/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Powerup header file. * */ #ifndef _POWERUP_H #define _POWERUP_H #include "vclip.h" #include "player.h" enum powerup_type_t { POW_EXTRA_LIFE = 0, POW_ENERGY = 1, POW_SHIELD_BOOST = 2, POW_LASER = 3, POW_KEY_BLUE = 4, POW_KEY_RED = 5, POW_KEY_GOLD = 6, POW_RADAR_ROBOTS = 7, POW_RADAR_POWERUPS = 8, POW_FULL_MAP = 9, POW_MISSILE_1 = 10, POW_MISSILE_4 = 11, // 4-pack MUST follow single missile POW_QUAD_FIRE = 12, POW_VULCAN_WEAPON = 13, POW_SPREADFIRE_WEAPON = 14, POW_PLASMA_WEAPON = 15, POW_FUSION_WEAPON = 16, POW_PROXIMITY_WEAPON = 17, POW_HOMING_AMMO_1 = 18, POW_HOMING_AMMO_4 = 19, POW_SMARTBOMB_WEAPON = 20, POW_MEGA_WEAPON = 21, POW_VULCAN_AMMO = 22, POW_CLOAK = 23, POW_TURBO = 24, POW_INVULNERABILITY = 25, POW_HEADLIGHT = 26, POW_MEGAWOW = 27, }; #define VULCAN_AMMO_MAX (392*2) #define VULCAN_WEAPON_AMMO_AMOUNT 196 #define VULCAN_AMMO_AMOUNT (49*2) // What I picked up What it said I picked up // ---------------- ------------------------ // vulcan ammo 4 homing missiles // mega missile 1 homing missile // smart missile vulcan ammo // 4 homing missiles mega missile // 1 homing missile smart missile // // The rest were correct. I can help you with this whenever you're free. #define MAX_POWERUP_TYPES 29 #define POWERUP_NAME_LENGTH 16 // Length of a robot or powerup name. extern char Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH]; typedef struct powerup_type_info { int vclip_num; int hit_sound; fix size; // 3d size of longest dimension fix light; // amount of light cast by this powerup, set in bitmaps.tbl } __pack__ powerup_type_info; extern int N_powerup_types; extern powerup_type_info Powerup_info[MAX_POWERUP_TYPES]; void draw_powerup(object *obj); //returns true if powerup consumed int do_powerup(object *obj); //process (animate) a powerup for one frame void do_powerup_frame(object *obj); // Diminish shields and energy towards max in case they exceeded it. extern void diminish_towards_max(void); extern void do_megawow_powerup(int quantity); extern void powerup_basic(int redadd, int greenadd, int blueadd, int score, char *format, ...); // may this powerup be added to the level? // returns number of powerups left if true, otherwise 0. extern int may_create_powerup(int powerup); /* * reads n powerup_type_info structs from a PHYSFS_file */ extern int powerup_type_info_read_n(powerup_type_info *pti, int n, PHYSFS_file *fp); #endif /* _POWERUP_H */