/* $Id: desw.h,v 1.1.1.1 2006/03/17 19:55:44 zicodxx Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Stuff for Windows * */ #ifndef _DESW_H #define _DESW_H #define DESCENT_VIEWPORT_WIDTH 640 #define DESCENT_VIEWPORT_HEIGHT 480 #define DESCENT_RENDER_WIDTH 320 #define DESCENT_RENDER_HEIGHT 200 #define WIN95 #define _WIN32 #define WIN32_LEAN_AND_MEAN #include #include "win/dd.h" #include "win/winapp.h" #include "pstypes.h" #include "fix.h" #include "gr.h" #undef D2_DEFAULT_PALETTE #define WINAPP_NAME "Descent II" typedef struct GAME_CONTEXT { BOOL paused; BOOL active; }; typedef struct SCREEN_CONTEXT { char *bkg_filename; } SCREEN_CONTEXT; typedef struct PALETTE { WORD version; WORD num_entries; PALETTEENTRY entries[256]; } PALETTE; typedef struct RGBBITMAPINFO { BITMAPINFOHEADER bmiHeader; RGBQUAD rgb[256]; } RGBBITMAPINFO; // Other Structures #define MSG_QUIT 0 #define MSG_SHUTDOWN 1 #define MSG_NORMAL 2 typedef struct WinJoystickDesc { char title[32]; char cal_ztitle[16]; char cal_rtitle[16]; char cal_utitle[16]; char cal_vtitle[16]; char cal_zmsg[6][16]; char cal_rmsg[6][16]; char cal_umsg[6][16]; char cal_vmsg[6][16]; } WinJoystickDesc; // Globals extern HWND _hAppWnd; // Descent Window extern HINSTANCE _hAppInstance; extern int _DDraw; // Direct X Implementation extern BOOL _AppActive; extern BOOL SOS_DLLInit; extern BOOL _RedrawScreen; extern SCREEN_CONTEXT _SCRContext; extern dd_grs_canvas *dd_VR_offscreen_buffer; extern dd_grs_canvas dd_VR_screen_pages[2]; extern dd_grs_canvas dd_VR_render_buffer[2]; extern dd_grs_canvas dd_VR_render_sub_buffer[2]; // WinG Stuff extern HPALETTE _hAppPalette; // Application Palette // Other Globals extern RECT ViewportRect; // Viewport rect for window extern char *_OffscreenCanvasBits; // Pointer to DIB Bits. extern fix WinFrameTime; // Time per frame extern int Platform_system; // Tells us the platform // Functions extern void WinDelay(int msecs); // misc functions extern void WErrorPrint(char *msg); extern BOOL SOSInit(); extern void SOSUnInit(); #define MOUSE_DEFAULT_CURSOR 1 #define MOUSE_WAIT_CURSOR 2 extern void LoadCursorWin(int cursor); extern void ShowCursorW(); extern void HideCursorW(); // Macros #define CanvasWidth(C) ((C).bmiHeader.biWidth) #define CanvasHeight(C) (((C).bmiHeader.biHeight > 0) ? \ (C).bmiHeader.biHeight : -(C).bmiHeader.biHeight) #define DebugMessageBox(c) (MessageBox(NULL,c,"Message",MB_OK)) #define DEFINE_SCREEN(fn) (_SCRContext.bkg_filename = fn) #define WINNT_PLATFORM 1 #define WIN95_PLATFORM 0 #endif /* _DESW_H */