// Event header file #ifndef _EVENT_H #define _EVENT_H typedef enum event_type { EVENT_IDLE = 0, EVENT_QUIT, EVENT_MOUSE_BUTTON_DOWN, EVENT_MOUSE_BUTTON_UP, EVENT_MOUSE_DOUBLE_CLICKED, // editor only for now EVENT_MOUSE_MOVED, EVENT_KEY_COMMAND, EVENT_WINDOW_ACTIVATED, EVENT_WINDOW_DEACTIVATED, EVENT_WINDOW_DRAW, EVENT_WINDOW_CLOSE, EVENT_WINDOW_CLOSED, EVENT_NEWMENU_DRAW, // draw after the newmenu stuff is drawn (e.g. savegame previews) EVENT_NEWMENU_CHANGED, // an item had its value/text changed EVENT_NEWMENU_SELECTED // user chose something - pressed enter/clicked on it } event_type; // A vanilla event. Cast to the correct type of event according to 'type'. typedef struct d_event { event_type type; } d_event; int event_init(); // Sends input events to event handlers void event_poll(); void event_flush(); // Set and call the default event handler void set_default_handler(int (*handler)(d_event *event)); int call_default_handler(d_event *event); // Send an event to the front window as first priority, then the default handler void event_send(d_event *event); // Sends input, idle and draw events to event handlers void event_process(); void event_toggle_focus(int activate_focus); #endif