/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * prototype definitions for descent.cfg reading/writing * */ #pragma once #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) #include "player-callsign.h" #endif #ifdef __cplusplus #include "mission.h" #include "pack.h" #include "compiler-array.h" #include "ntstring.h" namespace dcx { struct CCfg : prohibit_void_ptr { bool VSync; bool Grabinput; bool WindowMode; int TexFilt; bool TexAnisotropy; array CMLevelMusicTrack; ntstring LastMission; ntstring CMLevelMusicPath; array, 5> CMMiscMusic; }; extern struct CCfg CGameCfg; } #ifdef dsx namespace dsx { struct Cfg : prohibit_void_ptr { int MusicType; int CMLevelMusicPlayOrder; int GammaLevel; int ResolutionX; int ResolutionY; int AspectX; int AspectY; uint8_t DigiVolume; uint8_t MusicVolume; bool Multisample; bool FPSIndicator; bool ReverseStereo; bool OrigTrackOrder; #ifdef DXX_BUILD_DESCENT_II bool MovieSubtitles; int MovieTexFilt; #endif callsign_t LastPlayer; }; extern struct Cfg GameCfg; //#ifdef USE_SDLMIXER //#define EXT_MUSIC_ON (GameCfg.SndEnableRedbook || GameCfg.JukeboxOn) //#else //#define EXT_MUSIC_ON (GameCfg.SndEnableRedbook) // JukeboxOn shouldn't do anything if it's not supported //#endif extern int ReadConfigFile(void); extern int WriteConfigFile(void); } #endif #endif