/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Triggers and Switches. * */ #pragma once #include #include #include "maths.h" #ifdef __cplusplus #include "pack.h" #include "fwd-object.h" #include "fwd-segment.h" #include "fwd-valptridx.h" #include "valptridx.h" #include "dsx-ns.h" #include "fwd-player.h" #include "fwd-window.h" #include namespace dcx { constexpr std::integral_constant MAX_TRIGGERS{}; constexpr std::integral_constant MAX_WALLS_PER_LINK{}; } // Trigger types enum class trigger_action : uint8_t { open_door = 0, // Open a door matcen = 2, // Activate a matcen normal_exit = 3, // End the level secret_exit = 4, // Go to secret level illusion_off = 5, // Turn an illusion off illusion_on = 6, // Turn an illusion on #if defined(DXX_BUILD_DESCENT_II) close_door = 1, // Close a door unlock_door = 7, // Unlock a door lock_door = 8, // Lock a door open_wall = 9, // Makes a wall open close_wall = 10, // Makes a wall closed illusory_wall = 11, // Makes a wall illusory light_off = 12, // Turn a light off light_on = 13, // Turn a light on #endif }; #if defined(DXX_BUILD_DESCENT_II) #define NUM_TRIGGER_TYPES 14 // Trigger flags //could also use flags for one-shots enum class trigger_behavior_flags : uint8_t { no_message = 1, // Don't show a message when triggered one_shot = 2, // Only trigger once disabled = 4, // Set after one-shot fires }; enum class trigger_behavior_flag_mask : uint8_t { }; static constexpr trigger_behavior_flag_mask operator~(const trigger_behavior_flags value) { return static_cast(~static_cast(value)); } static constexpr uint8_t operator&(const trigger_behavior_flags value, const trigger_behavior_flags mask) { return static_cast(value) & static_cast(mask); } static constexpr trigger_behavior_flags &operator|=(trigger_behavior_flags &value, const trigger_behavior_flags mask) { value = static_cast(static_cast(value) | static_cast(mask)); return value; } static constexpr trigger_behavior_flags &operator&=(trigger_behavior_flags &value, const trigger_behavior_flag_mask mask) { value = static_cast(static_cast(value) & static_cast(mask)); return value; } //old trigger structs struct v29_trigger { sbyte type; short flags; fix value; fix time; sbyte link_num; short num_links; std::array seg; std::array side; } __pack__; struct v30_trigger { short flags; sbyte num_links; sbyte pad; //keep alignment fix value; fix time; std::array seg; std::array side; } __pack__; #endif enum TRIGGER_FLAG : uint16_t { //flags for V30 & below triggers CONTROL_DOORS = 1, // Control Trigger SHIELD_DAMAGE = 2, // Shield Damage Trigger ENERGY_DRAIN = 4, // Energy Drain Trigger EXIT = 8, // End of level Trigger ONE_SHOT = 32, // If Trigger can only be triggered once MATCEN = 64, // Trigger for materialization centers ILLUSION_OFF = 128, // Switch Illusion OFF trigger SECRET_EXIT = 256, // Exit to secret level ILLUSION_ON = 512, // Switch Illusion ON trigger #if defined(DXX_BUILD_DESCENT_II) UNLOCK_DOORS = 1024, // Unlocks a door OPEN_WALL = 2048, // Makes a wall open CLOSE_WALL = 4096, // Makes a wall closed ILLUSORY_WALL = 8192, // Makes a wall illusory #endif }; #define TRIGGER_CONTROL_DOORS TRIGGER_FLAG::CONTROL_DOORS #define TRIGGER_SHIELD_DAMAGE TRIGGER_FLAG::SHIELD_DAMAGE #define TRIGGER_ENERGY_DRAIN TRIGGER_FLAG::ENERGY_DRAIN #define TRIGGER_EXIT TRIGGER_FLAG::EXIT #define TRIGGER_ONE_SHOT TRIGGER_FLAG::ONE_SHOT #define TRIGGER_MATCEN TRIGGER_FLAG::MATCEN #define TRIGGER_ILLUSION_OFF TRIGGER_FLAG::ILLUSION_OFF #define TRIGGER_SECRET_EXIT TRIGGER_FLAG::SECRET_EXIT #define TRIGGER_ILLUSION_ON TRIGGER_FLAG::ILLUSION_ON #if defined(DXX_BUILD_DESCENT_II) #define TRIGGER_UNLOCK_DOORS TRIGGER_FLAG::UNLOCK_DOORS #define TRIGGER_OPEN_WALL TRIGGER_FLAG::OPEN_WALL #define TRIGGER_CLOSE_WALL TRIGGER_FLAG::CLOSE_WALL #define TRIGGER_ILLUSORY_WALL TRIGGER_FLAG::ILLUSORY_WALL #endif //the trigger really should have both a type & a flags, since most of the //flags bits are exclusive of the others. #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) typedef uint8_t trgnum_t; namespace dsx { struct trigger : public prohibit_void_ptr { #if defined(DXX_BUILD_DESCENT_I) uint16_t flags; uint16_t num_links; #elif defined(DXX_BUILD_DESCENT_II) trigger_action type; //what this trigger does trigger_behavior_flags flags; uint8_t num_links; //how many doors, etc. linked to this #endif fix value; std::array seg; std::array side; }; } DXX_VALPTRIDX_DECLARE_SUBTYPE(dsx::, trigger, trgnum_t, MAX_TRIGGERS); namespace dsx { DXX_VALPTRIDX_DEFINE_SUBTYPE_TYPEDEFS(trigger, trg); struct d_level_unique_trigger_state { valptridx::array_managed_type Triggers; }; } constexpr std::integral_constant trigger_none{}; extern void trigger_init(); namespace dsx { window_event_result check_trigger(vcsegptridx_t seg, unsigned side, object &plrobj, vcobjptridx_t objnum, int shot); window_event_result check_trigger_sub(object &, trgnum_t trigger_num, playernum_t player_num, unsigned shot); static inline int trigger_is_exit(const trigger *t) { #if defined(DXX_BUILD_DESCENT_I) return t->flags & TRIGGER_EXIT; #elif defined(DXX_BUILD_DESCENT_II) return t->type == trigger_action::normal_exit; #endif } static inline int trigger_is_matcen(const trigger &t) { #if defined(DXX_BUILD_DESCENT_I) return t.flags & TRIGGER_MATCEN; #elif defined(DXX_BUILD_DESCENT_II) return t.type == trigger_action::matcen; #endif } #if defined(DXX_BUILD_DESCENT_I) void v25_trigger_read(PHYSFS_File *fp, trigger *); void v26_trigger_read(PHYSFS_File *fp, trigger &); #endif #if defined(DXX_BUILD_DESCENT_II) /* * reads a v29_trigger structure from a PHYSFS_File */ extern void v29_trigger_read(v29_trigger *t, PHYSFS_File *fp); /* * reads a v30_trigger structure from a PHYSFS_File */ extern void v30_trigger_read(v30_trigger *t, PHYSFS_File *fp); #endif /* * reads a trigger structure from a PHYSFS_File */ extern void trigger_read(trigger *t, PHYSFS_File *fp); void v29_trigger_read_as_v31(PHYSFS_File *fp, trigger &t); void v30_trigger_read_as_v31(PHYSFS_File *fp, trigger &t); } /* * reads n trigger structs from a PHYSFS_File and swaps if specified */ void trigger_read(PHYSFS_File *fp, trigger &t); void trigger_write(PHYSFS_File *fp, const trigger &t); #ifdef dsx namespace dsx { void v29_trigger_write(PHYSFS_File *fp, const trigger &t); void v30_trigger_write(PHYSFS_File *fp, const trigger &t); void v31_trigger_write(PHYSFS_File *fp, const trigger &t); } #endif #endif #endif