/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #include "fix.h" #include "pstypes.h" #include "gr.h" #include "event.h" #include "ui.h" #include "u_mem.h" #include "mouse.h" #define MENU_BORDER 2 #define MENU_VERT_SPACING 2 typedef struct popup { UI_GADGET_BUTTON *button_g[10]; int *choice; int num_buttons; } popup; static int popup_handler(UI_DIALOG *dlg, d_event *event, popup *p) { short i; for (i=0; inum_buttons; i++ ) { if (GADGET_PRESSED(p->button_g[i])) { *(p->choice) = i+1; return 1; } } if ( (*(p->choice)==0) && B1_JUST_RELEASED ) { *(p->choice) = -1; return 1; } return 0; } // Use: Left button (button 0) goes down, then up, then this is called // as opposed to straight after the button goes down, holding down // until an option is chosen. // This is like the 'modern' behaviour of popup menus and also happens // to be easier to implement because of the button code. // Recommended for use in conjunction with a button gadget, // i.e. when that button is pressed, call PopupMenu, // update the button's text then the value in question. int PopupMenu( int NumButtons, char * text[] ) { UI_DIALOG * dlg; popup *p; char * Button[10]; int button_width, button_height, width, height; short i, x, y; short w, h; int choice; MALLOC(p, popup, 1); p->num_buttons = NumButtons; p->choice = &choice; if ((NumButtons < 1) || (NumButtons>10)) { d_free(p); return -1; } button_width = button_height = 0; gr_set_current_canvas( &grd_curscreen->sc_canvas ); for (i=0; i button_width ) button_width = width; if ( height > button_height ) button_height = height; } width = button_width + 2*(MENU_BORDER+3); height = (button_height*NumButtons) + (MENU_VERT_SPACING*(NumButtons-1)) ; height += (MENU_BORDER+3) * 2; { int mx, my, mz; mouse_get_pos(&mx, &my, &mz); x = mx - width/2; y = my - (MENU_BORDER+3) - button_height/2; } w = grd_curscreen->sc_w; h = grd_curscreen->sc_h; if (x < 0 ) { x = 0; //Mouse.x = x + width / 2; } if ( (x+width-1) >= w ) { x = w - width; //Mouse.x = x + width / 2; } if (y < 0 ) { y = 0; //Mouse.y = y + (MENU_BORDER+3) + button_height/2; } if ( (y+height-1) >= h ) { y = h - height; //Mouse.y = y + (MENU_BORDER+3) + button_height/2; } dlg = ui_create_dialog( x, y, width, height, DF_DIALOG | DF_MODAL, (int (*)(UI_DIALOG *, d_event *, void *))popup_handler, p ); //mouse_set_pos(Mouse.x, Mouse.y); x = MENU_BORDER+3; y = MENU_BORDER+3; for (i=0; ibutton_g[i] = ui_add_gadget_button( dlg, x, y, button_width, button_height, Button[i], NULL ); y += button_height+MENU_VERT_SPACING; } choice = 0; while(choice==0) event_process(); ui_close_dialog(dlg); d_free(p); return choice; }