/* $Id: songs.h,v 1.1.1.1 2006/03/17 19:55:35 zicodxx Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Header for songs.c * */ #ifndef _SONGS_H #define _SONGS_H typedef struct song_info { char filename[16]; char melodic_bank_file[16]; char drum_bank_file[16]; int id; // representative number for each song } song_info; extern int Num_songs; //how many songs extern song_info Songs[]; #define SONG_TITLE 0 #define SONG_BRIEFING 1 #define SONG_ENDLEVEL 2 #define SONG_ENDGAME 3 #define SONG_CREDITS 4 #define SONG_FIRST_LEVEL_SONG 5 #define MAX_NUM_SONGS (5+MAX_LEVELS_PER_MISSION+MAX_SECRET_LEVELS_PER_MISSION) int songs_play_song( int songnum, int repeat ); int songs_play_level_song( int levelnum, int offset ); //stop any songs - midi, redbook or jukebox - that are currently playing void songs_stop_all(void); void songs_pause(void); void songs_resume(void); void songs_pause_resume(void); // check which song is playing int songs_is_playing(); // set volume for selected music playback system void songs_set_volume(int volume); void songs_uninit(); #endif