/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Header file for Inferno. Should be included in all source files. * */ #pragma once #include "dxxsconf.h" #include "fwd-inferno.h" #include "dsx-ns.h" #include "ntstring.h" #include "player-callsign.h" namespace dcx { #if defined(__APPLE__) || defined(macintosh) #define KEY_MAC(x) x #else // do not use MAC, it will break MSVC compilation somewhere in rpcdce.h #define KEY_MAC(x) #endif /** ** Constants **/ // How close two points must be in all dimensions to be considered the same point. #define FIX_EPSILON 10 // a filename, useful for declaring arrays of filenames struct d_fname : ntstring { d_fname() = default; d_fname(const d_fname &) = default; d_fname &operator=(const d_fname &) = default; template void operator=(char (&i)[N]) const = delete; template void operator=(const char (&i)[N]) { copy_if(i); } }; struct d_interface_unique_state { callsign_t PilotName; #if DXX_HAVE_POISON d_interface_unique_state(); #endif void update_window_title(); }; struct d_game_view_unique_state { uint8_t Death_sequence_aborted; }; } #ifdef dsx namespace dsx { /** ** Global variables **/ extern int Quitting; extern int Screen_mode; // editor screen or game screen? #ifdef DXX_BUILD_DESCENT_I extern int MacHog; #endif } #endif