/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/titles.h,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:44:55 $ * * . * * $Log: titles.h,v $ * Revision 1.1.1.1 2006/03/17 19:44:55 zicodxx * initial import * * Revision 1.1.1.1 1999/06/14 22:13:18 donut * Import of d1x 1.37 source. * * Revision 2.0 1995/02/27 11:27:40 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.12 1995/02/02 12:23:29 john * Made between level saves have picture. * * Revision 1.11 1995/01/21 16:27:11 matt * Made endlevel briefing work with missions * * Revision 1.10 1995/01/20 22:48:02 matt * Mission system implemented, though imcompletely * * Revision 1.9 1994/12/07 19:14:07 matt * Kill briefing screen disable switch for release version * * Revision 1.8 1994/11/21 16:40:24 matt * Added prototype * * Revision 1.7 1994/11/05 14:05:54 john * Fixed fade transitions between all screens by making gr_palette_fade_in and out keep * track of whether the palette is faded in or not. Then, wherever the code needs to fade out, * it just calls gr_palette_fade_out and it will fade out if it isn't already. The same with fade_in. * This eliminates the need for all the flags like Menu_fade_out, game_fade_in palette, etc. * * Revision 1.6 1994/11/01 17:57:48 mike * Briefing screens. * * Revision 1.5 1994/10/31 22:28:04 mike * briefing screens * * Revision 1.4 1994/09/16 16:14:31 john * Added acrade sequencing. * * Revision 1.3 1994/06/22 00:26:53 matt * Added support for Interplay's animating title sequence * * Revision 1.2 1994/06/17 12:13:36 john * More newdemo stuff; made editor->game transition start in slew mode. * * Revision 1.1 1994/06/17 10:50:12 john * Initial revision * * */ #ifndef _TITLES_H #define _TITLES_H #ifndef RELEASE extern int Skip_briefing_screens; #else #define Skip_briefing_screens 0 #endif extern char Briefing_text_filename[13]; extern char Ending_text_filename[13]; extern int show_title_screen( char * filename, int allow_keys ); extern int show_briefing_screen( char * filename, int allow_keys ); //extern int show_title_flick(char *name, int allow_keys ); extern void do_briefing_screens(int level_num); extern void do_end_game(void); extern char * get_briefing_screen( int level_num ); extern void show_order_form(void); #endif