Compiling D2X-Rebirth Sourcecode on a *NIX System This file describes how to compile D2X-Rebirth from Source. Requirements 1. C/C++ compiler (gcc/g++) 2. SCons 3. SDL(-devel) 4. PhysFS(-devel) 5. GLU/GL 6. NASM (optional for Assembler-based Texture-mapper in non-OpenGL Build) Compiling The SConstruct file provides various options to compile this program. To get a full list of all available commands, type scons -h within the Source directory. Currently, the following variables are supported: 'sharepath=DIR' (*NIX only) use DIR for shared game data. (default: /usr/local/share/games/d2x-rebirth) 'sdl_only=1' don't include OpenGL, use SDL-only instead 'sdlmixer=1' (*NIX only) use SDL_Mixer for sound (includes external music support) 'asm=1' use ASSEMBLER code (only with sdl_only=1, requires NASM and x86) 'debug=1' build DEBUG binary which includes asserts, debugging output, cheats and more output 'profiler=1' do profiler build 'console=1' build with console support !EXPERIMENTAL! 'editor=1' build editor !EXPERIMENTAL! 'arm=1' compile for ARM architecture ‘sdlmixer’ as well as ‘editor’ are currently *not* supported and may not work. To compile the source, type: scons If you wish to add additional commands, just add them to the scons command. Example: scons sdl_only=1 no_asm=1 To install the compiled binary to your system (/usr/local/bin/), type (as root): scons install You can also add the ‘install’ command while compile-time. SCons will compile and install the binary right after that. To clean up the source directory after installation, type: scons -c Needed files Since D2X-Rebirth is a Sourceport of the Descent2-Engine you will need the Game-Content data files to run the game. Following files are needed to run the game: descent2.ham descent2.hog descent2.s11 descent2.s22 alien1.pig alien2.pig fire.pig groupa.pig ice.pig water.pig intro-h.mvl and/or intro-l.mvl other-h.mvl and/or other-l.mvl robots-h.mvl and/or robots-l.mvl These files - except the Movies (*.mvl) - are archived in the file descent2.sow on the Descent2 CD-Rom. This is an ARJ-archive and can be extracted with an adapted archiver like ‘unarj’ or by installing the game on a Windows/DOS system. Those files need to be copied to the Sharepath, which is (if not specified with the SCons ‘sharepath’-variable) /usr/local/share/games/d2x-rebirth/ Optional files D2X-Rebirth is expandable. You can add additional content to the game. Supported content: * Vertigo series AddOn Can be added by copying the files d2x-h.mvl and/or d2x-l.mvl hoard.ham to the Sharepath and d2x.hog d2x.mn2 to ‘missions/’ subdirectory in the Sharepath. All these files should be located on the ‘Vertigo Series’ CD-Rom * Custom/AddOn missions Those can be found on several websites. Add them to the game by copying them to subdirectoy ‘missions/’ of the Sharepath. * Language Packs German translation: http://www.dxx-rebirth.de/download/dxx/res/D2XBDE01.zip Copy the txb-files to the Sharepath. Will be activated automatically Launching the program After compiling and installing, the program can be launched with the command d2x-rebirth-gl or - if it has been compiled with SCons parameter ‘sdl_only=1’ - d2x-rebirth-sdl To see a full list of available command-line options append ‘-h’, ‘-?’ to the command or refer file d2x.ini The game will create a config-directory in the Home directory of the user called ‘.d2x-rebirth’. It is used to read/save * Configuration files * Pilot profiles and Savegames * Demos * Screenshots * d2x.ini for parsing command-line arguments Thanks to PhysFS it can also be used as a replacement for Sharepath directory Appendix http://DXX-Rebirth.de