/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Game Loading editor functions * */ #include #include #include "inferno.h" #include "editor.h" #include "ui.h" #include "game.h" #include "gamesave.h" #include "gameseq.h" #include "kdefs.h" static char game_filename[PATH_MAX] = "*." DXX_LEVEL_FILE_EXTENSION; static void checkforgamext( char * f ) { int i; for (i=1; ipos; Perm_player_orient = ConsoleObject->orient; Perm_player_segnum = ConsoleObject->segnum; editor_status("Player initial position set"); return 0; } // Save game // returns 1 if successful // returns 0 if unsuccessful int SaveGameData() { char Message[200]; if (gamestate_not_restored) { sprintf( Message, "Game State has not been restored...\nContinue?\n"); if (ui_messagebox( -2, -2, 2, Message, "NO", "Yes" )==1) return 0; } if (ui_get_filename( game_filename, "*." DXX_LEVEL_FILE_EXTENSION, "SAVE GAME" )) { int saved_flag; vms_vector save_pos = ConsoleObject->pos; vms_matrix save_orient = ConsoleObject->orient; int save_segnum = ConsoleObject->segnum; checkforgamext(game_filename); if (Perm_player_segnum > Highest_segment_index) Perm_player_segnum = -1; if (Perm_player_segnum!=-1) { if (get_seg_masks(&Perm_player_position, Perm_player_segnum, 0, __FILE__, __LINE__).centermask == 0) { ConsoleObject->pos = Perm_player_position; obj_relink(ConsoleObject-Objects,Perm_player_segnum); ConsoleObject->orient = Perm_player_orient; } else Perm_player_segnum=-1; //position was bogus } saved_flag=save_level(game_filename); if (Perm_player_segnum!=-1) { int found_save_segnum; if (save_segnum > Highest_segment_index) save_segnum = 0; ConsoleObject->pos = save_pos; found_save_segnum = find_point_seg(&save_pos,save_segnum); if (found_save_segnum == -1) { compute_segment_center(&save_pos, &(Segments[save_segnum])); found_save_segnum = save_segnum; } obj_relink(ConsoleObject-Objects,found_save_segnum); ConsoleObject->orient = save_orient; } if (saved_flag) return 0; mine_changed = 0; } return 1; } // returns 1 if successful // returns 0 if unsuccessful int LoadGameData() { if (SafetyCheck()) { if (ui_get_filename( game_filename, "*." DXX_LEVEL_FILE_EXTENSION, "LOAD GAME" )) { checkforgamext(game_filename); if (load_level(game_filename)) return 0; Current_level_num = 0; //not a real level gamestate_not_restored = 0; Update_flags = UF_WORLD_CHANGED; Perm_player_position = ConsoleObject->pos; Perm_player_orient = ConsoleObject->orient; Perm_player_segnum = ConsoleObject->segnum; } } return 1; } //called whenever a new mine is created, so new mine doesn't get name //of last saved mine as default void ResetFilename() { strcpy(game_filename,"*.LVL"); }