/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/songs.h,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:42:37 $ * * . * * $Log: songs.h,v $ * Revision 1.1.1.1 2006/03/17 19:42:37 zicodxx * initial import * * Revision 1.1.1.1 1999/06/14 22:13:09 donut * Import of d1x 1.37 source. * * Revision 2.0 1995/02/27 11:30:52 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.6 1995/02/11 22:21:44 adam * *** empty log message *** * * Revision 1.5 1995/02/11 19:10:49 adam * *** empty log message *** * * Revision 1.4 1995/02/11 18:34:40 adam * *** empty log message *** * * Revision 1.3 1995/02/11 18:04:51 adam * upped songs * * Revision 1.2 1995/02/11 12:42:12 john * Added new song method, with FM bank switching.. * * Revision 1.1 1995/02/11 10:20:18 john * Initial revision * * */ #ifndef _SONGS_H #define _SONGS_H typedef struct song_info { char filename[16]; char melodic_bank_file[16]; char drum_bank_file[16]; } song_info; #define MAX_SONGS 27 extern song_info Songs[]; #define SONG_TITLE 0 #define SONG_BRIEFING 1 #define SONG_ENDLEVEL 2 #define SONG_ENDGAME 3 #define SONG_CREDITS 4 #define SONG_LEVEL_MUSIC 5 #ifdef SHAREWARE #define NUM_GAME_SONGS 5 #else #define NUM_GAME_SONGS 22 #endif void songs_play_song( int songnum, int repeat ); void songs_play_level_song( int levelnum ); // stop the redbook, so we can read off the CD void songs_stop_redbook(void); // stop any songs - midi or redbook - that are currently playing void songs_stop_all(void); // this should be called regularly to check for redbook restart void songs_check_redbook_repeat(void); #endif