/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #ifndef _GR_H #define _GR_H #include "pstypes.h" #include "fix.h" #ifdef MACINTOSH #define SWAP_0_255 1 // swap black and white #define TRANSPARENCY_COLOR 0 // palette entry of transparency color -- 0 on the mac #else #define SWAP_0_255 0 // no swapping for PC people #define TRANSPARENCY_COLOR 255 // palette entry of transparency color -- 255 on the PC #endif #define GR_FADE_LEVELS 34 #define GR_ACTUAL_FADE_LEVELS 32 #define GWIDTH grd_curcanv->cv_bitmap.bm_w #define GHEIGHT grd_curcanv->cv_bitmap.bm_h #define SWIDTH (grd_curscreen->sc_w) #define SHEIGHT (grd_curscreen->sc_h) extern int Gr_scanline_darkening_level; typedef struct _grs_point { fix x,y; } grs_point; //these are control characters that have special meaning in the font code #define CC_COLOR 1 //next char is new foreground color #define CC_LSPACING 2 //next char specifies line spacing #define CC_UNDERLINE 3 //next char is underlined //now have string versions of these control characters (can concat inside a string) #define CC_COLOR_S "\x1" //next char is new foreground color #define CC_LSPACING_S "\x2" //next char specifies line spacing #define CC_UNDERLINE_S "\x3" //next char is underlined typedef struct _old_grs_font { short ft_w,ft_h; // Width and height in pixels short ft_flags; // Proportional? short ft_baseline; // ubyte ft_minchar, // The first and last chars defined by ft_maxchar; // This font short ft_bytewidth; // Width in unsigned chars ubyte * ft_data; // Ptr to raw data. ubyte ** ft_chars; // Ptrs to data for each char (required for prop font) short * ft_widths; // Array of widths (required for prop font) ubyte * ft_kerndata; // Array of kerning triplet data } __pack__ old_grs_font; #define BM_LINEAR 0 #define BM_MODEX 1 #define BM_SVGA 2 #define BM_RGB15 3 //5 bits each r,g,b stored at 16 bits #define BM_SVGA15 4 #ifdef OGL #define BM_OGL 5 #endif //@@// Define these modes for Gameplay too, since the game was developed under //@@// DOS, we will adapt these modes to other systems thru rendering. #define SM(w,h) ((((u_int32_t)w)<<16)+(((u_int32_t)h)&0xFFFF)) #define SM_W(m) (m>>16) #define SM_H(m) (m&0xFFFF) #define SM_ORIGINAL 0 /* #define SM_ORIGINAL -1 #define SM_320x200C 0 #define SM_320x200U 1 #define SM_320x240U 2 #define SM_360x200U 3 #define SM_360x240U 4 #define SM_376x282U 5 #define SM_320x400U 6 #define SM_320x480U 7 #define SM_360x400U 8 #define SM_360x480U 9 #define SM_360x360U 10 #define SM_376x308U 11 #define SM_376x564U 12 #define SM_640x400V 13 #define SM_640x480V 14 #define SM_800x600V 15 #define SM_1024x768V 16 #define SM_640x480V15 17 #define SM_800x600V15 18 #define SM_1280x1024V 19 */ #define BM_FLAG_TRANSPARENT 1 #define BM_FLAG_SUPER_TRANSPARENT 2 #define BM_FLAG_NO_LIGHTING 4 #define BM_FLAG_RLE 8 // A run-length encoded bitmap. #define BM_FLAG_PAGED_OUT 16 // This bitmap's data is paged out. #define BM_FLAG_RLE_BIG 32 // for bitmaps that RLE to > 255 per row (i.e. cockpits) typedef struct _grs_bitmap { short bm_x,bm_y; // Offset from parent's origin short bm_w,bm_h; // width,height byte bm_type; // 0=Linear, 1=ModeX, 2=SVGA byte bm_flags; // bit 0 on means it has transparency. // bit 1 on means it has supertransparency // bit 2 on means it doesn't get passed through lighting. short bm_rowsize; // unsigned char offset to next row unsigned char * bm_data; // ptr to pixel data... // Linear = *parent+(rowsize*y+x) // ModeX = *parent+(rowsize*y+x/4) // SVGA = *parent+(rowsize*y+x) unsigned short bm_handle; //for application. initialized to 0 ubyte avg_color; // Average color of all pixels in texture map. byte unused; // to 4-byte align. #ifdef OGL struct _ogl_texture *gltexture; struct _grs_bitmap *bm_parent; #endif } grs_bitmap; typedef struct _new_grs_font { short ft_w,ft_h; // Width and height in pixels short ft_flags; // Proportional? short ft_baseline; // ubyte ft_minchar, // The first and last chars defined by ft_maxchar; // This font short ft_bytewidth; // Width in unsigned chars ubyte * ft_data; // Ptr to raw data. ubyte ** ft_chars; // Ptrs to data for each char (required for prop font) short * ft_widths; // Array of widths (required for prop font) ubyte * ft_kerndata; // Array of kerning triplet data #ifdef OGL old_grs_font * oldfont; grs_bitmap *ft_bitmaps; grs_bitmap ft_parent_bitmap; #endif } grs_font; typedef struct _grs_canvas { grs_bitmap cv_bitmap; // the bitmap for this canvas short cv_color; // current color short cv_drawmode; // fill,XOR,etc. grs_font * cv_font; // the currently selected font short cv_font_fg_color; // current font foreground color (-1==Invisible) short cv_font_bg_color; // current font background color (-1==Invisible) } grs_canvas; //shortcuts #define cv_w cv_bitmap.bm_w #define cv_h cv_bitmap.bm_h typedef struct _grs_screen { // This is a video screen grs_canvas sc_canvas; // Represents the entire screen int sc_mode; // Video mode number short sc_w, sc_h; // Actual Width and Height fix sc_aspect; //aspect ratio (w/h) for this screen } grs_screen; //========================================================================= // System functions: // setup and set mode. this creates a grs_screen structure and sets // grd_curscreen to point to it. grs_curcanv points to this screen's // canvas. Saves the current VGA state and screen mode. int gr_init(void); // This function sets up the main screen. It should be called whenever // the video mode changes. int gr_init_screen(int mode, int w, int h, int x, int y, int rowsize, ubyte *data); int gr_check_mode(u_int32_t mode); int gr_set_mode(u_int32_t mode); // These 4 functions actuall change screen colors. extern void gr_pal_fade_out(unsigned char * pal); extern void gr_pal_fade_in(unsigned char * pal); extern void gr_pal_clear(void); extern void gr_pal_setblock( int start, int number, unsigned char * pal ); extern void gr_pal_getblock( int start, int number, unsigned char * pal ); extern unsigned char *gr_video_memory; // All graphic modules will define this value. //shut down the 2d. Restore the screen mode. void gr_close(void); //========================================================================= // Canvas functions: // Makes a new canvas. allocates memory for the canvas and its bitmap, // including the raw pixel buffer. grs_canvas *gr_create_canvas(int w, int h); #if defined(POLY_ACC) grs_canvas *gr_create_canvas2(int w, int h, int type); #endif // Creates a canvas that is part of another canvas. this can be used to make // a window on the screen. the canvas structure is malloc'd; the address of // the raw pixel data is inherited from the parent canvas. grs_canvas *gr_create_sub_canvas(grs_canvas *canv,int x,int y,int w, int h); // Initialize the specified canvas. the raw pixel data buffer is passed as // a parameter. no memory allocation is performed. void gr_init_canvas(grs_canvas *canv,unsigned char *pixdata,int pixtype, int w,int h); // Initialize the specified sub canvas. no memory allocation is performed. void gr_init_sub_canvas(grs_canvas *new,grs_canvas *src,int x,int y,int w, int h); // Free up the canvas and its pixel data. void gr_free_canvas(grs_canvas *canv); // Free up the canvas. do not free the pixel data, which belongs to the // parent canvas. void gr_free_sub_canvas(grs_canvas *canv); // Clear the current canvas to the specified color void gr_clear_canvas(int color); //========================================================================= // Bitmap functions: // Allocate a bitmap and its pixel data buffer. grs_bitmap *gr_create_bitmap(int w,int h); // Allocated a bitmap and makes its data be raw_data that is already somewhere. grs_bitmap *gr_create_bitmap_raw(int w, int h, unsigned char * raw_data ); #if defined(POLY_ACC) // Allocates a bitmap of a specific type. data is either NULL or raw data. grs_bitmap *gr_create_bitmap2(int w, int h, int type, void *data ); #endif // Creates a bitmap which is part of another bitmap grs_bitmap *gr_create_sub_bitmap(grs_bitmap *bm,int x,int y,int w, int h); // Free the bitmap and its pixel data void gr_free_bitmap(grs_bitmap *bm); // Free the bitmap, but not the pixel data buffer void gr_free_sub_bitmap(grs_bitmap *bm); void gr_bm_pixel( grs_bitmap * bm, int x, int y, unsigned char color ); void gr_bm_upixel( grs_bitmap * bm, int x, int y, unsigned char color ); void gr_bm_ubitblt( int w, int h, int dx, int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest); void gr_bm_ubitbltm(int w, int h, int dx, int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest); #ifdef MACINTOSH void gr_bm_ubitblt_double(int w, int h, int dx, int dy, int sx, int sy, grs_bitmap *src, grs_bitmap *dest); void gr_linear_movsd_double(ubyte *src, ubyte *dest, int num_pixels); #endif void gr_update_buffer( void * sbuf1, void * sbuf2, void * dbuf, int size ); //========================================================================= // Color functions: // When this function is called, the guns are set to gr_palette, and // the palette stays the same until gr_close is called void gr_use_palette_table(char * filename ); void gr_copy_palette(ubyte *gr_palette, ubyte *pal, int size); //========================================================================= // Drawing functions: // For solid, XOR, or other fill modes. int gr_set_drawmode(int mode); // Sets the color in the current canvas. should be a macro // Use: gr_setcolor(int color); void gr_setcolor(int color); // Draw a polygon into the current canvas in the current color and drawmode. // verts points to an ordered list of x,y pairs. the polygon should be // convex; a concave polygon will be handled in some reasonable manner, // but not necessarily shaded as a concave polygon. It shouldn't hang. // probably good solution is to shade from minx to maxx on each scan line. // int should really be fix int gr_poly(int nverts,int *verts); int gr_upoly(int nverts,int *verts); // Draws a point into the current canvas in the current color and drawmode. void gr_pixel(int x,int y); void gr_upixel(int x,int y); // Gets a pixel; unsigned char gr_gpixel( grs_bitmap * bitmap, int x, int y ); unsigned char gr_ugpixel( grs_bitmap * bitmap, int x, int y ); // Draws a line into the current canvas in the current color and drawmode. int gr_line(fix x0,fix y0,fix x1,fix y1); int gr_uline(fix x0,fix y0,fix x1,fix y1); // Draws an anti-aliased line into the current canvas in the current color and drawmode. int gr_aaline(fix x0,fix y0,fix x1,fix y1); int gr_uaaline(fix x0,fix y0,fix x1,fix y1); // Draw the bitmap into the current canvas at the specified location. void gr_bitmap(int x,int y,grs_bitmap *bm); void gr_ubitmap(int x,int y,grs_bitmap *bm); // bitmap function with transparency void gr_bitmapm( int x, int y, grs_bitmap *bm ); void gr_ubitmapm( int x, int y, grs_bitmap *bm ); // Draw a rectangle into the current canvas. void gr_rect(int left,int top,int right,int bot); void gr_urect(int left,int top,int right,int bot); // Draw a filled circle int gr_disk(fix x,fix y,fix r); int gr_udisk(fix x,fix y,fix r); // Draw an outline circle int gr_circle(fix x,fix y,fix r); int gr_ucircle(fix x,fix y,fix r); // Draw an unfilled rectangle into the current canvas void gr_box(int left,int top,int right,int bot); void gr_ubox(int left,int top,int right,int bot); void gr_scanline( int x1, int x2, int y ); void gr_uscanline( int x1, int x2, int y ); // Reads in a font file... current font set to this one. grs_font * gr_init_font( char * fontfile ); void gr_close_font( grs_font * font ); //remap a font, re-reading its data & palette void gr_remap_font( grs_font *font, char * fontname ); //remap (by re-reading) all the color fonts void gr_remap_color_fonts(); // Writes a string using current font. Returns the next column after last char. void gr_set_fontcolor( int fg, int bg ); void gr_set_curfont( grs_font * new ); int gr_string(int x, int y, char *s ); int gr_ustring(int x, int y, char *s ); int gr_printf( int x, int y, char * format, ... ); int gr_uprintf( int x, int y, char * format, ... ); void gr_get_string_size(char *s, int *string_width, int *string_height, int *average_width ); // From roller.c void rotate_bitmap(grs_bitmap *bp, grs_point *vertbuf, int light_value); // From scale.c void scale_bitmap(grs_bitmap *bp, grs_point *vertbuf, int orientation ); //=========================================================================== // Global variables extern grs_canvas *grd_curcanv; //active canvas extern grs_screen *grd_curscreen; //active screen extern unsigned char Test_bitmap_data[64*64]; //shortcut to look at current font #define grd_curfont grd_curcanv->cv_font extern unsigned int FixDivide( unsigned int x, unsigned int y ); extern void gr_show_canvas( grs_canvas *canv ); extern void gr_set_current_canvas( grs_canvas *canv ); //flags for fonts #define FT_COLOR 1 #define FT_PROPORTIONAL 2 #define FT_KERNED 4 extern void gr_vesa_update( grs_bitmap * source1, grs_bitmap * dest, grs_bitmap * source2 ); // Special effects extern void gr_snow_out(int num_dots); extern void test_rotate_bitmap(void); extern void rotate_bitmap(grs_bitmap *bp, grs_point *vertbuf, int light_value); extern ubyte gr_palette[256*3]; extern ubyte gr_fade_table[256*GR_FADE_LEVELS]; extern ubyte gr_inverse_table[32*32*32]; extern ushort gr_palette_selector; extern ushort gr_inverse_table_selector; extern ushort gr_fade_table_selector; // Remaps a bitmap into the current palette. If transparent_color is between 0 and 255 // then all occurances of that color are mapped to whatever color the 2d uses for // transparency. This is normally used right after a call to iff_read_bitmap like // this: // iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal); // if (iff_error != IFF_NO_ERROR) Error("Can't load IFF file <%s>, error=%d",filename,iff_error); // if ( iff_has_transparency ) // gr_remap_bitmap( new, newpal, iff_transparent_color ); // else // gr_remap_bitmap( new, newpal, -1 ); extern void gr_remap_bitmap( grs_bitmap * bmp, ubyte * palette, int transparent_color, int super_transparent_color ); // Same as above, but searches using gr_find_closest_color which uses 18-bit accurracy // instaed of 15bit when translating colors. extern void gr_remap_bitmap_good( grs_bitmap * bmp, ubyte * palette, int transparent_color, int super_transparent_color ); extern void gr_palette_step_up( int r, int g, int b ); extern void gr_bitmap_check_transparency( grs_bitmap * bmp ); // Allocates a selector that has a base address at 'address' and length 'size'. // Returns 0 if successful... BE SURE TO CHECK the return value since there // is a limited number of selectors available!!! extern int get_selector( void * address, int size, unsigned int * selector ); // Assigns a selector to a bitmap. Returns 0 if successful. BE SURE TO CHECK // this return value since there is a limited number of selectors!!!!!!! extern int gr_bitmap_assign_selector( grs_bitmap * bmp ); //#define GR_GETCOLOR(r,g,b) (gr_inverse_table[( (((r)&31)<<10) | (((g)&31)<<5) | ((b)&31) )]) //#define gr_getcolor(r,g,b) (gr_inverse_table[( (((r)&31)<<10) | (((g)&31)<<5) | ((b)&31) )]) //#define BM_XRGB(r,g,b) (gr_inverse_table[( (((r)&31)<<10) | (((g)&31)<<5) | ((b)&31) )]) #define BM_RGB(r,g,b) ( (((r)&31)<<10) | (((g)&31)<<5) | ((b)&31) ) #define BM_XRGB(r,g,b) gr_find_closest_color( (r)*2,(g)*2,(b)*2 ) #define GR_GETCOLOR(r,g,b) gr_find_closest_color( (r)*2,(g)*2,(b)*2 ) #define gr_getcolor(r,g,b) gr_find_closest_color( (r)*2,(g)*2,(b)*2 ) // Given: r,g,b, each in range of 0-63, return the color index that // best matches the input. int gr_find_closest_color( int r, int g, int b ); int gr_find_closest_color_15bpp( int rgb ); extern void gr_merge_textures( ubyte * lower, ubyte * upper, ubyte * dest ); extern void gr_merge_textures_1( ubyte * lower, ubyte * upper, ubyte * dest ); extern void gr_merge_textures_2( ubyte * lower, ubyte * upper, ubyte * dest ); extern void gr_merge_textures_3( ubyte * lower, ubyte * upper, ubyte * dest ); extern void gr_update(void); #endif