/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #include #include #include #include "u_mem.h" #include "gr.h" #include "grdef.h" #include "u_dpmi.h" #include "bitmap.h" #include "error.h" #ifdef OGL #include "ogl_init.h" #endif void build_colormap_good( ubyte * palette, ubyte * colormap, int * freq ); void gr_set_bitmap_data (grs_bitmap *bm, unsigned char *data) { #ifdef OGL // if (bm->bm_data!=data) ogl_freebmtexture(bm); #endif bm->bm_data = data; #ifdef D1XD3D Assert (bm->iMagic == BM_MAGIC_NUMBER); Win32_SetTextureBits (bm, data, bm->bm_flags & BM_FLAG_RLE); #endif } void gr_init_bitmap( grs_bitmap *bm, int mode, int x, int y, int w, int h, int bytesperline, unsigned char * data ) // TODO: virtualize { #ifdef D1XD3D Assert (bm->iMagic != BM_MAGIC_NUMBER || bm->pvSurface == NULL); #endif bm->bm_x = x; bm->bm_y = y; bm->bm_w = w; bm->bm_h = h; bm->bm_flags = 0; bm->bm_type = mode; bm->bm_rowsize = bytesperline; bm->bm_data = NULL; #ifdef D1XD3D bm->iMagic = BM_MAGIC_NUMBER; bm->pvSurface = NULL; #endif #ifdef D1XD3D Win32_CreateTexture (bm); #endif #ifdef OGL bm->bm_parent=NULL;bm->gltexture=NULL; #endif // if (data != 0) gr_set_bitmap_data (bm, data); /* else gr_set_bitmap_data (bm, d_malloc (w * h)); */ #ifdef BITMAP_SELECTOR bm->bm_selector = 0; #endif } void gr_init_bitmap_alloc( grs_bitmap *bm, int mode, int x, int y, int w, int h, int bytesperline) { gr_init_bitmap(bm, mode, x, y, w, h, bytesperline, 0); gr_set_bitmap_data(bm, d_malloc(w * h)); } void gr_init_bitmap_data (grs_bitmap *bm) // TODO: virtulize { bm->bm_data = NULL; #ifdef D1XD3D Assert (bm->iMagic != BM_MAGIC_NUMBER); bm->iMagic = BM_MAGIC_NUMBER; bm->pvSurface = NULL; #endif #ifdef OGL // ogl_freebmtexture(bm);//not what we want here. bm->bm_parent=NULL;bm->gltexture=NULL; #endif } void gr_free_bitmap(grs_bitmap *bm ) { gr_free_bitmap_data (bm); if (bm!=NULL) d_free(bm); } void gr_free_bitmap_data (grs_bitmap *bm) // TODO: virtulize { #ifdef D1XD3D Assert (bm->iMagic == BM_MAGIC_NUMBER); Win32_FreeTexture (bm); bm->iMagic = 0; if (bm->bm_data == BM_D3D_RENDER) bm->bm_data = NULL; #endif #ifdef OGL ogl_freebmtexture(bm); #endif if (bm->bm_data != NULL) d_free (bm->bm_data); bm->bm_data = NULL; } void gr_init_sub_bitmap (grs_bitmap *bm, grs_bitmap *bmParent, int x, int y, int w, int h ) // TODO: virtualize { bm->bm_x = x + bmParent->bm_x; bm->bm_y = y + bmParent->bm_y; bm->bm_w = w; bm->bm_h = h; bm->bm_flags = bmParent->bm_flags; bm->bm_type = bmParent->bm_type; bm->bm_rowsize = bmParent->bm_rowsize; #ifdef OGL bm->gltexture=bmParent->gltexture; bm->bm_parent=bmParent; #endif #ifdef D1XD3D Assert (bmParent->iMagic == BM_MAGIC_NUMBER); bm->iMagic = BM_MAGIC_NUMBER; bm->pvSurface = bmParent->pvSurface; if (bm->bm_type == BM_DIRECTX) { bm->bm_data = bmParent->bm_data; } else #endif { bm->bm_data = bmParent->bm_data+(unsigned int)((y*bmParent->bm_rowsize)+x); } } void gr_free_sub_bitmap(grs_bitmap *bm ) { if (bm!=NULL) { #ifdef D1XD3D bm->iMagic = 0; #endif d_free(bm); } } grs_bitmap *gr_create_bitmap(int w, int h ) { return gr_create_bitmap_raw (w, h, d_malloc(w * h)); } grs_bitmap *gr_create_bitmap_raw(int w, int h, unsigned char * raw_data ) { grs_bitmap *new; new = (grs_bitmap *)d_malloc( sizeof(grs_bitmap) ); gr_init_bitmap (new, 0, 0, 0, w, h, w, raw_data); return new; } grs_bitmap *gr_create_sub_bitmap(grs_bitmap *bm, int x, int y, int w, int h ) { grs_bitmap *new; new = (grs_bitmap *)d_malloc( sizeof(grs_bitmap) ); gr_init_sub_bitmap (new, bm, x, y, w, h); return new; } void gr_set_bitmap_flags (grs_bitmap *pbm, int flags) { #ifdef D1XD3D Assert (pbm->iMagic == BM_MAGIC_NUMBER); if (pbm->pvSurface) { if ((flags & BM_FLAG_TRANSPARENT) != (pbm->bm_flags & BM_FLAG_TRANSPARENT)) { Win32_SetTransparent (pbm->pvSurface, flags & BM_FLAG_TRANSPARENT); } } #endif pbm->bm_flags = flags; } void gr_set_transparent (grs_bitmap *pbm, int bTransparent) { if (bTransparent) { gr_set_bitmap_flags (pbm, pbm->bm_flags | BM_FLAG_TRANSPARENT); } else { gr_set_bitmap_flags (pbm, pbm->bm_flags & ~BM_FLAG_TRANSPARENT); } } void gr_set_super_transparent (grs_bitmap *pbm, int bTransparent) { if (bTransparent) { gr_set_bitmap_flags (pbm, pbm->bm_flags & ~BM_FLAG_SUPER_TRANSPARENT); } else { gr_set_bitmap_flags (pbm, pbm->bm_flags | BM_FLAG_SUPER_TRANSPARENT); } } void gr_remap_bitmap( grs_bitmap * bmp, ubyte * palette, int transparent_color, int super_transparent_color ) { ubyte colormap[256]; int freq[256]; // This should be build_colormap_asm, but we're not using invert table, so... build_colormap_good( palette, colormap, freq ); if ( (super_transparent_color>=0) && (super_transparent_color<=255)) colormap[super_transparent_color] = 254; if ( (transparent_color>=0) && (transparent_color<=255)) colormap[transparent_color] = 255; decode_data_asm(bmp->bm_data, bmp->bm_w * bmp->bm_h, colormap, freq ); if ( (transparent_color>=0) && (transparent_color<=255) && (freq[transparent_color]>0) ) gr_set_transparent (bmp, 1); if ( (super_transparent_color>=0) && (super_transparent_color<=255) && (freq[super_transparent_color]>0) ) gr_set_super_transparent (bmp, 0); } void build_colormap_good( ubyte * palette, ubyte * colormap, int * freq ) { int i, r, g, b; for (i=0; i<256; i++ ) { r = *palette++; g = *palette++; b = *palette++; *colormap++ = gr_find_closest_color( r, g, b ); *freq++ = 0; } } void gr_remap_bitmap_good( grs_bitmap * bmp, ubyte * palette, int transparent_color, int super_transparent_color ) { ubyte colormap[256]; int freq[256]; build_colormap_good( palette, colormap, freq ); if ( (super_transparent_color>=0) && (super_transparent_color<=255)) colormap[super_transparent_color] = 254; if ( (transparent_color>=0) && (transparent_color<=255)) colormap[transparent_color] = 255; decode_data_asm(bmp->bm_data, bmp->bm_w * bmp->bm_h, colormap, freq ); if ( (transparent_color>=0) && (transparent_color<=255) && (freq[transparent_color]>0) ) gr_set_transparent (bmp, 1); if ( (super_transparent_color>=0) && (super_transparent_color<=255) && (freq[super_transparent_color]>0) ) gr_set_super_transparent (bmp, 1); } #ifdef BITMAP_SELECTOR int gr_bitmap_assign_selector( grs_bitmap * bmp ) { if (!dpmi_allocate_selector( bmp->bm_data, bmp->bm_w*bmp->bm_h, &bmp->bm_selector )) { bmp->bm_selector = 0; return 1; } return 0; } #endif void gr_bitmap_check_transparency( grs_bitmap * bmp ) { int x, y; ubyte * data; data = bmp->bm_data; for (y=0; ybm_h; y++ ) { for (x=0; xbm_w; x++ ) { if (*data++ == 255 ) { gr_set_transparent (bmp, 1); return; } } data += bmp->bm_rowsize - bmp->bm_w; } bmp->bm_flags = 0; }