8; } else Controls.heading_time = 0; //----------- Read sideways_thrust_time ----------------- if ( Controls.slide_on_state ) { // From keyboard/buttons... if ( Controls.heading_right_state ) Controls.sideways_thrust_time += speed_factor*FrameTime; if ( Controls.heading_left_state ) Controls.sideways_thrust_time -= speed_factor*FrameTime; // From joystick... if ( !kc_joystick[16].value ) // If not inverted... Controls.sideways_thrust_time += (Controls.joy_axis[kc_joystick[15].value]*PlayerCfg.JoystickSens[2])/8; else Controls.sideways_thrust_time -= (Controls.joy_axis[kc_joystick[15].value]*PlayerCfg.JoystickSens[2])/8; // From mouse... if ( !kc_mouse[16].value ) // If not inverted... Controls.sideways_thrust_time += (Controls.mouse_axis[kc_mouse[15].value]*PlayerCfg.MouseSens[2])/8; else Controls.sideways_thrust_time -= (Controls.mouse_axis[kc_mouse[15].value]*PlayerCfg.MouseSens[2])/8; } // From keyboard/buttons... if ( Controls.slide_left_state ) Controls.sideways_thrust_time -= speed_factor*FrameTime; if ( Controls.slide_right_state ) Controls.sideways_thrust_time += speed_factor*FrameTime; // From joystick... if ( !kc_joystick[18].value ) // If not inverted... Controls.sideways_thrust_time += (Controls.joy_axis[kc_joystick[17].value]*PlayerCfg.JoystickSens[2])/8; else Controls.sideways_thrust_time -= (Controls.joy_axis[kc_joystick[17].value]*PlayerCfg.JoystickSens[2])/8; // From mouse... if ( !kc_mouse[18].value ) // If not inverted... Controls.sideways_thrust_time += (Controls.mouse_axis[kc_mouse[17].value]*PlayerCfg.MouseSens[2])/8; else Controls.sideways_thrust_time -= (Controls.mouse_axis[kc_mouse[17].value]*PlayerCfg.MouseSens[2])/8; //----------- Read bank_time ----------------- if ( Controls.bank_on_state ) { // From keyboard/buttons... if ( Controls.heading_left_state ) Controls.bank_time += speed_factor*FrameTime; if ( Controls.heading_right_state ) Controls.bank_time -= speed_factor*FrameTime; // From joystick... if ( !kc_joystick[16].value ) // If not inverted... Controls.bank_time -= (Controls.joy_axis[kc_joystick[15].value]*PlayerCfg.JoystickSens[4])/8; else Controls.bank_time += (Controls.joy_axis[kc_joystick[15].value]*PlayerCfg.JoystickSens[4])/8; // From mouse... if ( !kc_mouse[16].value ) // If not inverted... Controls.bank_time += (Controls.mouse_axis[kc_mouse[15].value]*PlayerCfg.MouseSens[4])/8; else Controls.bank_time -= (Controls.mouse_axis[kc_mouse[15].value]*PlayerCfg.MouseSens[4])/8; } // From keyboard/buttons... if ( Controls.bank_left_state ) Controls.bank_time += speed_factor*FrameTime; if ( Controls.bank_right_state ) Controls.bank_time -= speed_factor*FrameTime; // From joystick... if ( !kc_joystick[22].value ) // If not inverted... Controls.bank_time -= Controls.joy_axis[kc_joystick[21].value]; else Controls.bank_time += Controls.joy_axis[kc_joystick[21].value]; // From mouse... if ( !kc_mouse[22].value ) // If not inverted... Controls.bank_time += Controls.mouse_axis[kc_mouse[21].value]; else Controls.bank_time -= Controls.mouse_axis[kc_mouse[21].value]; //----------- Read forward_thrust_time ------------- // From keyboard/buttons... if ( Controls.accelerate_state ) Controls.forward_thrust_time += speed_factor*FrameTime; if ( Controls.reverse_state ) Controls.forward_thrust_time -= speed_factor*FrameTime; // From joystick... if ( !kc_joystick[24].value ) // If not inverted... Controls.forward_thrust_time -= Controls.joy_axis[kc_joystick[23].value]; else Controls.forward_thrust_time += Controls.joy_axis[kc_joystick[23].value]; // From mouse... if ( !kc_mouse[24].value ) // If not inverted... Controls.forward_thrust_time -= Controls.mouse_axis[kc_mouse[23].value]; else Controls.forward_thrust_time += Controls.mouse_axis[kc_mouse[23].value]; //----------- Read cruise-control-type of throttle. if ( Controls.cruise_plus_state ) Cruise_speed += speed_factor*FrameTime*80; if ( Controls.cruise_minus_state ) Cruise_speed -= speed_factor*FrameTime*80; if ( Controls.cruise_off_count > 0 ) Controls.cruise_off_count = Cruise_speed = 0; if (Cruise_speed > i2f(100) ) Cruise_speed = i2f(100); if (Cruise_speed < 0 ) Cruise_speed = 0; if (Controls.forward_thrust_time==0) Controls.forward_thrust_time = fixmul(Cruise_speed,FrameTime)/100; //----------- Clamp values between -FrameTime and FrameTime if (Controls.pitch_time > FrameTime/2 ) Controls.pitch_time = FrameTime/2; if (Controls.heading_time > FrameTime ) Controls.heading_time = FrameTime; if (Controls.pitch_time < -FrameTime/2 ) Controls.pitch_time = -FrameTime/2; if (Controls.heading_time < -FrameTime ) Controls.heading_time = -FrameTime; if (Controls.vertical_thrust_time > FrameTime ) Controls.vertical_thrust_time = FrameTime; if (Controls.sideways_thrust_time > FrameTime ) Controls.sideways_thrust_time = FrameTime; if (Controls.bank_time > FrameTime ) Controls.bank_time = FrameTime; if (Controls.forward_thrust_time > FrameTime ) Controls.forward_thrust_time = FrameTime; if (Controls.vertical_thrust_time < -FrameTime ) Controls.vertical_thrust_time = -FrameTime; if (Controls.sideways_thrust_time < -FrameTime ) Controls.sideways_thrust_time = -FrameTime; if (Controls.bank_time < -FrameTime ) Controls.bank_time = -FrameTime; if (Controls.forward_thrust_time < -FrameTime ) Controls.forward_thrust_time = -FrameTime; } void reset_cruise(void) { Cruise_speed=0; } void kc_set_controls() { int i; for (i=0; i