/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #ifndef _COINDEV_H #define _COINDEV_H /* Header file to define the JoyStick access functions */ /* and bit-masks. */ /* */ /* Updates: */ /* */ /* + Reworked the conio.h check to work with both */ /* Borland and Watcom compilers. */ /* + Added UPDATE_JOYSTICK_VALUE and global value */ /* JoyStickValue to allow for a stable state of */ /* joystick condition. This means that once at */ /* the begining of each game loop (frame) you */ /* should execute UPDATE_JOYSTICK_VALUE, then */ /* use JoyStickValue for the remainder of that */ /* entire loop to determine joystick settings. */ /* + Added values needed by the CoinMech section */ /* of the digital I/O card. */ #define IOCARD_BASEPORT 0x2A0 //#define JOYSTICK_PORT (IOCARD_BASEPORT + 1) //#define JS_TRIGGER 0x0001 //#define JS_BUTTONLEFT 0x0002 //#define JS_BUTTONRIGHT 0x0004 //#define JS_BUTTONCENTER 0x0008 //#define JS_UP 0x0010 //#define JS_DOWN 0x0020 //#define JS_LEFT 0x0040 //#define JS_RIGHT 0x0080 #define COINMECH_CMDPORT (IOCARD_BASEPORT + 7) #define COINMECH_ADJPORT (IOCARD_BASEPORT + 3) #define COINMECH1_PORT (IOCARD_BASEPORT + 4) #define COINMECH2_PORT (IOCARD_BASEPORT + 5) #define COINMECH3_PORT (IOCARD_BASEPORT + 6) #define COINMECH1_ADJMASK 0x10 #define COINMECH2_ADJMASK 0x20 #define COINMECH3_ADJMASK 0x40 #define COINMECH1_CTRLMASK 0x30 #define COINMECH2_CTRLMASK 0x70 #define COINMECH3_CTRLMASK 0xB0 // Include file for use with gameport coin mech interface and parallel // port joystick interface //#define GAMEPORT_ADDR 0x201 //#define PARALLEL_ADDR 0x378 #define MECH1 16 #define MECH2 32 #define MECH3 64 // #define MECH4 // Not supported yet. //#define FIRE 1 //#define LBUTTON 2 //#define RBUTTON 4 //#define CBUTTON 8 //#define UP 16 //#define DOWN 32 //#define LEFT 64 //#define RIGHT 128 //#define JOY_GAMEPORT 0 //#define JOY_PARALLEL 1 //#define JOY_IODEV 2 int coindev_init(int CoinMechNumber); unsigned int coindev_read(int CoinMechNumber); unsigned int coindev_count(int CoinMechNumber); #define ARCADE_FIRST_SECONDS 120 #define ARCADE_CONTINUE_SECONDS 60 #endif