/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Header for titles.c * */ #pragma once #ifdef __cplusplus #include #include "dxxsconf.h" #include "dsx-ns.h" namespace dcx { struct d_fname; } #ifdef dsx namespace dsx { extern void show_titles(void); } #endif #ifdef dsx namespace dsx { void do_briefing_screens(const d_fname &filename, int level_num); void do_end_briefing_screens(const d_fname &filename); } #endif extern char * get_briefing_screen( int level_num ); #if defined(DXX_BUILD_DESCENT_II) void show_loading_screen(uint8_t *title_pal); extern void show_endgame_briefing(void); extern int intro_played; #endif #ifdef dsx namespace dsx { extern void show_order_form(void); } #endif #endif