/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/gamesave.h,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:44:31 $ * * Headers for gamesave.c * * $Log: gamesave.h,v $ * Revision 1.1.1.1 2006/03/17 19:44:31 zicodxx * initial import * * Revision 1.1.1.1 1999/06/14 22:12:23 donut * Import of d1x 1.37 source. * * Revision 2.0 1995/02/27 11:30:25 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.11 1994/11/23 12:19:32 mike * detail level menu. * * Revision 1.10 1994/10/20 12:47:30 matt * Replace old save files (MIN/SAV/HOT) with new LVL files * * Revision 1.9 1994/09/27 17:08:47 mike * Message boxes when you load bogus mines. * * Revision 1.8 1994/09/27 15:43:05 mike * Prototype write_game_text. * * Revision 1.7 1994/09/14 15:46:39 matt * Added function load_mine_only() * * Revision 1.6 1994/07/22 12:36:28 matt * Cleaned up editor/game interactions some more. * * Revision 1.5 1994/07/20 13:38:14 matt * Added get_level_name() prototype * * Revision 1.4 1994/06/20 22:19:41 john * Added Gamesave_num_org_robots. * * Revision 1.3 1994/06/14 11:32:49 john * Made Newdemo record & restore the current mine. * * Revision 1.2 1994/05/14 17:16:25 matt * Got rid of externs in source (non-header) files * * Revision 1.1 1994/05/14 16:01:26 matt * Initial revision * * */ #ifndef _GAMESAVE_H #define _GAMESAVE_H #define NUM_SHAREWARE_LEVELS 7 #define NUM_REGISTERED_LEVELS 23 extern char *Shareware_level_names[NUM_SHAREWARE_LEVELS]; extern char *Registered_level_names[NUM_REGISTERED_LEVELS]; int convert_tmap(int tmap); // for gamemine.c void LoadGame(void); void SaveGame(void); int get_level_name(void); //extern int load_game(char *filename); //extern int save_game(char *filename); extern int load_level(char *filename); extern int save_level(char *filename); //called in place of load_game() to only load the .min data //extern load_mine_only(char * filename); extern char Gamesave_current_filename[]; extern int Gamesave_current_version; extern int Gamesave_num_org_robots; // In dumpmine.c extern void write_game_text_file(char *filename); extern int Errors_in_mine; #endif