/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Bitmap and palette loading functions. * */ #include #include #include #include #include "pstypes.h" #include "inferno.h" #include "gr.h" #include "bm.h" #include "u_mem.h" #include "dxxerror.h" #include "object.h" #include "vclip.h" #include "effects.h" #include "polyobj.h" #include "wall.h" #include "textures.h" #include "game.h" #include "multi.h" #include "iff.h" #include "powerup.h" #include "sounds.h" #include "piggy.h" #include "aistruct.h" #include "robot.h" #include "weapon.h" #include "gauges.h" #include "player.h" #include "endlevel.h" #include "cntrlcen.h" #include "makesig.h" #include "interp.h" #include "console.h" #include "rle.h" #include "physfsx.h" #include "internal.h" #include "strutil.h" #if DXX_USE_EDITOR #include "editor/texpage.h" #endif #include "compiler-range_for.h" #include "d_range.h" #include "partial_range.h" #include std::array Sounds, AltSounds; unsigned NumTextures; #if DXX_USE_EDITOR int Num_object_subtypes = 1; #endif namespace dsx { #if defined(DXX_BUILD_DESCENT_I) int Num_total_object_types; sbyte ObjType[MAX_OBJTYPE]; sbyte ObjId[MAX_OBJTYPE]; fix ObjStrength[MAX_OBJTYPE]; #elif defined(DXX_BUILD_DESCENT_II) //the polygon model number to use for the marker int Marker_model_num = -1; unsigned N_ObjBitmaps; static void bm_free_extra_objbitmaps(); #endif Textures_array Textures; // All textures. //for each model, a model number for dying & dead variants, or -1 if none std::array Dying_modelnums, Dead_modelnums; std::array cockpit_bitmap; } //right now there's only one player ship, but we can have another by //adding an array and setting the pointer to the active ship. namespace dcx { player_ship only_player_ship; //----------------- Miscellaneous bitmap pointers --------------- unsigned Num_cockpits; } //---------------- Variables for wall textures ------------------ //---------------- Variables for object textures ---------------- int First_multi_bitmap_num=-1; std::array ObjBitmaps; std::array ObjBitmapPtrs; // These point back into ObjBitmaps, since some are used twice. namespace dsx { void gamedata_close() { free_polygon_models(); #if defined(DXX_BUILD_DESCENT_II) bm_free_extra_objbitmaps(); #endif free_endlevel_data(); rle_cache_close(); piggy_close(); } } /* * reads n tmap_info structs from a PHYSFS_File */ #if defined(DXX_BUILD_DESCENT_I) static void tmap_info_read(tmap_info &ti, PHYSFS_File *fp) { PHYSFS_read(fp, ti.filename, 13, 1); ti.flags = PHYSFSX_readByte(fp); ti.lighting = PHYSFSX_readFix(fp); ti.damage = PHYSFSX_readFix(fp); ti.eclip_num = PHYSFSX_readInt(fp); } //----------------------------------------------------------------- // Initializes game properties data (including texture caching system) and sound data. int gamedata_init() { int retval; init_polygon_models(); retval = properties_init(); // This calls properties_read_cmp if appropriate if (retval) gamedata_read_tbl(Vclip, retval == PIGGY_PC_SHAREWARE); piggy_read_sounds(retval == PIGGY_PC_SHAREWARE); return 0; } namespace dsx { // Read compiled properties data from descent.pig // (currently only ever called if D1) void properties_read_cmp(d_vclip_array &Vclip, PHYSFS_File * fp) { auto &Effects = LevelUniqueEffectsClipState.Effects; auto &Robot_joints = LevelSharedRobotJointState.Robot_joints; auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; auto &WallAnims = GameSharedState.WallAnims; // bitmap_index is a short NumTextures = PHYSFSX_readInt(fp); bitmap_index_read_n(fp, Textures); range_for (tmap_info &ti, TmapInfo) tmap_info_read(ti, fp); PHYSFS_read(fp, Sounds, sizeof(Sounds[0]), Sounds.size()); PHYSFS_read(fp, AltSounds, sizeof(AltSounds[0]), AltSounds.size()); Num_vclips = PHYSFSX_readInt(fp); range_for (vclip &vc, Vclip) vclip_read(fp, vc); Num_effects = PHYSFSX_readInt(fp); range_for (eclip &ec, Effects) eclip_read(fp, ec); Num_wall_anims = PHYSFSX_readInt(fp); range_for (auto &w, WallAnims) wclip_read(fp, w); LevelSharedRobotInfoState.N_robot_types = PHYSFSX_readInt(fp); auto &Robot_info = LevelSharedRobotInfoState.Robot_info; range_for (auto &r, Robot_info) robot_info_read(fp, r); N_robot_joints = PHYSFSX_readInt(fp); range_for (auto &r, Robot_joints) jointpos_read(fp, r); N_weapon_types = PHYSFSX_readInt(fp); weapon_info_read_n(Weapon_info, MAX_WEAPON_TYPES, fp, 0); N_powerup_types = PHYSFSX_readInt(fp); range_for (auto &p, Powerup_info) powerup_type_info_read(fp, p); auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models; N_polygon_models = PHYSFSX_readInt(fp); { const auto &&r = partial_range(Polygon_models, N_polygon_models); range_for (auto &p, r) polymodel_read(&p, fp); range_for (auto &p, r) polygon_model_data_read(&p, fp); } bitmap_index_read_n(fp, partial_range(Gauges, MAX_GAUGE_BMS)); range_for (auto &i, Dying_modelnums) i = PHYSFSX_readInt(fp); range_for (auto &i, Dead_modelnums) i = PHYSFSX_readInt(fp); bitmap_index_read_n(fp, ObjBitmaps); range_for (auto &i, ObjBitmapPtrs) i = PHYSFSX_readShort(fp); player_ship_read(&only_player_ship, fp); Num_cockpits = PHYSFSX_readInt(fp); bitmap_index_read_n(fp, cockpit_bitmap); PHYSFS_read(fp, Sounds, sizeof(Sounds[0]), Sounds.size()); PHYSFS_read(fp, AltSounds, sizeof(AltSounds[0]), AltSounds.size()); Num_total_object_types = PHYSFSX_readInt(fp); PHYSFS_read( fp, ObjType, sizeof(ubyte), MAX_OBJTYPE ); PHYSFS_read( fp, ObjId, sizeof(ubyte), MAX_OBJTYPE ); range_for (auto &i, ObjStrength) i = PHYSFSX_readFix(fp); First_multi_bitmap_num = PHYSFSX_readInt(fp); Reactors[0].n_guns = PHYSFSX_readInt(fp); range_for (auto &i, Reactors[0].gun_points) PHYSFSX_readVector(fp, i); range_for (auto &i, Reactors[0].gun_dirs) PHYSFSX_readVector(fp, i); exit_modelnum = PHYSFSX_readInt(fp); destroyed_exit_modelnum = PHYSFSX_readInt(fp); #if DXX_USE_EDITOR //Build tmaplist auto &&effect_range = partial_const_range(Effects, Num_effects); LevelUniqueTmapInfoState.Num_tmaps = TextureEffects + std::count_if(effect_range.begin(), effect_range.end(), [](const eclip &e) { return e.changing_wall_texture >= 0; }); #endif } } #elif defined(DXX_BUILD_DESCENT_II) static void tmap_info_read(tmap_info &ti, PHYSFS_File *fp) { ti.flags = PHYSFSX_readByte(fp); PHYSFSX_readByte(fp); PHYSFSX_readByte(fp); PHYSFSX_readByte(fp); ti.lighting = PHYSFSX_readFix(fp); ti.damage = PHYSFSX_readFix(fp); ti.eclip_num = PHYSFSX_readShort(fp); ti.destroyed = PHYSFSX_readShort(fp); ti.slide_u = PHYSFSX_readShort(fp); ti.slide_v = PHYSFSX_readShort(fp); } //----------------------------------------------------------------- // Initializes game properties data (including texture caching system) and sound data. int gamedata_init() { init_polygon_models(); #if DXX_USE_EDITOR // The pc_shareware argument is currently unused for Descent 2, // but *may* be useful for loading Descent 1 Shareware texture properties. if (!gamedata_read_tbl(Vclip, 0)) #endif if (!properties_init()) // This calls properties_read_cmp Error("Cannot open ham file\n"); piggy_read_sounds(); return 0; } namespace dsx { void bm_read_all(d_vclip_array &Vclip, PHYSFS_File * fp) { auto &Effects = LevelUniqueEffectsClipState.Effects; auto &Robot_joints = LevelSharedRobotJointState.Robot_joints; auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo; auto &WallAnims = GameSharedState.WallAnims; unsigned t; NumTextures = PHYSFSX_readInt(fp); bitmap_index_read_n(fp, partial_range(Textures, NumTextures)); range_for (tmap_info &ti, partial_range(TmapInfo, NumTextures)) tmap_info_read(ti, fp); t = PHYSFSX_readInt(fp); PHYSFS_read( fp, Sounds, sizeof(ubyte), t ); PHYSFS_read( fp, AltSounds, sizeof(ubyte), t ); Num_vclips = PHYSFSX_readInt(fp); range_for (vclip &vc, partial_range(Vclip, Num_vclips)) vclip_read(fp, vc); Num_effects = PHYSFSX_readInt(fp); range_for (eclip &ec, partial_range(Effects, Num_effects)) eclip_read(fp, ec); Num_wall_anims = PHYSFSX_readInt(fp); range_for (auto &w, partial_range(WallAnims, Num_wall_anims)) wclip_read(fp, w); auto &Robot_info = LevelSharedRobotInfoState.Robot_info; LevelSharedRobotInfoState.N_robot_types = PHYSFSX_readInt(fp); range_for (auto &r, partial_range(Robot_info, LevelSharedRobotInfoState.N_robot_types)) robot_info_read(fp, r); N_robot_joints = PHYSFSX_readInt(fp); range_for (auto &r, partial_range(Robot_joints, N_robot_joints)) jointpos_read(fp, r); N_weapon_types = PHYSFSX_readInt(fp); weapon_info_read_n(Weapon_info, N_weapon_types, fp, Piggy_hamfile_version); N_powerup_types = PHYSFSX_readInt(fp); range_for (auto &p, partial_range(Powerup_info, N_powerup_types)) powerup_type_info_read(fp, p); auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models; N_polygon_models = PHYSFSX_readInt(fp); { const auto &&r = partial_range(Polygon_models, N_polygon_models); range_for (auto &p, r) polymodel_read(&p, fp); range_for (auto &p, r) polygon_model_data_read(&p, fp); } range_for (auto &i, partial_range(Dying_modelnums, N_polygon_models)) i = PHYSFSX_readInt(fp); range_for (auto &i, partial_range(Dead_modelnums, N_polygon_models)) i = PHYSFSX_readInt(fp); t = PHYSFSX_readInt(fp); bitmap_index_read_n(fp, partial_range(Gauges, t)); bitmap_index_read_n(fp, partial_range(Gauges_hires, t)); N_ObjBitmaps = PHYSFSX_readInt(fp); bitmap_index_read_n(fp, partial_range(ObjBitmaps, N_ObjBitmaps)); range_for (auto &i, partial_range(ObjBitmapPtrs, N_ObjBitmaps)) i = PHYSFSX_readShort(fp); player_ship_read(&only_player_ship, fp); Num_cockpits = PHYSFSX_readInt(fp); bitmap_index_read_n(fp, partial_range(cockpit_bitmap, Num_cockpits)); //@@ PHYSFS_read( fp, &Num_total_object_types, sizeof(int), 1 ); //@@ PHYSFS_read( fp, ObjType, sizeof(byte), Num_total_object_types ); //@@ PHYSFS_read( fp, ObjId, sizeof(byte), Num_total_object_types ); //@@ PHYSFS_read( fp, ObjStrength, sizeof(fix), Num_total_object_types ); First_multi_bitmap_num = PHYSFSX_readInt(fp); Num_reactors = PHYSFSX_readInt(fp); reactor_read_n(fp, partial_range(Reactors, Num_reactors)); Marker_model_num = PHYSFSX_readInt(fp); //@@PHYSFS_read( fp, &N_controlcen_guns, sizeof(int), 1 ); //@@PHYSFS_read( fp, controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns ); //@@PHYSFS_read( fp, controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns ); if (Piggy_hamfile_version < 3) { // D1 exit_modelnum = PHYSFSX_readInt(fp); destroyed_exit_modelnum = PHYSFSX_readInt(fp); } else // D2: to be loaded later exit_modelnum = destroyed_exit_modelnum = N_polygon_models; } int extra_bitmap_num = 0; bool Exit_models_loaded; // this and below only really used for D2 bool Exit_bitmaps_loaded; unsigned Exit_bitmap_index; static void bm_free_extra_objbitmaps() { int i; if (!extra_bitmap_num) extra_bitmap_num = Num_bitmap_files; for (i = Num_bitmap_files; i < extra_bitmap_num; i++) { N_ObjBitmaps--; d_free(GameBitmaps[i].bm_mdata); } extra_bitmap_num = Num_bitmap_files; Exit_bitmaps_loaded = false; } static void bm_free_extra_models() { Exit_models_loaded = false; const auto base = std::min(N_D2_POLYGON_MODELS.value, exit_modelnum); auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models; range_for (auto &p, partial_range(Polygon_models, base, std::exchange(N_polygon_models, base))) free_model(p); } //type==1 means 1.1, type==2 means 1.2 (with weapons) void bm_read_extra_robots(const char *fname, Mission::descent_version_type type) { auto &Robot_joints = LevelSharedRobotJointState.Robot_joints; int t,version; auto fp = PHYSFSX_openReadBuffered(fname); if (!fp) { Error("Failed to open HAM file \"%s\"", fname); return; } if (type == Mission::descent_version_type::descent2z) { int sig; sig = PHYSFSX_readInt(fp); if (sig != MAKE_SIG('X','H','A','M')) return; version = PHYSFSX_readInt(fp); } else version = 0; (void)version; // NOTE: we do not need it, but keep it for possible further use bm_free_extra_models(); bm_free_extra_objbitmaps(); //read extra weapons t = PHYSFSX_readInt(fp); N_weapon_types = N_D2_WEAPON_TYPES+t; weapon_info_read_n(Weapon_info, N_weapon_types, fp, 3, N_D2_WEAPON_TYPES); //now read robot info t = PHYSFSX_readInt(fp); const auto N_robot_types = LevelSharedRobotInfoState.N_robot_types = N_D2_ROBOT_TYPES + t; if (N_robot_types >= MAX_ROBOT_TYPES) Error("Too many robots (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_TYPES-N_D2_ROBOT_TYPES); auto &Robot_info = LevelSharedRobotInfoState.Robot_info; range_for (auto &r, partial_range(Robot_info, N_D2_ROBOT_TYPES.value, N_robot_types)) robot_info_read(fp, r); t = PHYSFSX_readInt(fp); N_robot_joints = N_D2_ROBOT_JOINTS+t; if (N_robot_joints >= MAX_ROBOT_JOINTS) Error("Too many robot joints (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_JOINTS-N_D2_ROBOT_JOINTS); range_for (auto &r, partial_range(Robot_joints, N_D2_ROBOT_JOINTS.value, N_robot_joints)) jointpos_read(fp, r); unsigned u = PHYSFSX_readInt(fp); auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models; N_polygon_models = N_D2_POLYGON_MODELS+u; if (N_polygon_models >= MAX_POLYGON_MODELS) Error("Too many polygon models (%d) in <%s>. Max is %d.",u,fname,MAX_POLYGON_MODELS-N_D2_POLYGON_MODELS); { const auto &&r = partial_range(Polygon_models, N_D2_POLYGON_MODELS.value, N_polygon_models); range_for (auto &p, r) polymodel_read(&p, fp); range_for (auto &p, r) polygon_model_data_read(&p, fp); } range_for (auto &i, partial_range(Dying_modelnums, N_D2_POLYGON_MODELS.value, N_polygon_models)) i = PHYSFSX_readInt(fp); range_for (auto &i, partial_range(Dead_modelnums, N_D2_POLYGON_MODELS.value, N_polygon_models)) i = PHYSFSX_readInt(fp); t = PHYSFSX_readInt(fp); if (N_D2_OBJBITMAPS+t >= ObjBitmaps.size()) Error("Too many object bitmaps (%d) in <%s>. Max is %" DXX_PRI_size_type ".", t, fname, ObjBitmaps.size() - N_D2_OBJBITMAPS); bitmap_index_read_n(fp, partial_range(ObjBitmaps, N_D2_OBJBITMAPS.value, N_D2_OBJBITMAPS + t)); t = PHYSFSX_readInt(fp); if (N_D2_OBJBITMAPPTRS+t >= ObjBitmapPtrs.size()) Error("Too many object bitmap pointers (%d) in <%s>. Max is %" DXX_PRI_size_type ".", t, fname, ObjBitmapPtrs.size() - N_D2_OBJBITMAPPTRS); range_for (auto &i, partial_range(ObjBitmapPtrs, N_D2_OBJBITMAPPTRS.value, N_D2_OBJBITMAPPTRS + t)) i = PHYSFSX_readShort(fp); } int Robot_replacements_loaded = 0; void load_robot_replacements(const d_fname &level_name) { auto &Robot_joints = LevelSharedRobotJointState.Robot_joints; int t,i,j; char ifile_name[FILENAME_LEN]; change_filename_extension(ifile_name, level_name, ".HXM" ); auto fp = PHYSFSX_openReadBuffered(ifile_name); if (!fp) //no robot replacement file return; t = PHYSFSX_readInt(fp); //read id "HXM!" if (t!= 0x21584d48) Error("ID of HXM! file incorrect"); t = PHYSFSX_readInt(fp); //read version if (t<1) Error("HXM! version too old (%d)",t); t = PHYSFSX_readInt(fp); //read number of robots auto &Robot_info = LevelSharedRobotInfoState.Robot_info; const auto N_robot_types = LevelSharedRobotInfoState.N_robot_types; for (j=0;j=N_robot_types) Error("Robots number (%d) out of range in (%s). Range = [0..%d].",i,static_cast(level_name),N_robot_types-1); robot_info_read(fp, Robot_info[i]); } t = PHYSFSX_readInt(fp); //read number of joints for (j=0;j=N_robot_joints) Error("Robots joint (%d) out of range in (%s). Range = [0..%d].",i,static_cast(level_name),N_robot_joints-1); jointpos_read(fp, Robot_joints[i]); } auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models; t = PHYSFSX_readInt(fp); //read number of polygon models for (j=0;j=N_polygon_models) Error("Polygon model (%d) out of range in (%s). Range = [0..%d].",i,static_cast(level_name),N_polygon_models-1); free_model(Polygon_models[i]); polymodel_read(&Polygon_models[i], fp); polygon_model_data_read(&Polygon_models[i], fp); Dying_modelnums[i] = PHYSFSX_readInt(fp); Dead_modelnums[i] = PHYSFSX_readInt(fp); } t = PHYSFSX_readInt(fp); //read number of objbitmaps for (j=0;j= ObjBitmaps.size()) Error("Object bitmap number (%d) out of range in (%s). Range = [0..%" DXX_PRI_size_type "].", i, static_cast(level_name), ObjBitmaps.size() - 1); bitmap_index_read(fp, ObjBitmaps[i]); } t = PHYSFSX_readInt(fp); //read number of objbitmapptrs for (j=0;j= ObjBitmapPtrs.size()) Error("Object bitmap pointer (%d) out of range in (%s). Range = [0..%" DXX_PRI_size_type "].", i, static_cast(level_name), ObjBitmapPtrs.size() - 1); ObjBitmapPtrs[i] = PHYSFSX_readShort(fp); } Robot_replacements_loaded = 1; } /* * Routines for loading exit models * * Used by d1 levels (including some add-ons), and by d2 shareware. * Could potentially be used by d2 add-on levels, but only if they * don't use "extra" robots... or maybe they do */ // formerly exitmodel_bm_load_sub static bitmap_index read_extra_bitmap_iff(const char * filename ) { bitmap_index bitmap_num; grs_bitmap * n = &GameBitmaps[extra_bitmap_num]; palette_array_t newpal; int iff_error; //reference parm to avoid warning message bitmap_num.index = 0; //MALLOC( new, grs_bitmap, 1 ); iff_error = iff_read_bitmap(filename, *n, &newpal); if (iff_error != IFF_NO_ERROR) { con_printf(CON_DEBUG, "Error loading exit model bitmap <%s> - IFF error: %s", filename, iff_errormsg(iff_error)); return bitmap_num; } gr_remap_bitmap_good(*n, newpal, iff_has_transparency ? iff_transparent_color : -1, 254); #if !DXX_USE_OGL n->avg_color = 0; //compute_average_pixel(new); #endif bitmap_num.index = extra_bitmap_num; GameBitmaps[extra_bitmap_num++] = *n; //d_free( n ); return bitmap_num; } // formerly load_exit_model_bitmap static grs_bitmap *bm_load_extra_objbitmap(const char *name) { assert(N_ObjBitmaps < ObjBitmaps.size()); { ObjBitmaps[N_ObjBitmaps] = read_extra_bitmap_iff(name); if (ObjBitmaps[N_ObjBitmaps].index == 0) { RAIIdmem name2(d_strdup(name)); *strrchr(name2.get(), '.') = '\0'; ObjBitmaps[N_ObjBitmaps] = read_extra_bitmap_d1_pig(name2.get()); } if (ObjBitmaps[N_ObjBitmaps].index == 0) return NULL; if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64) Error("Bitmap <%s> is not 64x64",name); ObjBitmapPtrs[N_ObjBitmaps] = N_ObjBitmaps; N_ObjBitmaps++; assert(N_ObjBitmaps < ObjBitmaps.size()); return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index]; } } static void bm_unload_last_objbitmaps(unsigned count) { assert(N_ObjBitmaps >= count); unsigned new_N_ObjBitmaps = N_ObjBitmaps - count; range_for (auto &o, partial_range(ObjBitmaps, new_N_ObjBitmaps, N_ObjBitmaps)) d_free(GameBitmaps[o.index].bm_mdata); N_ObjBitmaps = new_N_ObjBitmaps; } // only called for D2 registered, but there is a D1 check anyway for // possible later use int load_exit_models() { int start_num; /* don't free extra models in native D2 mode -- ziplantil. it's our responsibility to make sure the exit stuff is already loaded rather than loading it all again. however, in D1 mode, we always need to reload everything due to how the exit data is loaded (which is different from D2 native mode) */ if (EMULATING_D1) // D1? { bm_free_extra_models(); bm_free_extra_objbitmaps(); } // make sure there is enough space to load textures and models if (!Exit_bitmaps_loaded && N_ObjBitmaps > ObjBitmaps.size() - 6) { return 0; } if (!Exit_models_loaded && N_polygon_models > MAX_POLYGON_MODELS - 2) { return 0; } start_num = N_ObjBitmaps; if (!Exit_bitmaps_loaded) { if (!bm_load_extra_objbitmap("steel1.bbm") || !bm_load_extra_objbitmap("rbot061.bbm") || !bm_load_extra_objbitmap("rbot062.bbm") || !bm_load_extra_objbitmap("steel1.bbm") || !bm_load_extra_objbitmap("rbot061.bbm") || !bm_load_extra_objbitmap("rbot063.bbm")) { // unload the textures that we already loaded bm_unload_last_objbitmaps(N_ObjBitmaps - start_num); con_puts(CON_NORMAL, "Can't load exit models!"); return 0; } Exit_bitmap_index = start_num; } auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models; if (Exit_models_loaded && exit_modelnum < N_polygon_models && destroyed_exit_modelnum < N_polygon_models) { // already loaded, just adjust texture indexes Polygon_models[exit_modelnum].first_texture = Exit_bitmap_index; Polygon_models[destroyed_exit_modelnum].first_texture = Exit_bitmap_index+3; return 1; } if (auto exit_hamfile = PHYSFSX_openReadBuffered("exit.ham")) { exit_modelnum = N_polygon_models++; destroyed_exit_modelnum = N_polygon_models++; polymodel_read(&Polygon_models[exit_modelnum], exit_hamfile); polymodel_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile); Polygon_models[exit_modelnum].first_texture = start_num; Polygon_models[destroyed_exit_modelnum].first_texture = start_num+3; polygon_model_data_read(&Polygon_models[exit_modelnum], exit_hamfile); polygon_model_data_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile); } else if (PHYSFSX_exists("exit01.pof",1) && PHYSFSX_exists("exit01d.pof",1)) { exit_modelnum = load_polygon_model("exit01.pof", 3, start_num, NULL); destroyed_exit_modelnum = load_polygon_model("exit01d.pof", 3, start_num + 3, NULL); #if DXX_USE_OGL ogl_cache_polymodel_textures(exit_modelnum); ogl_cache_polymodel_textures(destroyed_exit_modelnum); #endif } else if ((exit_hamfile = PHYSFSX_openReadBuffered(D1_PIGFILE))) { int offset, offset2; int hamsize; hamsize = PHYSFS_fileLength(exit_hamfile); switch (hamsize) { //total hack for loading models case D1_PIGSIZE: offset = 91848; /* and 92582 */ offset2 = 383390; /* and 394022 */ break; default: case D1_SHARE_BIG_PIGSIZE: case D1_SHARE_10_PIGSIZE: case D1_SHARE_PIGSIZE: case D1_10_BIG_PIGSIZE: case D1_10_PIGSIZE: Int3(); /* exit models should be in .pofs */ DXX_BOOST_FALLTHROUGH; case D1_OEM_PIGSIZE: case D1_MAC_PIGSIZE: case D1_MAC_SHARE_PIGSIZE: // unload the textures that we already loaded bm_unload_last_objbitmaps(N_ObjBitmaps - start_num); con_puts(CON_NORMAL, "Can't load exit models!"); return 0; } PHYSFSX_fseek(exit_hamfile, offset, SEEK_SET); exit_modelnum = N_polygon_models++; destroyed_exit_modelnum = N_polygon_models++; polymodel_read(&Polygon_models[exit_modelnum], exit_hamfile); polymodel_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile); Polygon_models[exit_modelnum].first_texture = start_num; Polygon_models[destroyed_exit_modelnum].first_texture = start_num+3; PHYSFSX_fseek(exit_hamfile, offset2, SEEK_SET); polygon_model_data_read(&Polygon_models[exit_modelnum], exit_hamfile); polygon_model_data_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile); } else { // unload the textures that we already loaded bm_unload_last_objbitmaps(N_ObjBitmaps - start_num); con_puts(CON_NORMAL, "Can't load exit models!"); return 0; } // set to be loaded, but only on D2 - always reload the data on D1 Exit_models_loaded = Exit_bitmaps_loaded = !EMULATING_D1; return 1; } } #endif void compute_average_rgb(grs_bitmap *bm, std::array &rgb) { rgb = {}; if (unlikely(!bm->get_bitmap_data())) return; const uint_fast32_t bm_h = bm->bm_h; const uint_fast32_t bm_w = bm->bm_w; if (unlikely(!bm_h) || unlikely(!bm_w)) return; const auto process_one = [&rgb](uint8_t color) { if (color == TRANSPARENCY_COLOR) return; auto &t_rgb = gr_palette[color]; if (t_rgb.r == t_rgb.g && t_rgb.r == t_rgb.b) return; rgb[0] += t_rgb.r; rgb[1] += t_rgb.g; rgb[2] += t_rgb.b; }; if (bm->get_flag_mask(BM_FLAG_RLE)) { bm_rle_expand expander(*bm); const auto &&buf = std::make_unique(bm_w); range_for (const uint_fast32_t i, xrange(bm_h)) { (void)i; const auto &&range = unchecked_partial_range(buf.get(), bm_w); if (expander.step(bm_rle_expand_range(range.begin(), range.end())) != bm_rle_expand::again) break; range_for (const auto color, range) process_one(color); } } else { range_for (const auto color, unchecked_partial_range(bm->bm_data, bm_w * bm_h)) process_one(color); } }