D2X-Rebirth Changelog 20060416 -------- /main/newmenu.c, /main/gauges.c, /main/gameseg.c, /main/menu.c, /main/gamesave.c, /main/gamerend.c, /include/strutil.h, /main/bm.c, /main/gamepal.c, /main/piggy.c, /misc/strutil.c, /main/object.c, /main/render.c, /main/editor/kfuncs.c, /main/editor/med.c: implementation of current d2x-cvs patches /main/automap.c: FIX: deleting marker dialog in automap causes major graphical issues in automap /main/movie.c: more original look of scalable movies /texmap/tmapppro.S: compile-time bug with ASM /arch/ogl/ogl.c, /arch/ogl/include/ogl_init.h, /2d/bitblt.c, /main/menu.c, /main/game.c, /main/gamerend.c, /main/gauges.c: scalable cockpits /main/gamesave.c: FIX: d2x restores window size wrong after restart /main/gauges.c: FIX: if "you already have 20 concussion missles!" is displayed, lives and score disappeared /main/gauges.c: better alt-huds, alt-huds in cockpit /arch/ogl/ogl.c: fixed renderstats option /main/physics.c: allow asserting objet to none if player is dead - fixes some random crashes /main/credits.c: new credits code /main/gauges.c: no use of fading if alt huds and no alt hugs if missile view /arch/ogl/gr.c: FIX: gamma changes change whole screen /arch/sdl/gr.c, /arch/ogl/gr.c, /main/inferno.c: added widescreen aspect with command-line option for SDL and OGL build /main/newmenu.h: possible menu text sring length incrased to 255 /arch/ogl/ogl.c, /include/ogl_init.h, /2d/bitblt.c, /main/movie.c, /main/inferno.c: added mipmap operator to ogl_bitblt_i, added if to MovieShowFrame to switch off movie mipmap if argument -nomoviesmooth given, added command-line option /arch/ogl/gr.c, /main/menu.c: removed fullok hack for fullscreen changing 20060226 -------- /arch/ogl/include/internal.h fixing "OGL: texture list full"-bug /arch/linux/ipx_udp.c, /arch/win32/ipx_udp.c: full broadcast as default in UPD/IP games /configure, /main/vers_id.h: changes in date, version-number /arch/ogl/gr.c: setting gl_reticle as default (if you don't like it, set -gl_reticle 0) /main/gauges.c: fixed alt-hud text positions for gl_reticle /main/menu.c: removed serial connection functions (not really needed anymore) /main/game.c, /main/inferno.c: implementation of menu in gameres /arch/ogl/ogl.c, /main/movie.c: scalable movies /main/menu.c: removed vertigo say for menu_gameres /main/menu.c: load resolution after player is selected /main/game.c, /main/gamecntl.c: new keys to get shrink and grow window functions working /main/automap.c, /main/inferno.c: automap now always in gameres and eat less cpu power /main/credits.c: credits now working correctly with menu_gameres /main/scores.c: fixing frames in scoretable in menu_gameres /main/kconfig.c: fixing frames in controls-config in menu_gameres /main/menu.c: implementation of custom resolutions /main/game.c, /main/menu.c: new calls to get right fonts with new resolutions menus-menu /main/newdemo.c: smoother demo-playback /arch/sdl/digi.c, /arch/linux/Makefile.am, /arch/linux/Makefile.in: implementation for midi on linux /main/inferno.c: fixing possibility for midi-loops after game was killed 20060122 -------- /main/menu.c: removed second resolutions menu /arch/ogl/gr.c: resolution switches now faster in windows (at least as fast as windows is able to) 20060116 -------- /main/inferno.c, /main/gamerend.c: added -fps switch /arch/ogl/gr.c: fix for screenshot function /main/inferno.c, /main/kconfig.c: new function for optional mouselook style feature /arch/ogl/ogl.c: D2X-CVS update - make super transparent textures have alpha /main/titles.c: D2X-CVS update - for Descent 1 briefings, look for briefings no further than NUM_D1_BRIEFING_SCREENS (fix bug #2270) /main/inferno.c: new definition of config dir for linux because multiplatform release, fix for soundloops after game quit (some onboard soundcards) /arch/ogl/gr.c, /main/game.c, /main/menu.c: fix for fullscreen switching in windows /main/game.c, /main/gamecntl.c /main/gameseq.c: resolution fix after pause, secret level messages and guidebot menu /main/mission.h: fix to hold up to 5000 addon levels /main/game.c: made nicefps standard. better gameplay, lesser cpu usage, a little pause in linux for resolution change at new game /main/gamerend.c: fix for guided missle crosshair /main/menu.c: resolutions up to 1600x1200 /arch/ogl/gr.c, /arch/ogl/sdlgl.c: fix for ingame screenshots /arch/include/key.h, /main/game.c: windows fix for PRINTSCREEN key -> is now ALT+P /main/credits.c: fix for crash while credits in higher game resolutions /main/escort.c: fix for linespacing in guidebot-menu /main/inferno.c, /main/gauges.c: added new hud modes /misc/args.c: fix for crashes while using modified d2x.ini various: code cleaning, fixes and additional includes for windows build, restructuration for new multiplatform release 20051025 -------- /main/inferno.c: cleaned up the command-line help, removed inactive/defected functions /main/kconfig.c: improved turn speed on x and y if mouse is used for better/faster control /main/newmenu.c: fixed messageboxes to prevent chrases in automap, secret leves etc /main/menu.c: fix to prevent toggles menu from crashing game README.TXT: removed/changed some kown issues added gentoo and suse 10 to working ditributions added Maystorm to Thanks section Changelog: file created 20050928 -------- README.TXT d2x-install.sh: Added hint to create $HOME/.d2x manually 20050916 -------- initial release /main/gamerend.c: fix for death-sequence and sdl segfault in 320xXXX /main/lighting.c: fix for dark models after loading a game