/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #ifndef _PHYSICS_H #define _PHYSICS_H #include "vecmat.h" #include "fvi.h" //#define FL_NORMAL 0 //#define FL_TURBO 1 //#define FL_HOVER 2 //#define FL_REVERSE 3 //these global vars are set after a call to do_physics_sim(). Ugly, I know. //list of segments went through extern int phys_seglist[MAX_FVI_SEGS],n_phys_segs; // Read contrls and set physics vars void read_flying_controls( object * obj ); //Simulate a physics object for this frame void do_physics_sim(object *obj); //tell us what the given object will do (as far as hiting walls) in //the given time (in seconds) t. Igores acceleration (sorry) //if check_objects is set, check with objects, else just with walls //returns fate, fills in hit time. If fate==HIT_NONE, hit_time undefined // Stuff hit_info with fvi data as set by find_vector_intersection. //for fvi_flags, refer to fvi.h for the fvi query flags int physics_lookahead(object *obj,fix t,int fvi_flags,fix *hit_time, fvi_info *hit_info); //Applies an instantaneous force on an object, resulting in an instantaneous //change in velocity. void phys_apply_force(object *obj,vms_vector *force_vec); void phys_apply_rot(object *obj,vms_vector *force_vec); //this routine will set the thrust for an object to a value that will //(hopefully) maintain the object's current velocity void set_thrust_from_velocity(object *obj); #endif