/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #ifndef _NEWMENU_H #define _NEWMENU_H #define NM_TYPE_MENU 0 // A menu item... when enter is hit on this, newmenu_do returns this item number #define NM_TYPE_INPUT 1 // An input box... fills the text field in, and you need to fill in text_len field. #define NM_TYPE_CHECK 2 // A check box. Set and get its status by looking at flags field (1=on, 0=off) #define NM_TYPE_RADIO 3 // Same as check box, but only 1 in a group can be set at a time. Set group fields. #define NM_TYPE_TEXT 4 // A line of text that does nothing. #define NM_TYPE_NUMBER 5 // A numeric entry counter. Changes value from min_value to max_value; #define NM_TYPE_INPUT_MENU 6 // A inputbox that you hit Enter to edit, when done, hit enter and menu leaves. #define NM_TYPE_SLIDER 7 // A slider from min_value to max_value. Draws with text_len chars. #define NM_MAX_TEXT_LEN 50 typedef struct newmenu_item { int type; // What kind of item this is, see NM_TYPE_????? defines int value; // For checkboxes and radio buttons, this is 1 if marked initially, else 0 int min_value, max_value; // For sliders and number bars. int group; // What group this belongs to for radio buttons. int text_len; // The maximum length of characters that can be entered by this inputboxes char *text; // The text associated with this item. // The rest of these are used internally by by the menu system, so don't set 'em!! short x, y; short w, h; short right_offset; ubyte redraw; char saved_text[NM_MAX_TEXT_LEN+1]; } newmenu_item; // Pass an array of newmenu_items and it processes the menu. It will // return a -1 if Esc is pressed, otherwise, it returns the index of // the item that was current when Enter was was selected. // The subfunction function gets called constantly, so you can dynamically // change the text of an item. Just pass NULL if you don't want this. // Title draws big, Subtitle draw medium sized. You can pass NULL for // either/both of these if you don't want them. extern int newmenu_do( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems, newmenu_item * items, int *last_key, int citem ) ); // Same as above, only you can pass through what item is initially selected. extern int newmenu_do1( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem), int citem ); // Same as above, only you can pass through what background bitmap to use. extern int newmenu_do2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem), int citem, char * filename ); // Same as above, only you can pass through the width & height extern int newmenu_do3( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem), int citem, char * filename, int width, int height ); // Sample Code: /* { int mmn; newmenu_item mm[8]; char xtext[21]; strcpy( xtext, "John" ); mm[0].type=NM_TYPE_MENU; mm[0].text="Play game"; mm[1].type=NM_TYPE_INPUT; mm[1].text=xtext; mm[1].text_len=20; mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="check box"; mm[3].type=NM_TYPE_TEXT; mm[3].text="-pickone-"; mm[4].type=NM_TYPE_RADIO; mm[4].value=1; mm[4].group=0; mm[4].text="Radio #1"; mm[5].type=NM_TYPE_RADIO; mm[5].value=1; mm[5].group=0; mm[5].text="Radio #2"; mm[6].type=NM_TYPE_RADIO; mm[6].value=1; mm[6].group=0; mm[6].text="Radio #3"; mm[7].type=NM_TYPE_PERCENT; mm[7].value=50; mm[7].text="Volume"; mmn = newmenu_do("Descent", "Sample Menu", 8, mm, NULL ); mprintf( 0, "Menu returned: %d\n", mmn ); } */ // This function pops up a messagebox and returns which choice was selected... // Example: // nm_messagebox( "Title", "Subtitle", 2, "Ok", "Cancel", "There are %d objects", nobjects ); // Returns 0 through nchoices-1. int nm_messagebox( char *title, int nchoices, ... ); // Same as above, but you can pass a function int nm_messagebox1( char *title, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem), int nchoices, ... ); void nm_draw_background(int x1, int y1, int x2, int y2); void nm_restore_background( int x, int y, int w, int h ); // Returns 0 if no file selected, else filename is filled with selected file. int newmenu_get_filename( char * title, char * filespec, char * filename, int allow_abort_flag ); // in menu.c extern int Max_linear_depth_objects; extern char *Newmenu_allowed_chars; // Example listbox callback function... // int lb_callback( int * citem, int *nitems, char * items[], int *keypress ) // { // int i; // // if ( *keypress = KEY_CTRLED+KEY_D ) { // if ( *nitems > 1 ) { // unlink( items[*citem] ); // Delete the file // for (i=*citem; i<*nitems-1; i++ ) { // items[i] = items[i+1]; // } // *nitems = *nitems - 1; // free( items[*nitems] ); // items[*nitems] = NULL; // return 1; // redraw; // } // *keypress = 0; // } // return 0; // } extern int newmenu_listbox( char * title, int nitems, char * items[], int allow_abort_flag, int (*listbox_callback)( int * citem, int *nitems, char * items[], int *keypress ) ); extern int newmenu_listbox1( char * title, int nitems, char * items[], int allow_abort_flag, int default_item, int (*listbox_callback)( int * citem, int *nitems, char * items[], int *keypress ) ); extern int newmenu_filelist( char * title, char * filespace, char * filename ); //should be called whenever the palette changes extern void nm_remap_background(void); #endif