;========================================================= 0, 0, &File, {}, , 0, 1, &Segment, {}, , 0, 2, &Group, {}, , 0, 3, &Build, {}, , 0, 4, &Texture, {}, , 0, 5, &Object, {}, , 0, 6, &Wall, {}, , 0, 7, &View, {}, , ;0, 8, &Macro, {}, , 0, 8, Oth&er, {}, , 0, 9, &Help, {}, , ;================= FILE MENU ============================ 1, 0, &New Mine, {}, med-mine-create-new, 1, 1, &Load Mine, {}, med-game-load, 1, 2, &Save Mine, {}, med-game-save, 1, 3, -, {}, , 1, 4, Save &compiled versions of all levels, {}, , 1, 5, Loa&d all levels (to regenerate PIGs), {}, , 1, 6, -, {}, , 1, 7, &Undo ^U, {Ctrl}{U}, med-autosave-undo, 1, 8, -, {}, , 1, 9, &Play in 320x200, {}, med-goto-game-screen, 1, 10, Go to &Main Menu, {}, med-goto-main-menu, 1, 11, -, {}, , 1, 12, &Autosave Toggle _A, {Shift}{A}, med-autosave-toggle, 1, 13, &Restore Game State, {}, med-restore-game-state, 1, 14, -, {}, , 1, 15, E&xit, {}, med-editor-exit, ;================= SEGMENT MENU =========================== 2, 0, &Add ^A, {Ctrl}{A}, med-segment-add, 2, 1, Add D&efault _E, {Shift}{E}, med-create-default-new-segment, 2, 2, &Delete ^D, {Ctrl}{D}, med-segment-delete, 2, 3, -, {}, , 2, 4, &Mark ^M, {Ctrl}{M}, med-segsel-set-marked, 2, 5, E&xchange Marked, {}, med-segment-exchange, 2, 6, -, {}, , 2, 7, Select next side &] ^F, {Ctrl}{F}, med-segsel-next-side, 2, 8, Select prev side &[ ^_F, {Ctrl}{Shift}{F}, med-segsel-prev-side, 2, 9, Select &next segment ^S, {Ctrl}{S}, med-segsel-next-segment, 2, 10, Select &previous segment ^_S, {Ctrl}{Shift}{S}, med-segsel-prev-segment, 2, 11, Select next found seg. &=, {}, med-select-next-found-seg, 2, 12, Select previous found seg. &-, {}, med-select-prev-found-seg, 2, 13, Select segment by n&umber, {}, , 2, 14, Select segment w/p&owerup, {}, , 2, 15, -, {}, , 2, 16, &Clear Selected List ^C, {Ctrl}{C}, med-clear-selected-list, 2, 17, &Sort Selected List, {}, med-sort-selected-list, 2, 18, Make Curside &Bottom ^B, {Ctrl}{B}, med-segment-bottom, 2, 19, Toggle Bottom, {}, med-segment-show-bottom, 2, 20, -, {}, , 2, 21, Make Refueling Center, {}, med-fuelcen-create, 2, 22, Make Control Center, {}, med-controlcen-create, 2, 23, Make Robot Materializator, {}, med-robotmaker-create, 2, 24, Reset all centers, {}, med-fuelcen-reset-all, 2, 25, Delete Center from Curseg, {}, med-fuelcen-delete, 2, 26, Do Centers Dialog _C, {Shift}{C}, do-centers-dialog, 2, 27, -, {}, , 2, 28, Make Blue Goal, {}, , 2, 29, Make Red Goal, {}, , 2, 30, Set Secret &Level Return Location, {}, , 2, 31, Synchronize Wall/Segment Info, {}, , ;================== GROUP MENU =============================== 3, 0, Select &Next Group ^N, {Ctrl}{N}, med-next-group, 3, 1, Select &Previous Group ^P, {Ctrl}{P}, med-prev-group, 3, 2, -, {}, , 3, 3, Show Names of all groups, {}, , 3, 4, Save selected segs as Group, {}, , 3, 5, -, {}, , 3, 6, &Add (Create) Group ^G, {Ctrl}{G}, med-create-group, 3, 7, Mo&ve Group ^_G, {Ctrl}{Shift}{G}, med-move-group, 3, 8, &Copy Group, {}, med-copy-group, 3, 9, &Rotate (and move) Group ^R, {Ctrl}{R}, med-rotate-group, 3, 10, -, {}, , 3, 11, &Ungroup Segment, {}, med-ungroup-segment, 3, 12, &Group Segment, {}, med-group-segment, 3, 13, &Degroup (Group), {}, med-degroup-group, 3, 14, -, {}, , 3, 15, &Load Group, {}, med-group-load, 3, 16, &Save Group, {}, med-group-save, 3, 17, &Mark Group Segment, {}, med-mark-groupseg, 3, 18, &X Delete Group, {}, med-delete-group, 3, 19, Su&btract From Group, {}, med-subtract-from-group, ;================= BUILD MENU =========================== 4, 0, &Bridge ^B, {Ctrl}{B}, med-build-bridge, 4, 1, &Joint ^J, {Ctrl}{J}, med-build-joint, 4, 2, -, {}, , 4, 3, Join Adj &Wall, {}, med-build-adj-joint, 4, 4, Join Adj &Segment, {}, med-build-adj-joints-segment, 4, 5, Join &All Adj Segments ^_A, {Ctrl}{Shift}{A}, med-build-adj-joints-all, 4, 6, -, {}, , 4, 7, &Punch a sloppy connection _P, {Shift}{P}, med-build-sloppy-adj-joint, 4, 8, P&unch all sloppy in group, {}, med-build-sloppy-adj-joint-group, ;================= TMAP Menu ================================ 5, 0, Assign Texture &1 _1, {Shift}{1}, med-tmap-assign, 5, 1, Assign Texture &2 _2, {Shift}{2}, med-tmap-assign2, 5, 2, Clear Texture 2 (&0) _0, {Shift}{0}, med-tmap-clear2, 5, 3, &Propagate, {}, med-tmap-propogate, 5, 4, &Move and Propagate, {}, med-tmap-propogate-move, 5, 5, Propagate &Textures Only, {}, med-tmap-propogate-uvs, 5, 6, Move Propagate &Textures Only, {}, med-tmap-propogate-move-uvs, 5, 7, Propagate &Selected, {}, med-tmap-propogate-selected, ;===================== OBJECT MENU ==================================== 6, 0, &Place Object, {}, med-obj-place-object, 6, 1, P&lace Object/Cur Tmap, {}, med-obj-place-object-tmap, 6, 2, &Delete Object, {}, med-obj-delete-object, 6, 3, &Set Player Position, {}, med-obj-set-player, 6, 4, -, {}, , 6, 5, &AI Properties..., {Shift}{R}, do-robot-dialog, 6, 6, &Object Editor..., {Shift}{O}, do-object-dialog, 6, 7, &Make Object COOP, {}, med-obj-make-coop, ;===================== WALL MENU ==================================== 7, 0, Add &Blastable Wall, {}, med-wall-add-blastable, 7, 1, Add &Door, {}, med-wall-add-door, 7, 2, Add &Illusory Wall, {}, med-wall-add-illusion, 7, 3, Add &Closed Wall, {}, med-wall-add-closed, 7, 4, Add &External Wall, {}, med-wall-add-external, 7, 5, -, {}, , 7, 6, Restore &All Walls, {}, med-wall-restore-all, 7, 7, &Remove Wall, {}, med-wall-remove, 7, 8, -, {}, , 7, 9, &Link doors, {}, med-link-doors, 7, 10, &Unlink door, {}, med-unlink-door, 7, 11, -, {}, , 7, 12, Do &Wall Dialog, {Shift}{W}, do-wall-dialog, 7, 13, Do &Trigger Dialog, {Shift}{T}, do-trigger-dialog, 7, 14, -, {}, , 7, 15, Delete ALL Walls, {}, delete-all-walls, 7, 16, Check Walls, {}, check-walls, 7, 17, -, {}, , 7, 18, Delete ALL Control Center Trigges, {}, , ;===================== VIEW MENU ==================================== 8, 0, Zoom &In, {}, med-view-zoom-in, 8, 1, Zoom &Out, {}, med-view-zoom-out, 8, 2, -, {}, , 8, 3, Move &Closer, {}, med-view-move-closer, 8, 4, Move &Away, {}, med-view-move-away, 8, 5, -, {}, , 8, 6, Show &More Segments, {}, med-increase-draw-depth, 8, 7, Show &Less Segments, {}, med-decrease-draw-depth, 8, 8, -, {}, , 8, 9, Lean a&gainst CurSide ^_C, {Ctrl}{Shift}{C}, med-set-player-from-curseg, 8, 10, &Face Curside, {}, med-set-player-from-curseg-minus-one, ;;;===================== MACRO MENU =================================== ;;9, 0, Play &fast, {}, med-macro-play-fast, ;;9, 1, Play &normal, {}, med-macro-play-normal, ;;9, 2, -, {}, , ;;9, 3, Record &All, {}, med-macro-record-all, ;;9, 4, Record &Keystrokes, {}, med-macro-record-keys, ;;9, 5, -, {}, , ;;9, 6, &Save macro, {}, med-macro-save, ;;9, 7, &Load macro, {}, med-macro-load, ;====================== OTHER MENU =================================== 9, 0, &Clear Selected list, {}, , 9, 1, -, {}, , 9, 2, &Flag concave segments, {}, med-find-concave-segs, 9, 3, Flag &Intersecting segments, {}, , 9, 4, -, {}, , 9, 5, Make Curside &planar, {}, , 9, 6, &All sides in Cursegp planar, {}, , 9, 7, -, {}, , 9, 8, &Update Screen, {}, med-update, 9, 9, -, {}, , 9, 10, &Mark Start _M, {Shift}{M}, med-mark-start, 9, 11, Mark &End ^_M, {Ctrl}{Shift}{M}, med-mark-end, 9, 12, -, {}, , 9, 13, &Rename level, {}, rename-level, 9, 14, -, {}, , 9, 15, &Select palette, {}, , 9, 16, -, {}, , 9, 17, Set reactor explode &time, {}, , 9, 18, Set reactor stren>h, {}, , 9, 19, -, {}, , 9, 20, Fix &Bogus uvs on side, {}, med-seguvs-fix-bogus-uvs-on-side, 9, 21, Fix Bogus uvs All _B, {Shift}{B}, med-seguvs-fix-bogus-uvs-all, 9, 22, -, {}, , 9, 23, Assign Lava &Volatility, {}, , 9, 24, -, {}, , 9, 25, Set Flickering &Light, {}, , ;======================== Help Index ================================= 10, 0, &About MED, {}, med-about, ;======================== END =================================