# NOERROR: make sure there are no warnings in compile #NOERROR = 1 #HAVE_MSYS: uncomment this if you have msys installed #HAVE_MSYS = 1 # NO_ASM: don't use assembler NO_ASM = 1 # MAKE_EDITOR: build editor into game be sure to comment RELEASE #MAKE_EDITOR = 1 # not enabled by default - causes SEGVs... # DEBUG: enable asserts, int3, etc. and include debugger data #DEBUG = 1 # DEBUGABLE: compiles an executable that is suitable for debugging, but # without including all the extra debug asserts/etc #DEBUGABLE = 1 # PROFILE: compiles an executable suitable for profiling #PROFILE = 1 # MONO: #MONO = 1 # SHAREWARE: build for shareware files and remove registered only features #SHAREWARE = 1 # RELEASE: release build. removes debug/editor things RELEASE = 1 # WGL_IO: builds support for OpenGL on win32 WGL_IO = 1 # OGL_RUNTIME: use runtime dynamic loading, or link at compile time? (Also # allows -gl_library command line to choose which opengl lib to use, and allows # you to build d1x-ogl without having a compiler specific opengl32.a) # Windows only, currently. OGL_RUNTIME=1 #network NETWORK = 1