/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #ifdef RCS static char rcsid[] = "$Id: gamefont.c,v 1.1.1.1 2001-01-19 03:30:04 bradleyb Exp $"; #endif #include #include #include "inferno.h" #include "gr.h" #include "gamefont.h" //if 1, use high-res versions of fonts int FontHires=0; char * Gamefont_filenames[] = { "font1-1.fnt", // Font 0 "font1-1h.fnt", // Font 0 High-res "font2-1.fnt", // Font 1 "font2-1h.fnt", // Font 1 High-res "font2-2.fnt", // Font 2 "font2-2h.fnt", // Font 2 High-res "font2-3.fnt", // Font 3 "font2-3h.fnt", // Font 3 High-res "font3-1.fnt", // Font 4 "font3-1h.fnt", // Font 4 High-res }; grs_font *Gamefonts[MAX_FONTS]; int Gamefont_installed=0; void gamefont_init() { int i; if (Gamefont_installed) return; Gamefont_installed = 1; for (i=0; i