/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/endlevel.h,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:42:21 $ * * Header for newfile.c * * $Log: endlevel.h,v $ * Revision 1.1.1.1 2006/03/17 19:42:21 zicodxx * initial import * * Revision 1.1.1.1 1999/06/14 22:12:16 donut * Import of d1x 1.37 source. * * Revision 2.0 1995/02/27 11:31:37 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.5 1994/12/06 13:24:55 matt * Made exit model come out of bitmaps.tbl * * Revision 1.4 1994/11/19 12:41:35 matt * Added system to read endlevel data from file, and to make it work * with any exit tunnel. * * Revision 1.3 1994/10/30 20:09:20 matt * For endlevel: added big explosion at tunnel exit; made lights in tunnel * go out; made more explosions on walls. * * Revision 1.2 1994/08/19 20:09:38 matt * Added end-of-level cut scene with external scene * * Revision 1.1 1994/08/15 19:18:47 matt * Initial revision * * */ #ifndef _OUTSIDE_H #define _OUTSIDE_H #include "object.h" extern int Endlevel_sequence; void start_endlevel_sequence(); void render_external_scene(); void render_endlevel_frame(fix eye_offset); void do_endlevel_frame(); void draw_exit_model(); void init_endlevel(); void stop_endlevel_sequence(); extern vms_vector mine_exit_point; extern int exit_segnum; extern grs_bitmap *satellite_bitmap,*station_bitmap,*exit_bitmap,*terrain_bitmap; extern object external_explosion; extern int ext_expl_playing; //called for each level to load & setup the exit sequence void load_endlevel_data(int level_num); extern int exit_modelnum,destroyed_exit_modelnum; #endif