/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Info on canvases, screens, etc. * */ #pragma once #ifdef __cplusplus #include "fwd-gr.h" // What graphics modes the game & editor open // for Screen_mode variable #define SCREEN_MENU 0 // viewing the menu screen #define SCREEN_GAME 1 // viewing the menu screen #define SCREEN_EDITOR 2 // viewing the editor screen #if defined(DXX_BUILD_DESCENT_II) #define SCREEN_MOVIE 3 // viewing a movie #endif //from game.c #ifdef dsx namespace dsx { int set_screen_mode(int sm); // True = editor screen } #endif namespace dcx { extern const std::array fades; //About the screen extern grs_subcanvas Screen_3d_window; // The rectangle for rendering the mine to } #endif