# File: D1X.make # Purpose: Compile d1x (descent 1 port to Unix) with MPW for Mac OS 9 # Target: D1X # Created: Saturday, June 12, 2004 04:38:06 PM MAKEFILE = D1X.make ¥MondoBuild¥ = #{MAKEFILE} Make blank to avoid rebuilds when makefile is modified ObjDir = ":obj:" Includes = ¶ -i :include: ¶ -i :arch:include: ¶ -i "{CIncludes}SDL:" ¶ -i :arch:carbon: ¶ -i "{CIncludes}" ¶ -i :main: Sym-PPC = -sym on PPCAOptions = {Includes} {Sym-PPC} # Comment out '-d OGL' to build for SDL Video # More to do further down where the PPCLink call is... PPCCOptions = {Includes} -includes unix -prefix conf.h {Sym-PPC} -d HAVE_CONFIG_H -enum int -noMapCR -w 2,7,30,35 -d OGL -d USE_SDLMIXER -d NDEBUG -d RELEASE ### Source Files ### SrcFiles = ¶ :2d:2dsline.c ¶ :2d:bitblt.c ¶ :2d:bitmap.c ¶ :2d:box.c ¶ :2d:canvas.c ¶ :2d:circle.c ¶ :2d:disc.c ¶ :2d:font.c ¶ :2d:gpixel.c ¶ :2d:line.c ¶ :2d:palette.c ¶ :2d:pcx.c ¶ :2d:pixel.c ¶ :2d:poly.c ¶ :2d:rect.c ¶ :2d:rle.c ¶ :2d:scalec.c ¶ :2d:tmerge.c ¶ :3d:clipper.c ¶ :3d:draw.c ¶ :3d:globvars.c ¶ :3d:instance.c ¶ :3d:interp.c ¶ :3d:matrix.c ¶ :3d:points.c ¶ :3d:rod.c ¶ :3d:setup.c ¶ :arch:carbon:SDL_main.c ¶ :arch:ogl:gr.c ¶ :arch:ogl:ogl.c ¶ :arch:sdl:digi.c ¶ :arch:sdl:digi_audio.c ¶ :arch:sdl:digi_mixer.c ¶ :arch:sdl:digi_mixer_music.c ¶ :arch:sdl:event.c ¶ :arch:sdl:gr.c ¶ :arch:sdl:init.c ¶ :arch:sdl:joy.c ¶ :arch:sdl:jukebox.c ¶ :arch:sdl:key.c ¶ :arch:sdl:mouse.c ¶ :arch:sdl:rbaudio.c ¶ :arch:sdl:timer.c ¶ :arch:sdl:window.c ¶ :iff:iff.c ¶ :main:ai.c ¶ :main:aipath.c ¶ :main:automap.c ¶ :main:bm.c ¶ :main:bmread.c ¶ :main:cntrlcen.c ¶ :main:collide.c ¶ :main:config.c ¶ :main:console.c ¶ :main:controls.c ¶ :main:credits.c ¶ :main:custom.c ¶ :main:digiobj.c ¶ :main:dumpmine.c ¶ :main:effects.c ¶ :main:endlevel.c ¶ :main:fireball.c ¶ :main:fuelcen.c ¶ :main:fvi.c ¶ :main:game.c ¶ :main:gamecntl.c ¶ :main:gamefont.c ¶ :main:gamemine.c ¶ :main:gamerend.c ¶ :main:gamesave.c ¶ :main:gameseg.c ¶ :main:gameseq.c ¶ :main:gauges.c ¶ :main:hash.c ¶ :main:hostage.c ¶ :main:hud.c ¶ :main:inferno.c ¶ :main:kconfig.c ¶ :main:kmatrix.c ¶ :main:laser.c ¶ :main:lighting.c ¶ :main:menu.c ¶ :main:mglobal.c ¶ :main:mission.c ¶ :main:morph.c ¶ :main:multi.c ¶ :main:multibot.c ¶ :main:net_ipx.c ¶ :main:net_udp.c ¶ :main:newdemo.c ¶ :main:newmenu.c ¶ :main:object.c ¶ :main:paging.c ¶ :main:physics.c ¶ :main:piggy.c ¶ :main:player.c ¶ :main:playsave.c ¶ :main:polyobj.c ¶ :main:powerup.c ¶ :main:render.c ¶ :main:robot.c ¶ :main:scores.c ¶ :main:slew.c ¶ :main:snddecom.c ¶ :main:songs.c ¶ :main:state.c ¶ :main:switch.c ¶ :main:terrain.c ¶ :main:texmerge.c ¶ :main:text.c ¶ :main:titles.c ¶ :main:vclip.c ¶ :main:wall.c ¶ :main:weapon.c ¶ :maths:fixc.c ¶ :maths:rand.c ¶ :maths:tables.c ¶ :maths:vecmat.c ¶ :mem:mem.c ¶ :misc:args.c ¶ :misc:dl_list.c ¶ :misc:error.c ¶ :misc:hmp.c ¶ :misc:ignorecase.c ¶ :misc:physfsx.c ¶ :misc:strio.c ¶ :misc:strutil.c ¶ :texmap:ntmap.c ¶ :texmap:scanline.c ¶ :texmap:tmapflat.c ¶ :texmap:tmapppc.a ### Object Files ### OpenGLObjects = ¶ "{ObjDir}gr.c.x" ¶ "{ObjDir}ogl.c.x" SDLVideoObjects = ¶ "{ObjDir}SDL:gr.c.x" GeneralObjects = ¶ {ObjDir}2dsline.c.x ¶ {ObjDir}bitblt.c.x ¶ {ObjDir}bitmap.c.x ¶ {ObjDir}box.c.x ¶ {ObjDir}canvas.c.x ¶ {ObjDir}circle.c.x ¶ {ObjDir}disc.c.x ¶ {ObjDir}font.c.x ¶ {ObjDir}gpixel.c.x ¶ {ObjDir}line.c.x ¶ {ObjDir}palette.c.x ¶ {ObjDir}pcx.c.x ¶ {ObjDir}pixel.c.x ¶ {ObjDir}poly.c.x ¶ {ObjDir}rect.c.x ¶ {ObjDir}rle.c.x ¶ {ObjDir}scalec.c.x ¶ {ObjDir}tmerge.c.x ¶ {ObjDir}clipper.c.x ¶ {ObjDir}draw.c.x ¶ {ObjDir}globvars.c.x ¶ {ObjDir}instance.c.x ¶ {ObjDir}interp.c.x ¶ {ObjDir}matrix.c.x ¶ {ObjDir}points.c.x ¶ {ObjDir}rod.c.x ¶ {ObjDir}setup.c.x ¶ {ObjDir}SDL_main.c.x ¶ {ObjDir}digi.c.x ¶ {ObjDir}digi_audio.c.x ¶ {ObjDir}digi_mixer.c.x ¶ {ObjDir}digi_mixer_music.c.x ¶ {ObjDir}event.c.x ¶ {ObjDir}init.c.x ¶ {ObjDir}joy.c.x ¶ {ObjDir}jukebox.c.x ¶ {ObjDir}key.c.x ¶ {ObjDir}mouse.c.x ¶ {ObjDir}rbaudio.c.x ¶ {ObjDir}timer.c.x ¶ {ObjDir}window.c.x ¶ {ObjDir}iff.c.x ¶ {ObjDir}ai.c.x ¶ {ObjDir}aipath.c.x ¶ {ObjDir}automap.c.x ¶ {ObjDir}bm.c.x ¶ {ObjDir}bmread.c.x ¶ {ObjDir}cntrlcen.c.x ¶ {ObjDir}collide.c.x ¶ {ObjDir}config.c.x ¶ {ObjDir}console.c.x ¶ {ObjDir}controls.c.x ¶ {ObjDir}credits.c.x ¶ {ObjDir}custom.c.x ¶ {ObjDir}digiobj.c.x ¶ {ObjDir}dumpmine.c.x ¶ {ObjDir}effects.c.x ¶ {ObjDir}endlevel.c.x ¶ {ObjDir}fireball.c.x ¶ {ObjDir}fuelcen.c.x ¶ {ObjDir}fvi.c.x ¶ {ObjDir}game.c.x ¶ {ObjDir}gamecntl.c.x ¶ {ObjDir}gamefont.c.x ¶ {ObjDir}gamemine.c.x ¶ {ObjDir}gamerend.c.x ¶ {ObjDir}gamesave.c.x ¶ {ObjDir}gameseg.c.x ¶ {ObjDir}gameseq.c.x ¶ {ObjDir}gauges.c.x ¶ {ObjDir}hash.c.x ¶ {ObjDir}hostage.c.x ¶ {ObjDir}hud.c.x ¶ {ObjDir}inferno.c.x ¶ {ObjDir}kconfig.c.x ¶ {ObjDir}kmatrix.c.x ¶ {ObjDir}laser.c.x ¶ {ObjDir}lighting.c.x ¶ {ObjDir}menu.c.x ¶ {ObjDir}mglobal.c.x ¶ {ObjDir}mission.c.x ¶ {ObjDir}morph.c.x ¶ # {ObjDir}multi.c.x ¶ # {ObjDir}multibot.c.x ¶ {ObjDir}net_ipx.c.x ¶ {ObjDir}net_udp.c.x ¶ {ObjDir}newdemo.c.x ¶ {ObjDir}newmenu.c.x ¶ {ObjDir}object.c.x ¶ {ObjDir}paging.c.x ¶ {ObjDir}physics.c.x ¶ {ObjDir}piggy.c.x ¶ {ObjDir}player.c.x ¶ {ObjDir}playsave.c.x ¶ {ObjDir}polyobj.c.x ¶ {ObjDir}powerup.c.x ¶ {ObjDir}render.c.x ¶ {ObjDir}robot.c.x ¶ {ObjDir}scores.c.x ¶ {ObjDir}slew.c.x ¶ {ObjDir}snddecom.c.x ¶ {ObjDir}songs.c.x ¶ {ObjDir}state.c.x ¶ {ObjDir}switch.c.x ¶ {ObjDir}terrain.c.x ¶ {ObjDir}texmerge.c.x ¶ {ObjDir}text.c.x ¶ {ObjDir}titles.c.x ¶ {ObjDir}vclip.c.x ¶ {ObjDir}wall.c.x ¶ {ObjDir}weapon.c.x ¶ {ObjDir}fixc.c.x ¶ {ObjDir}rand.c.x ¶ {ObjDir}tables.c.x ¶ {ObjDir}vecmat.c.x ¶ {ObjDir}mem.c.x ¶ {ObjDir}args.c.x ¶ {ObjDir}dl_list.c.x ¶ {ObjDir}error.c.x ¶ {ObjDir}hmp.c.x ¶ {ObjDir}ignorecase.c.x ¶ {ObjDir}physfsx.c.x ¶ {ObjDir}strio.c.x ¶ {ObjDir}strutil.c.x ¶ {ObjDir}ntmap.c.x ¶ {ObjDir}scanline.c.x ¶ {ObjDir}tmapflat.c.x ¶ {ObjDir}tmapppc.a.x ### Libraries ### GeneralLibFiles = ¶ "{SharedLibraries}PhysicsFS" ¶ "{SharedLibraries}SDL" ¶ "{SharedLibraries}SDL_mixer" ¶ "{SharedLibraries}StdCLib" ¶ # "{SharedLibraries}CarbonLib" ¶ "{SharedLibraries}DialogsLib" ¶ "{SharedLibraries}InterfaceLib" ¶ "{SharedLibraries}MathLib" ¶ "{PPCLibraries}StdCRuntime.o" ¶ "{PPCLibraries}PPCCRuntime.o" ¶ "{PPCLibraries}PPCToolLibs.o" OpenGLFiles = ¶ "{SharedLibraries}OpenGLLibraryStub" ¶ "{SharedLibraries}OpenGLUtilityStub" ### Default Rules ### .a.x Ä .a {¥MondoBuild¥} {PPCAsm} {depDir}{default}.a -o {targDir}{default}.a.x {PPCAOptions} .c.x Ä .c {¥MondoBuild¥} {PPCC} {depDir}{default}.c -o {targDir}{default}.c.x {PPCCOptions} ### Build Rules ### # Comment out OpenGLObjects and OpenGLFiles for SDL Video build, commment out SDLVideoObjects for OpenGL build # This should be done for the following line as well as the arguments to PPCLink D1X ÄÄ directories {GeneralObjects} {GeneralLibFiles} {¥MondoBuild¥} {OpenGLObjects} {OpenGLFiles} #{SDLVideoObjects} PPCLink ¶ -o {Targ} ¶ {GeneralObjects} ¶ # {SDLVideoObjects} ¶ {OpenGLObjects} ¶ {GeneralLibFiles} ¶ {OpenGLFiles} ¶ {Sym-PPC} ¶ -mf -d ¶ -m main ¶ -t 'APPL' ¶ -c 'DCNT' Rez -a -o {Targ} ":arch:carbon:descent.r" # This is used to create the directories needed for build directories Ä if !`Exists obj` ; NewFolder obj ; end if !`Exists :obj:SDL` ; NewFolder :obj:SDL ; end ### Required Dependencies ### {ObjDir}2dsline.c.x Ä :2d:2dsline.c {ObjDir}bitblt.c.x Ä :2d:bitblt.c {ObjDir}bitmap.c.x Ä :2d:bitmap.c {ObjDir}box.c.x Ä :2d:box.c {ObjDir}canvas.c.x Ä :2d:canvas.c {ObjDir}circle.c.x Ä :2d:circle.c {ObjDir}disc.c.x Ä :2d:disc.c {ObjDir}font.c.x Ä :2d:font.c {ObjDir}gpixel.c.x Ä :2d:gpixel.c {ObjDir}line.c.x Ä :2d:line.c {ObjDir}palette.c.x Ä :2d:palette.c {ObjDir}pcx.c.x Ä :2d:pcx.c {ObjDir}pixel.c.x Ä :2d:pixel.c {ObjDir}poly.c.x Ä :2d:poly.c {ObjDir}rect.c.x Ä :2d:rect.c {ObjDir}rle.c.x Ä :2d:rle.c {ObjDir}scalec.c.x Ä :2d:scalec.c {ObjDir}tmerge.c.x Ä :2d:tmerge.c {ObjDir}clipper.c.x Ä :3d:clipper.c {ObjDir}draw.c.x Ä :3d:draw.c {ObjDir}globvars.c.x Ä :3d:globvars.c {ObjDir}instance.c.x Ä :3d:instance.c {ObjDir}interp.c.x Ä :3d:interp.c {ObjDir}matrix.c.x Ä :3d:matrix.c {ObjDir}points.c.x Ä :3d:points.c {ObjDir}rod.c.x Ä :3d:rod.c {ObjDir}setup.c.x Ä :3d:setup.c {ObjDir}SDL_main.c.x Ä :arch:carbon:SDL_main.c {ObjDir}gr.c.x Ä :arch:ogl:gr.c {ObjDir}ogl.c.x Ä :arch:ogl:ogl.c {ObjDir}digi.c.x Ä :arch:sdl:digi.c {ObjDir}digi_audio.c.x Ä :arch:sdl:digi_audio.c {ObjDir}digi_mixer.c.x Ä :arch:sdl:digi_mixer.c {ObjDir}digi_mixer_music.c.x Ä :arch:sdl:digi_mixer_music.c {ObjDir}event.c.x Ä :arch:sdl:event.c {ObjDir}SDL:gr.c.x Ä :arch:sdl:gr.c {ObjDir}init.c.x Ä :arch:sdl:init.c {ObjDir}joy.c.x Ä :arch:sdl:joy.c {ObjDir}jukebox.c.x Ä :arch:sdl:jukebox.c {ObjDir}key.c.x Ä :arch:sdl:key.c {ObjDir}mouse.c.x Ä :arch:sdl:mouse.c {ObjDir}rbaudio.c.x Ä :arch:sdl:rbaudio.c {ObjDir}timer.c.x Ä :arch:sdl:timer.c {ObjDir}window.c.x Ä :arch:sdl:window.c {ObjDir}iff.c.x Ä :iff:iff.c {ObjDir}ai.c.x Ä :main:ai.c {ObjDir}aipath.c.x Ä :main:aipath.c {ObjDir}automap.c.x Ä :main:automap.c {ObjDir}bm.c.x Ä :main:bm.c {ObjDir}bmread.c.x Ä :main:bmread.c {ObjDir}cntrlcen.c.x Ä :main:cntrlcen.c {ObjDir}collide.c.x Ä :main:collide.c {ObjDir}config.c.x Ä :main:config.c {ObjDir}console.c.x Ä :main:console.c {ObjDir}controls.c.x Ä :main:controls.c {ObjDir}credits.c.x Ä :main:credits.c {ObjDir}custom.c.x Ä :main:custom.c {ObjDir}digiobj.c.x Ä :main:digiobj.c {ObjDir}dumpmine.c.x Ä :main:dumpmine.c {ObjDir}effects.c.x Ä :main:effects.c {ObjDir}endlevel.c.x Ä :main:endlevel.c {ObjDir}fireball.c.x Ä :main:fireball.c {ObjDir}fuelcen.c.x Ä :main:fuelcen.c {ObjDir}fvi.c.x Ä :main:fvi.c {ObjDir}game.c.x Ä :main:game.c {ObjDir}gamecntl.c.x Ä :main:gamecntl.c {ObjDir}gamefont.c.x Ä :main:gamefont.c {ObjDir}gamemine.c.x Ä :main:gamemine.c {ObjDir}gamerend.c.x Ä :main:gamerend.c {ObjDir}gamesave.c.x Ä :main:gamesave.c {ObjDir}gameseg.c.x Ä :main:gameseg.c {ObjDir}gameseq.c.x Ä :main:gameseq.c {ObjDir}gauges.c.x Ä :main:gauges.c {ObjDir}hash.c.x Ä :main:hash.c {ObjDir}hostage.c.x Ä :main:hostage.c {ObjDir}hud.c.x Ä :main:hud.c {ObjDir}inferno.c.x Ä :main:inferno.c {ObjDir}kconfig.c.x Ä :main:kconfig.c {ObjDir}kmatrix.c.x Ä :main:kmatrix.c {ObjDir}laser.c.x Ä :main:laser.c {ObjDir}lighting.c.x Ä :main:lighting.c {ObjDir}menu.c.x Ä :main:menu.c {ObjDir}mglobal.c.x Ä :main:mglobal.c {ObjDir}mission.c.x Ä :main:mission.c {ObjDir}morph.c.x Ä :main:morph.c {ObjDir}multi.c.x Ä :main:multi.c {ObjDir}multibot.c.x Ä :main:multibot.c {ObjDir}net_ipx.c.x Ä :main:net_ipx.c {ObjDir}net_udp.c.x Ä :main:net_udp.c {ObjDir}newdemo.c.x Ä :main:newdemo.c {ObjDir}newmenu.c.x Ä :main:newmenu.c {ObjDir}object.c.x Ä :main:object.c {ObjDir}paging.c.x Ä :main:paging.c {ObjDir}physics.c.x Ä :main:physics.c {ObjDir}piggy.c.x Ä :main:piggy.c {ObjDir}player.c.x Ä :main:player.c {ObjDir}playsave.c.x Ä :main:playsave.c {ObjDir}polyobj.c.x Ä :main:polyobj.c {ObjDir}powerup.c.x Ä :main:powerup.c {ObjDir}render.c.x Ä :main:render.c {ObjDir}robot.c.x Ä :main:robot.c {ObjDir}scores.c.x Ä :main:scores.c {ObjDir}slew.c.x Ä :main:slew.c {ObjDir}snddecom.c.x Ä :main:snddecom.c {ObjDir}songs.c.x Ä :main:songs.c {ObjDir}state.c.x Ä :main:state.c {ObjDir}switch.c.x Ä :main:switch.c {ObjDir}terrain.c.x Ä :main:terrain.c {ObjDir}texmerge.c.x Ä :main:texmerge.c {ObjDir}text.c.x Ä :main:text.c {ObjDir}titles.c.x Ä :main:titles.c {ObjDir}vclip.c.x Ä :main:vclip.c {ObjDir}wall.c.x Ä :main:wall.c {ObjDir}weapon.c.x Ä :main:weapon.c {ObjDir}fixc.c.x Ä :maths:fixc.c {ObjDir}rand.c.x Ä :maths:rand.c {ObjDir}tables.c.x Ä :maths:tables.c {ObjDir}vecmat.c.x Ä :maths:vecmat.c {ObjDir}mem.c.x Ä :mem:mem.c {ObjDir}args.c.x Ä :misc:args.c {ObjDir}dl_list.c.x Ä :misc:dl_list.c {ObjDir}error.c.x Ä :misc:error.c {ObjDir}hmp.c.x Ä :misc:hmp.c {ObjDir}ignorecase.c.x Ä :misc:ignorecase.c {ObjDir}physfsx.c.x Ä :misc:physfsx.c {ObjDir}strio.c.x Ä :misc:strio.c {ObjDir}strutil.c.x Ä :misc:strutil.c {ObjDir}ntmap.c.x Ä :texmap:ntmap.c {ObjDir}scanline.c.x Ä :texmap:scanline.c {ObjDir}tmapflat.c.x Ä :texmap:tmapflat.c {ObjDir}tmapppc.a.x Ä :texmap:tmapppc.a ### Optional Dependencies ### ### Build this target to generate "include file" dependencies. ### Dependencies Ä $OutOfDate MakeDepend ¶ -append {MAKEFILE} ¶ -ignore "{CIncludes}" ¶ -objdir "{ObjDir}" ¶ -objext .x ¶ {Includes} ¶ {SrcFiles}