/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/inferno.c,v $ * $Revision: 1.3 $ * $Author: michaelstather $ * $Date: 2006/03/19 14:41:26 $ * * main() for Inferno * * $Log: inferno.c,v $ * Revision 1.3 2006/03/19 14:41:26 michaelstather * Cleaned up command line arguments * Reformatting * * Revision 1.2 2006/03/18 23:08:13 michaelstather * New build system by KyroMaster * * Revision 1.1.1.1 2006/03/17 19:44:36 zicodxx * initial import */ #ifdef RCS static char rcsid[] = "$Id: inferno.c,v 1.3 2006/03/19 14:41:26 michaelstather Exp $"; #endif #ifdef __GNUC__ static char copyright[] = "DESCENT COPYRIGHT (C) 1994,1995 PARALLAX SOFTWARE CORPORATION"; static char *__reference[2]={copyright,(char *)__reference}; #endif #include #include #include #include #include #include #ifndef _MSC_VER #include #endif #ifdef __MSDOS__ #include #endif #ifdef __WINDOWS__ #include #endif #if defined(_MSC_VER) && defined(_DEBUG) #include #endif #ifdef __MSDOS__ #include #else #define getch() getchar() #endif #ifdef EDITOR #include "editor/editor.h" #include "editor/kdefs.h" #endif #ifdef QUICKSTART #include "playsave.h" #endif #ifdef SCRIPT #include "script.h" #endif #ifdef OGL #include "ogl_init.h" #endif #include "gr.h" #include "3d.h" #include "inferno.h" #include "error.h" #include "game.h" #include "segment.h" //for Side_to_verts #include "u_mem.h" #include "texmerge.h" #include "menu.h" #include "digi.h" #include "args.h" #include "titles.h" #include "text.h" #include "ipx.h" #include "newdemo.h" #include "network.h" #include "modem.h" #include "gamefont.h" #include "kconfig.h" #include "newmenu.h" #include "desc_id.h" #include "config.h" #include "joydefs.h" #include "multi.h" #include "songs.h" #include "cfile.h" #include "gameseq.h" #include "timer.h" #include "joy.h" #include "key.h" #include "mono.h" #include "palette.h" #include "bm.h" #include "screens.h" #include "arch.h" #include "hudmsg.h" #include "playsave.h" #include "d_io.h" #include "automap.h" #include "hudlog.h" #include "cdplay.h" #include "ban.h" #include "gauges.h" #include "pingstat.h" #include "physics.h" #include "strutil.h" #include "altsound.h" #include "../texmap/scanline.h" //for select_tmap -MM #include "d_delay.h" #include "vers_id.h" void show_order_form(); static const char desc_id_checksum_str[] = DESC_ID_CHKSUM; char desc_id_exit_num = 0; int Function_mode=FMODE_MENU; //game or editor? int Screen_mode=-1; //game screen or editor screen? int descent_critical_error = 0; unsigned int descent_critical_deverror = 0; unsigned int descent_critical_errcode = 0; u_int32_t menu_screen_mode=SM(640,480); int menu_use_game_res=1; #ifdef EDITOR int Inferno_is_800x600_available = 0; #endif int init_graphics() { #ifdef __MSDOS__ int result; result=gr_check_mode(SM(320,200)); #ifdef EDITOR if ( result==0 ) result=gr_check_mode(SM(800,600)); #endif switch( result ) { case 0: //Mode set OK #ifdef EDITOR Inferno_is_800x600_available = 1; #endif break; case 1: //No VGA adapter installed printf("%s\n", TXT_REQUIRES_VGA ); return 1; case 10: //Error allocating selector for A0000h printf( "%s\n",TXT_ERROR_SELECTOR ); return 1; case 11: //Not a valid mode support by gr.lib printf( "%s\n", TXT_ERROR_GRAPHICS ); return 1; #ifdef EDITOR case 3: //Monitor doesn't support that VESA mode. case 4: //Video card doesn't support that VESA mode. printf( "Your VESA driver or video hardware doesn't support 800x600 256-color mode.\n" ); break; case 5: //No VESA driver found. printf( "No VESA driver detected.\n" ); break; case 2: //Program doesn't support this VESA granularity case 6: //Bad Status after VESA call/ case 7: //Not enough DOS memory to call VESA functions. case 8: //Error using DPMI. case 9: //Error setting logical line width. default: printf( "Error %d using 800x600 256-color VESA mode.\n", result ); break; #endif } #ifdef EDITOR if (!Inferno_is_800x600_available) { printf( "The editor will not be available, press any key to start game...\n" ); Function_mode = FMODE_MENU; getch(); } #endif #endif return 0; } void show_commandline_help() { printf( "\n System Options:\n\n"); printf( " -fps %s\n", "Enable FPS indicator by default"); printf( " -maxfps %s\n", "Set maximum framerate (1-80)"); printf( " -missiondir %s\n", "Set alternate mission dir to instead of missions/"); printf( " -hudlog %s\n", "Start hudlog immediately"); printf( " -lowmem %s\n", "Lowers animation detail for better performance with low memory"); printf( "\n Controls:\n\n"); printf( " -NoJoystick %s\n", "Disables joystick support"); printf( " -mouselook %s\n", "Activate mouselook. Works in singleplayer only"); printf( " -grabmouse %s\n", "Keeps the mouse from wandering out of the window"); printf( "\n Sound:\n\n"); printf( " -Volume %s\n", "Sets sound volume to v, where v is between 0 and 100"); printf( " -NoSound %s\n", "Disables sound drivers"); printf( " -NoMusic %s\n", "Disables music; sound effects remain enabled"); printf( "\n Graphics:\n\n"); printf( " -menux %s\n", "Set menu-resolution to by instead of game-resolution"); printf( " -aspectx %s\n", "use specified aspect"); printf( " -cockpit %s\n", "Set initial cockpit. 0=full 2=status bar 3=full screen"); printf( " -hud %s\n", "Set hud mode. 0=normal 1-3=new"); printf( " -hudlines %s\n", "Number of hud messages to show"); printf( " -hiresfont %s\n", "use high resolution fonts if available"); #ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE printf( " -window %s\n", "Run the game in a window"); #endif // GR_SUPPORTS_FULLSCREEN_TOGGLE #ifdef OGL printf( "\n OpenGL:\n\n"); printf( " -gl_simple %s\n", "Set gl texture filters to gl_nearest for \"original\" look. (default)"); printf( " -gl_mipmap %s\n", "Set gl texture filters to \"standard\" options for mipmapping"); printf( " -gl_trilinear %s\n", "Set gl texture filters to trilinear mipmapping"); printf( " -gl_transparency %s\n", "Enable transparency effects"); printf( " -gl_reticle %s\n", "Use OGL reticle 0=never 1=above 320x* 2=always"); printf( " -gl_scissor_ok %s\n", "Set glScissor. 0=off 1=on (default)"); printf( " -gl_voodoo %s\n", "Force fullscreen mode only"); printf( " -fixedfont %s\n", "Do not scale fonts to current resolution"); #endif // OGL printf( "\n Quickstart:\n\n"); printf( " -ini %s\n", "Option file (alternate to command line), defaults to d1x.ini"); printf( " -notitles %s\n", "Do not show titlescreens on startup"); printf( " -pilot %s\n", "Select this pilot-file automatically"); printf( " -demo %s\n", "Start playing demo "); #ifdef NETWORK printf( "\n Multiplayer:\n\n"); printf( " -mprofile %s\n", "Use multi game profile "); printf( " -startnetgame %s\n", "Start an IPX network game immediately"); printf( " -joinnetgame %s\n", "Skip to join IPX menu screen"); printf( " -nobans %s\n", "Don't use saved bans"); printf( " -savebans %s\n", "Automatically save new bans"); printf( " -pingstats %s\n", "Show pingstats on hud"); printf( " -noredundancy %s\n", "Do not send messages when picking up redundant items in multiplayer"); printf( " -playermessages %s\n", "View only messages from other players in multi - overrides -noredundancy"); printf( " -handicap %s\n", "Start game with shields. Must be < 100 for multi"); printf( " -hudlog_multi %s\n", "Start hudlog upon entering multiplayer games"); printf( " -msgcolorlevel %s\n", "Level of colorization for hud messages\n\t\t\t0=none(old style)\n\t\t\t1=color names in talk messages only(default)\n\t\t\t2=also color names in kill/join/etc messages\n\t\t\t3=talk messages are fully colored, not just names"); #ifdef SUPPORTS_NET_IP printf( " -ip_nogetmyaddr %s\n", "Prevent autodetection of local ip address"); printf( " -ip_myaddr %s\n", "Use as local ip address"); printf( " -ip_bind_addr %s\n", "Bind to instead of INADDR_ANY"); printf( " -ip_baseport

%s\n", "Use

as offset from normal port (allows multiple instances of d1x to be run on a single computer)"); #endif // SUPPORTS_NET_IP #endif // NETWORK #ifndef NDEBUG printf( "\n Debug:\n\n"); printf( " -Verbose %s\n", "Shows initialization steps for tech support"); printf( " -norun %s\n", "Bail out after initialization"); printf( " -font320 %s\n", "Font to use for res 320x* and above (default font3-1.fnt)"); printf( " -font640 %s\n", "Font to use for res 640x* and above"); printf( " -font800 %s\n", "Font to use for res 800x* and above"); printf( " -font1024 %s\n", "Font to use for res 1024x* and above"); #ifdef OGL printf( " -gl_texmaxfilt %s\n", "Set GL_TEXTURE_MAX_FILTER"); printf( " -gl_texminfilt %s\n", "Set GL_TEXTURE_MIN_FILTER"); printf( " -gl_alttexmerge %s\n", "Use new texmerge, usually uses less ram (default)"); printf( " -gl_stdtexmerge %s\n", "Use old texmerge, uses more ram, but _might_ be a bit faster"); printf( " -gl_16bittextures %s\n", "Attempt to use 16bit textures"); #ifdef OGL_RUNTIME_LOAD printf( " -gl_library %s\n", "Use alternate opengl library"); #endif // OGL_RUNTIME_LOAD #else // ifndef OGL printf( " -tmap %s\n", "Select texmapper to use (c,fp,quad,i386,pent,ppro)"); #endif // OGL #ifdef __SDL__ printf( " -nosdlvidmodecheck %s\n", "Some X servers don't like checking vidmode first, so just switch"); #endif // __SDL__ /* KEPT FOR FURTHER REFERENCE printf( "\n Unused / Obsolete:\n\n"); printf( " -nocdaudio %s\n", "Disable cd audio"); printf( " -playlist \"...\" %s\n", "Set the cd audio playlist to tracks \"a b c ... f g\""); printf( " -serialdevice %s\n", "Set serial/modem device to "); printf( " -serialread %s\n", "Set serial/modem to read from "); */ #endif // NDEBUG printf( "\n Help:\n\n"); printf( " -help, -h, -?, ? %s\n", "View this help screen"); printf( "\n\n"); } extern fix fixed_frametime; extern int framerate_on; extern void vfx_set_palette_sub(ubyte *); extern int mouselook; #ifndef RELEASE extern int invulnerability; #endif int Inferno_verbose = 0; int start_net_immediately = 0; int main(int argc,char **argv) { int i,t; char start_demo[13]; int screen_width = 640; int screen_height = 480; u_int32_t screen_mode = SM(640,480); error_init(NULL); setbuf(stdout, NULL); // unbuffered output via printf ReadConfigFile(); InitArgs( argc,argv ); if ( FindArg( "-verbose" ) ) Inferno_verbose = 1; // Things to initialize before anything else arch_init_start(); if (!cfexist(DESCENT_DATA_PATH "descent.hog") || !cfexist(DESCENT_DATA_PATH "descent.pig")) Error("Could not find valid descent.hog and/or descent.pig in\n" #ifdef __unix__ "\t" DESCENT_DATA_PATH "\n" #else "\tcurrent directory\n" #endif ); load_text(); printf(DESCENT_VERSION "\n" "This is a MODIFIED version of DESCENT which is NOT supported by Parallax or\n" "Interplay. Use at your own risk! Copyright (c) 2005 Christian Beckhaeuser\n"); printf("Based on: DESCENT %s\n", VERSION_NAME); printf("%s\n%s\n",TXT_COPYRIGHT,TXT_TRADEMARK); if (FindArg( "-help" ) || FindArg( "-h" ) || FindArg( "-?" ) || FindArg( "?" ) ) { show_commandline_help(); set_exit_message(""); return 0; } printf("\nType 'd1x-rebirth-gl/sdl -help' for a list of command-line options.\n"); if ((t = FindArg( "-missiondir" ))) cfile_use_alternate_hogdir(Args[t+1]); else cfile_use_alternate_hogdir(DESCENT_DATA_PATH "missions/"); if ((t=FindArg("-tmap"))) select_tmap(Args[t+1]); else select_tmap(NULL); if ((t=FindArg("-cockpit"))){ t=atoi(Args[t+1]); if(t==0 || t==2 || t==3) Cockpit_mode = t; } if ((t=FindArg("-hud"))){ t=atoi(Args[t+1]); if(t>=0 && t=0 && t<=3) gr_message_color_level = t; } if ((t=FindArg("-hudlines"))){ t=atoi(Args[t+1]); if(t>0 && t<=HUD_MAX_NUM) HUD_max_num_disp = t; } if (FindArg("-hudlog_multi")) HUD_log_multi_autostart = 1; if (FindArg("-hudlog")) HUD_log_autostart = 1; if (FindArg("-noredundancy")) MSG_Noredundancy = 1; if (FindArg("-playermessages")) MSG_Playermessages = 1; if ((t = FindArg( "-handicap" ))) { t = i2f(atoi(Args[t+1])); if(t < F1_0) t= F1_0; else if (t > F1_0*200) t = F1_0*200; handicap=t; } if ((t = FindArg( "-maxfps" ))) { t=atoi(Args[t+1]); if (t>0&&t<=80) maxfps=t; } #ifdef NETWORK if(FindArg( "-startnetgame" )) start_net_immediately = 1; if(FindArg( "-joinnetgame" )) start_net_immediately = 2; if(FindArg( "-ackmsg" )) ackdebugmsg = 1; readbans(); #endif if(FindArg( "-fastext" )) extfaster=1; if (FindArg("-mouselook")) mouselook=1; else mouselook=0; if ( FindArg( "-fps" )) framerate_on = 1; if ((t = FindArg( "-demo" ))) { int j; snprintf(start_demo, 12, Args[t+1]); for (j=0; start_demo[j] != '\0'; j++) { switch (start_demo[j]) { case ' ': start_demo[j] = '\0'; } } start_demo[12] = 0; Auto_demo = 1; } else start_demo[0] = 0; if ( FindArg( "-autodemo" )) Auto_demo = 1; #ifndef RELEASE if ( FindArg( "-noscreens" ) ) Skip_briefing_screens = 1; if ( FindArg( "-invulnerability") ) invulnerability = 1; #endif if (Inferno_verbose) printf ("%s", TXT_VERBOSE_1); arch_init(); cd_init(); if (init_graphics()) return 1; //------------ Init sound --------------- if (!FindArg( "-nosound" )) { if (digi_init()) { #ifdef ALLEGRO printf( "\nFailure initializing sound: %s\n", allegro_error); printf( "Make sure your soundcard is installed and not in use. \nIf the problem persists, check your allegro.cfg.\n"); #else printf( "\nFailure initializing sound.\n"); #endif #ifndef __linux__ key_getch(); #endif } } else { if (Inferno_verbose) printf( "\n%s",TXT_SOUND_DISABLED ); } #ifdef NETWORK if (!FindArg("-noserial")) serial_active = 1; else serial_active = 0; #endif Game_screen_mode = screen_mode; game_init_render_buffers(screen_mode, screen_width, screen_height, VR_NONE); { int i, argnum=INT_MAX, w, h; #define SMODE(V,VV,VG) if ((i=FindResArg(#V, &w, &h)) && (i < argnum)) { argnum = i; VV = SM(w, h); VG = 0; } #define SMODE_GR(V,VG) if ((i=FindArg("-" #V "_gameres"))){if (i 0 ) { kconfig_init_external_controls( strtol(Args[i+1], NULL, 0), strtol(Args[i+2], NULL, 0) ); } if (Inferno_verbose) printf( "\n%s\n\n", TXT_INITIALIZING_GRAPHICS); if ((t=gr_init( SM_ORIGINAL ))!=0) Error(TXT_CANT_INIT_GFX,t); // Load the palette stuff. Returns non-zero if error. mprintf( (0, "Going into graphics mode..." )); gr_set_mode(MENU_SCREEN_MODE); #ifdef OGL /* hack to fix initial screens with ogl */ { int old_screen_mode = Screen_mode; Screen_mode = MENU_SCREEN_MODE; ogl_set_screen_mode(); Screen_mode = old_screen_mode; } #endif mprintf( (0, "\nInitializing palette system..." )); gr_use_palette_table( "PALETTE.256" ); mprintf( (0, "\nInitializing font system..." )); gamefont_init(); // must load after palette data loaded. songs_play_song( SONG_TITLE, 1 ); #ifndef QUICKSTART #ifndef SHAREWARE if ( !FindArg( "-notitles" ) ) #endif { show_title_screen( "iplogo1.pcx", 1 ); show_title_screen( "logo.pcx", 1 ); } #endif show_title_screen( "descent.pcx", 2 ); #ifdef SHAREWARE bm_init_use_tbl(); #else #ifdef EDITOR if ( !FindArg("-nobm") ) bm_init_use_tbl(); else bm_init(); #else bm_init(); #endif #endif if ( FindArg( "-norun" ) ) return(0); mprintf( (0, "\nInitializing 3d system..." )); g3_init(); mprintf( (0, "\nInitializing texture caching system..." )); if (FindArg( "-lowmem" )) texmerge_init( 10 ); // if we are low on mem, only use 10 cache bitmaps else texmerge_init( 9999 ); // otherwise, use as much as possible (its still limited by the #define in texmerge.c, so it won't actually use 9999) -MM mprintf( (0, "\nRunning game...\n" )); #ifdef SCRIPT script_init(); #endif set_screen_mode(SCREEN_MENU); init_game(); set_detail_level_parameters(Detail_level); Players[Player_num].callsign[0] = '\0'; if (!Auto_demo) { key_flush(); #ifdef QUICKSTART strcpy(Players[Player_num].callsign, config_last_player); read_player_file(); Auto_leveling_on = Default_leveling_on; write_player_file(); #else if((i=FindArg("-pilot"))) { char filename[15]; int j; snprintf(filename, 12, Args[i+1]); for (j=0; filename[j] != '\0'; j++) { switch (filename[j]) { case ' ': filename[j] = '\0'; } } strlwr(filename); if(!access(filename,4)) { strcpy(strstr(filename,".plr"),"\0"); strcpy(Players[Player_num].callsign,filename); read_player_file(); Auto_leveling_on = Default_leveling_on; WriteConfigFile(); } else //pilot doesn't exist. get pilot. if(!RegisterPlayer()) Function_mode = FMODE_EXIT; } else if(!RegisterPlayer()) Function_mode = FMODE_EXIT; #endif } gr_palette_fade_out( NULL, 32, 0 ); Game_mode = GM_GAME_OVER; if (Auto_demo) { printf("DEMO: %s\n",start_demo); newdemo_start_playback((start_demo[0] ? start_demo : "descent.dem")); if (Newdemo_state == ND_STATE_PLAYBACK ) Function_mode = FMODE_GAME; } #ifndef SHAREWARE t = build_mission_list(0); // This also loads mission 0. #endif #ifdef QUICKSTART Difficulty_level = Player_default_difficulty; Skip_briefing_screens = 1; { int default_mission = 0; for (i=0;i