/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Bitmap and Palette loading functions. * */ #ifndef _BM_H #define _BM_H #include "gr.h" #include "piggy.h" #define MAX_TEXTURES 1200 //tmapinfo flags #define TMI_VOLATILE 1 //this material blows up when hit #define TMI_WATER 2 //this material is water #define TMI_FORCE_FIELD 4 //this is force field - flares don't stick #define TMI_GOAL_BLUE 8 //this is used to remap the blue goal #define TMI_GOAL_RED 16 //this is used to remap the red goal #define TMI_GOAL_HOARD 32 //this is used to remap the goals typedef struct { ubyte flags; //values defined above ubyte pad[3]; //keep alignment fix lighting; //how much light this casts fix damage; //how much damage being against this does (for lava) short eclip_num; //the eclip that changes this, or -1 short destroyed; //bitmap to show when destroyed, or -1 short slide_u,slide_v; //slide rates of texture, stored in 8:8 fix #ifdef EDITOR char filename[13]; //used by editor to remap textures char pad2[3]; #endif } __pack__ tmap_info; #define TMAP_INFO_SIZE 20 // how much space it takes up on disk extern int Num_object_types; #define N_COCKPIT_BITMAPS 6 extern int Num_cockpits; extern bitmap_index cockpit_bitmap[N_COCKPIT_BITMAPS]; extern int Num_tmaps; #ifdef EDITOR extern int TmapList[MAX_TEXTURES]; #endif extern tmap_info TmapInfo[MAX_TEXTURES]; //for each model, a model number for dying & dead variants, or -1 if none extern int Dying_modelnums[]; extern int Dead_modelnums[]; //the model number of the marker object extern int Marker_model_num; // Initializes the palette, bitmap system... void gamedata_close(); int gamedata_init(); void bm_close(); void bm_free_extra_objbitmaps(); // Initializes the Texture[] array of bmd_bitmap structures. void init_textures(); extern int Num_object_subtypes; // Number of possible IDs for the current type of object to be placed #define MAX_OBJ_BITMAPS 610 extern bitmap_index ObjBitmaps[MAX_OBJ_BITMAPS]; extern ushort ObjBitmapPtrs[MAX_OBJ_BITMAPS]; extern int First_multi_bitmap_num; void compute_average_rgb(grs_bitmap *bm, fix *rgb); // Initializes all bitmaps from BITMAPS.TBL file. int gamedata_read_tbl(int pc_shareware); extern void bm_read_all(PHYSFS_file * fp); int load_exit_models(); #endif /* _BM_H */