/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Headers for physics functions and data * */ #ifndef _PHYSICS_H #define _PHYSICS_H #include "vecmat.h" #include "fvi.h" #include "fwd-window.h" #ifdef __cplusplus //#define FL_NORMAL 0 //#define FL_TURBO 1 //#define FL_HOVER 2 //#define FL_REVERSE 3 // Simulate a physics object for this frame #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) struct phys_visited_seglist { unsigned nsegs; std::array seglist; }; namespace dcx { // Applies an instantaneous force on an object, resulting in an instantaneous // change in velocity. void phys_apply_force(object_base &obj, const vms_vector &force_vec); } namespace dsx { window_event_result do_physics_sim(const d_robot_info_array &Robot_info, vmobjptridx_t obj, const vms_vector &obj_previous_position, phys_visited_seglist *phys_segs); void phys_apply_rot(object &obj, const vms_vector &force_vec); } // this routine will set the thrust for an object to a value that will // (hopefully) maintain the object's current velocity namespace dcx { void set_thrust_from_velocity(object_base &obj); } void check_and_fix_matrix(vms_matrix &m); namespace dcx { void physics_turn_towards_vector(const vms_vector &goal_vector, object_base &obj, fix rate); } #endif #endif #endif /* _PHYSICS_H */