/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/playsave.h,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:42:10 $ * * Header for playsave.c * * $Log: playsave.h,v $ * Revision 1.1.1.1 2006/03/17 19:42:10 zicodxx * initial import * * Revision 1.1.1.1 1999/06/14 22:12:58 donut * Import of d1x 1.37 source. * * Revision 2.0 1995/02/27 11:31:24 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.10 1995/01/22 18:57:04 matt * Made player highest level work with missions * * Revision 1.9 1994/12/12 11:37:15 matt * Fixed auto leveling defaults & saving * * Revision 1.8 1994/12/08 10:01:37 john * Changed the way the player callsign stuff works. * * Revision 1.7 1994/11/25 22:46:56 matt * Made saved game descriptions longer * * Revision 1.6 1994/10/24 20:00:02 john * Added prototype for read_player_file. * * Revision 1.5 1994/10/17 13:07:12 john * Moved the descent.cfg info into the player config file. * * Revision 1.4 1994/10/09 14:54:32 matt * Made player cockpit state & window size save/restore with saved games & automap * * Revision 1.3 1994/10/08 23:08:09 matt * Added error check & handling for game load/save disk io * * Revision 1.2 1994/09/28 17:25:06 matt * Added first draft of game save/load system * * Revision 1.1 1994/09/27 15:47:23 matt * Initial revision * * */ #ifndef _PLAYSAVE_H #define _PLAYSAVE_H #define N_SAVE_SLOTS 10 #define GAME_NAME_LEN 25 //+1 for terminating zero = 26 extern int Default_leveling_on; // adb: EZERO looks like a watcom extension that's only used here #ifndef EZERO #define EZERO 0 #endif //fills in a list of pointers to strings describing saved games //returns the number of non-empty slots //returns -1 if this is a new player int get_game_list(char *game_text[N_SAVE_SLOTS]); //returns errno (0 == no error) int save_player_game(int slot_num,char *text); //returns errno (0 == no error) int load_player_game(int slot_num); //update the player's highest level. returns errno (0 == no error) int update_player_file(); //Used to save kconfig values to disk. int write_player_file(); int new_player_config(); void init_game_list(); int read_player_file(); //set a new highest level for player for this mission void set_highest_level(int levelnum); //gets the player's highest level from the file for this mission int get_highest_level(void); // returns 1 if player exists (.plr file exists), 0 otherwise int player_exists(const char *callsign); //added on 10/15/98 by Victor Rachels to add lifetime effeciency void plyr_read_stats(); void plyr_save_stats(); //end this section addition - Victor Rachels #endif