/* * This file is part of the DXX-Rebirth project . * It is copyright by its individual contributors, as recorded in the * project's Git history. See COPYING.txt at the top level for license * terms and a link to the Git history. */ /* * * Drawing routines * */ #include "dxxerror.h" #include "3d.h" #include "globvars.h" #include "texmap.h" #include "clipper.h" tmap_drawer_type tmap_drawer_ptr = draw_tmap; #ifndef OGL static const flat_drawer_type flat_drawer_ptr = gr_upoly_tmap; static const line_drawer_type line_drawer_ptr = gr_line; #endif //specifies 2d drawing routines to use instead of defaults. Passing //NULL for either or both restores defaults void g3_set_special_render(tmap_drawer_type tmap_drawer) { tmap_drawer_ptr = (tmap_drawer)?tmap_drawer:draw_tmap; } #ifndef OGL //deal with a clipped line static bool must_clip_line(g3s_point *p0,g3s_point *p1,ubyte codes_or) { bool ret; if ((p0->p3_flags&PF_TEMP_POINT) || (p1->p3_flags&PF_TEMP_POINT)) ret = 0; //line has already been clipped, so give up else { clip_line(&p0,&p1,codes_or); ret = g3_draw_line(p0,p1); } //free temp points if (p0->p3_flags & PF_TEMP_POINT) free_temp_point(p0); if (p1->p3_flags & PF_TEMP_POINT) free_temp_point(p1); return ret; } //draws a line. takes two points. returns true if drew bool g3_draw_line(g3s_point *p0,g3s_point *p1) { ubyte codes_or; if (p0->p3_codes & p1->p3_codes) return 0; codes_or = p0->p3_codes | p1->p3_codes; if (codes_or & CC_BEHIND) return must_clip_line(p0,p1,codes_or); if (!(p0->p3_flags&PF_PROJECTED)) g3_project_point(p0); if (p0->p3_flags&PF_OVERFLOW) return must_clip_line(p0,p1,codes_or); if (!(p1->p3_flags&PF_PROJECTED)) g3_project_point(p1); if (p1->p3_flags&PF_OVERFLOW) return must_clip_line(p0,p1,codes_or); return (bool) (*line_drawer_ptr)(p0->p3_sx,p0->p3_sy,p1->p3_sx,p1->p3_sy); } #endif //returns true if a plane is facing the viewer. takes the unrotated surface //normal of the plane, and a point on it. The normal need not be normalized bool g3_check_normal_facing(const vms_vector *v,const vms_vector *norm) { vms_vector tempv; vm_vec_sub(&tempv,&View_position,v); return (vm_vec_dot(&tempv,norm) > 0); } bool do_facing_check(g3s_point **vertlist) { //normal not specified, so must compute vms_vector tempv; //get three points (rotated) and compute normal vm_vec_perp(&tempv,&vertlist[0]->p3_vec,&vertlist[1]->p3_vec,&vertlist[2]->p3_vec); return (vm_vec_dot(&tempv,&vertlist[1]->p3_vec) < 0); } #ifndef OGL //deal with face that must be clipped static bool must_clip_flat_face(int nv,g3s_codes cc) { int i; bool ret=0; g3s_point **bufptr; bufptr = clip_polygon(Vbuf0,Vbuf1,&nv,&cc); if (nv>0 && !(cc.uor&CC_BEHIND) && !cc.uand) { for (i=0;ip3_flags&PF_PROJECTED)) g3_project_point(p); if (p->p3_flags&PF_OVERFLOW) { ret = 1; goto free_points; } Vertex_list[i*2] = p->p3_sx; Vertex_list[i*2+1] = p->p3_sy; } (*flat_drawer_ptr)(nv,(int *)Vertex_list); } else ret=1; //free temp points free_points: ; for (i=0;ip3_flags & PF_TEMP_POINT) free_temp_point(Vbuf1[i]); // Assert(free_point_num==0); return ret; } //draw a flat-shaded face. //returns 1 if off screen, 0 if drew bool g3_draw_poly(int nv,g3s_point **pointlist) { int i; g3s_point **bufptr; g3s_codes cc; bufptr = Vbuf0; for (i=0;ip3_codes; cc.uor |= bufptr[i]->p3_codes; } if (cc.uand) return 1; //all points off screen if (cc.uor) return must_clip_flat_face(nv,cc); //now make list of 2d coords (& check for overflow) for (i=0;ip3_flags&PF_PROJECTED)) g3_project_point(p); if (p->p3_flags&PF_OVERFLOW) return must_clip_flat_face(nv,cc); Vertex_list[i*2] = p->p3_sx; Vertex_list[i*2+1] = p->p3_sy; } (*flat_drawer_ptr)(nv,(int *)Vertex_list); return 0; //say it drew } static void must_clip_tmap_face(int nv,g3s_codes cc,grs_bitmap *bm); //draw a texture-mapped face. //returns 1 if off screen, 0 if drew void g3_draw_tmap(int nv,g3s_point **pointlist,const g3s_uvl *uvl_list,g3s_lrgb *light_rgb,grs_bitmap *bm) { int i; g3s_point **bufptr; g3s_codes cc; bufptr = Vbuf0; for (i=0;ip3_codes; cc.uor |= p->p3_codes; p->p3_u = uvl_list[i].u; p->p3_v = uvl_list[i].v; p->p3_l = (light_rgb[i].r+light_rgb[i].g+light_rgb[i].b)/3; p->p3_flags |= PF_UVS + PF_LS; } if (cc.uand) return; //all points off screen if (cc.uor) { must_clip_tmap_face(nv,cc,bm); return; } //now make list of 2d coords (& check for overflow) for (i=0;ip3_flags&PF_PROJECTED)) g3_project_point(p); if (p->p3_flags&PF_OVERFLOW) { Int3(); //should not overflow after clip return; } } (*tmap_drawer_ptr)(bm,nv,bufptr); } static void must_clip_tmap_face(int nv,g3s_codes cc,grs_bitmap *bm) { g3s_point **bufptr; int i; bufptr = clip_polygon(Vbuf0,Vbuf1,&nv,&cc); if (nv && !(cc.uor&CC_BEHIND) && !cc.uand) { for (i=0;ip3_flags&PF_PROJECTED)) g3_project_point(p); if (p->p3_flags&PF_OVERFLOW) { Int3(); //should not overflow after clip goto free_points; } } (*tmap_drawer_ptr)(bm,nv,bufptr); } free_points: ; for (i=0;ip3_flags & PF_TEMP_POINT) free_temp_point(bufptr[i]); // Assert(free_point_num==0); } //draw a sortof sphere - i.e., the 2d radius is proportional to the 3d //radius, but not to the distance from the eye int g3_draw_sphere(g3s_point *pnt,fix rad) { if (! (pnt->p3_codes & CC_BEHIND)) { if (! (pnt->p3_flags & PF_PROJECTED)) g3_project_point(pnt); if (! (pnt->p3_codes & PF_OVERFLOW)) { fix r2,t; r2 = fixmul(rad,Matrix_scale.x); #ifndef __powerc if (checkmuldiv(&t,r2,Canv_w2,pnt->p3_z)) return gr_disk(pnt->p3_sx,pnt->p3_sy,t); #else if (pnt->p3_z == 0) return 0; return gr_disk(pnt->p3_sx, pnt->p3_sy, fl2f(((f2fl(r2) * fCanv_w2) / f2fl(pnt->p3_z)))); #endif } } return 0; } #endif