; System Options: ;-nonicefps ;Don't free CPU-cycles ;-maxfps ;Set maximum framerate to (default: 200, available: 1-200) ;-hogdir ;Set shared data directory to ;-nohogdir ;Don't try to use shared data directory ;-add-missions-dir ;Add contents of location to the missions directory ;-use_players_dir ;Put player files and saved games in Players subdirectory ;-lowmem ;Lowers animation detail for better performance with low memory ;-pilot ;Select pilot automatically ;-auto-record-demo ;Start recording demo on level entry ;-record-demo-format ;Set demo name automatically ;-autodemo ;Start in demo mode ;-window ;Run the game in a window ;-noborders ;Do not show borders in window mode ;-notitles ;Skip title screens ; Controls: ;-nocursor ;Hide mouse cursor ;-nomouse ;Deactivate mouse ;-nojoystick ;Deactivate joystick ;-nostickykeys ;Make CapsLock and NumLock non-sticky ; Sound: ;-nosound ;Disable sound output ;-nomusic ;Disable music output ;-nosdlmixer ;Disable sound output via SDL_mixer ; Graphics: ;-lowresfont ;Force use of low resolution fonts ;-gl_fixedfont ;Don't scale fonts to current resolution ;-gl_syncmethod ;OpenGL sync method (default: 5) ; 0: Disabled ; 1: Fence syncs, limit GPU latency to at most one frame ; 2: Like 1, but sleep during sync to reduce CPU load ; 3: Immedaitely sync after buffer swap ; 4: Immediately sync after buffer swap ; 5: Auto. Use mode 2 if available, 0 otherwise ;-gl_syncwait ;Wait interval (ms) for sync mode 2 (default: 2) ;-gl_darkedges ;Re-enable dark edges around filtered textures (as present in earlier versions of the engine) ; Multiplayer: ;-udp_hostaddr ;Use IP address/Hostname for manual game joining (default: localhost) ;-udp_hostport ;Use UDP port for manual game joining (default: 42424) ;-udp_myport ;Set my own UDP port to (default: 42424) ;-no-tracker ;Disable tracker (unless overridden by later -tracker_hostaddr) ;-tracker_hostaddr ;Address of tracker server to register/query games to/from (default: tracker.dxx-rebirth.com) ;-tracker_hostport ;Port of tracker server to register/query games to/from (default: 9999) ; Debug (use only if you know what you're doing): ;-debug ;Enable debugging output. ;-verbose ;Enable verbose output. ;-safelog ;Write gamelog.txt unbuffered. Use to keep helpful output to trace program crashes. ;-norun ;Bail out after initialization ;-no-grab ;Never grab keyboard/mouse ;-renderstats ;Enable renderstats info by default ;-text ;Specify alternate .tex file ;-showmeminfo ;Show memory statistics ;-nodoublebuffer ;Disable Doublebuffering ;-bigpig ;Use uncompressed RLE bitmaps ;-16bpp ;Use 16Bpp instead of 32Bpp ;-gl_oldtexmerge ;Use old texmerge, uses more ram, but might be faster ;-gl_intensity4_ok ;Override DbgGlIntensity4Ok (default: 1) ;-gl_luminance4_alpha4_ok ;Override DbgGlLuminance4Alpha4Ok (default: 1) ;-gl_rgba2_ok ;Override DbgGlRGBA2Ok (default: 1) ;-gl_readpixels_ok ;Override DbgGlReadPixelsOk (default: 1) ;-gl_gettexlevelparam_ok ;Override DbgGlGetTexLevelParamOk (default: 1)