/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Prototypes for state saving functions. * */ #ifndef _STATE_H #define _STATE_H #if defined(DXX_BUILD_DESCENT_I) #include "playsave.h" #ifdef __cplusplus extern int state_save_old_game(int slotnum, const char * sg_name, player_rw * sg_player, int sg_difficulty_level, int sg_primary_weapon, int sg_secondary_weapon, int sg_next_level_num ); #endif #elif defined(DXX_BUILD_DESCENT_II) #define SECRETB_FILENAME PLAYER_DIRECTORY_STRING("secret.sgb") #define SECRETC_FILENAME PLAYER_DIRECTORY_STRING("secret.sgc") #endif #ifdef __cplusplus int state_save_all(int secret_save, const char *filename_override, int blind_save); int state_restore_all(int in_game, int secret_restore, const char *filename_override, int blind_save); extern unsigned state_game_id; extern int state_quick_item; int state_save_all_sub(const char *filename, const char *desc); int state_restore_all_sub(const char *filename, int secret_restore); int state_get_save_file(char *fname, char * dsc, int blind_save); int state_get_restore_file(char *fname, int blind_save); int state_get_game_id(const char *filename); #if defined(DXX_BUILD_DESCENT_I) static inline void set_pos_from_return_segment(void) { } #elif defined(DXX_BUILD_DESCENT_II) void set_pos_from_return_segment(void); #endif #endif #endif /* _STATE_H */