/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Stuff for video clips. * */ #pragma once #include "piggy.h" #ifdef __cplusplus #include "dxxsconf.h" #include "fwd-valptridx.h" #include "fwd-vclip.h" #include "fwd-weapon.h" #define VCLIP_SMALL_EXPLOSION 2 #define VCLIP_PLAYER_HIT 1 #define VCLIP_MORPHING_ROBOT 10 #define VCLIP_PLAYER_APPEARANCE 61 #define VCLIP_POWERUP_DISAPPEARANCE 62 #define VCLIP_VOLATILE_WALL_HIT 5 #ifdef dsx namespace dsx { #if defined(DXX_BUILD_DESCENT_I) #elif defined(DXX_BUILD_DESCENT_II) #define VCLIP_WATER_HIT 84 #define VCLIP_AFTERBURNER_BLOB 95 #define VCLIP_MONITOR_STATIC 99 #endif } namespace dcx { #define VCLIP_MAX_FRAMES 30 // vclip flags #define VF_ROD 1 // draw as a rod, not a blob struct vclip : public prohibit_void_ptr { fix play_time; // total time (in seconds) of clip unsigned num_frames; fix frame_time; // time (in seconds) of each frame uint8_t flags; short sound_num; std::array frames; fix light_value; }; constexpr std::integral_constant vclip_none{}; } namespace dsx { // draw an object which renders as a vclip. void draw_vclip_object(grs_canvas &, vcobjptridx_t obj, fix timeleft, const vclip &); void draw_weapon_vclip(const d_vclip_array &Vclip, const weapon_info_array &Weapon_info, grs_canvas &, vcobjptridx_t obj); } namespace dcx { /* * reads n vclip structs from a PHYSFS_File */ void vclip_read(PHYSFS_File *fp, vclip &vc); #if 0 void vclip_write(PHYSFS_File *fp, const vclip &vc); #endif } /* Defer expansion to source file so that serial.h not needed here */ #define DEFINE_VCLIP_SERIAL_UDT() \ /* DEFINE_SERIAL_UDT_TO_MESSAGE(bitmap_index, bi, (bi.index)); */ \ DEFINE_SERIAL_UDT_TO_MESSAGE(vclip, vc, (vc.play_time, vc.num_frames, vc.frame_time, vc.flags, serial::pad<3>(), vc.sound_num, vc.frames, vc.light_value)); \ ASSERT_SERIAL_UDT_MESSAGE_SIZE(vclip, 82); #endif #endif