/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Routines for manipulating the button gadgets. * */ #include #include #include "u_mem.h" #include "fix.h" #include "pstypes.h" #include "gr.h" #include "ui.h" #include "key.h" #define Middle(x) ((2*(x)+1)/4) #define BUTTON_EXTRA_WIDTH 15 #define BUTTON_EXTRA_HEIGHT 2 int ui_button_any_drawn = 0; void ui_get_button_size( char * text, int * width, int * height ) { int avg; gr_get_string_size(text, width, height, &avg ); *width += BUTTON_EXTRA_WIDTH*2; *width += 6; *height += BUTTON_EXTRA_HEIGHT*2; *height += 6; } void ui_draw_button( UI_GADGET_BUTTON * button ) { int color; if ((button->status==1) || (button->position != button->oldposition)) { ui_button_any_drawn = 1; ui_mouse_hide(); gr_set_current_canvas( button->canvas ); color = button->canvas->cv_color; if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)button) gr_set_fontcolor( CRED, -1 ); else { if ((button->user_function==NULL) && button->dim_if_no_function ) gr_set_fontcolor( CGREY, -1 ); else gr_set_fontcolor( CBLACK, -1 ); } button->status = 0; if (button->position == 0 ) { if (button->text ) { ui_draw_box_out( 0, 0, button->width-1, button->height-1 ); ui_string_centered( Middle(button->width), Middle(button->height), button->text ); } else { gr_setcolor( CBLACK ); gr_rect( 0, 0, button->width, button->height ); gr_setcolor( color ); gr_rect( 1, 1, button->width-1, button->height-1 ); } } else { if (button->text ) { ui_draw_box_in( 0, 0, button->width-1, button->height-1 ); ui_string_centered( Middle(button->width)+1, Middle(button->height)+1, button->text ); } else { gr_setcolor( CBLACK ); gr_rect( 0, 0, button->width, button->height ); gr_setcolor( color ); gr_rect( 2, 2, button->width, button->height ); } } button->canvas->cv_color = color; ui_mouse_show(); } } UI_GADGET_BUTTON * ui_add_gadget_button( UI_DIALOG * dlg, short x, short y, short w, short h, char * text, int (*function_to_call)(void) ) { UI_GADGET_BUTTON * button; button = (UI_GADGET_BUTTON *)ui_gadget_add( dlg, 1, x, y, x+w-1, y+h-1 ); if ( text ) { MALLOC( button->text, char, strlen(text)+1 ); strcpy( button->text, text ); } else { button->text = NULL; } button->width = w; button->height = h; button->position = 0; button->oldposition = 0; button->pressed = 0; button->user_function = function_to_call; button->user_function1 = NULL; button->hotkey1= -1; button->dim_if_no_function = 0; return button; } void ui_button_do( UI_GADGET_BUTTON * button, int keypress ) { int result; int OnMe, ButtonLastSelected; OnMe = ui_mouse_on_gadget( (UI_GADGET *)button ); button->oldposition = button->position; if (selected_gadget != NULL) { if (selected_gadget->kind==1) ButtonLastSelected = 1; else ButtonLastSelected = 0; } else ButtonLastSelected = 1; if ( B1_PRESSED && OnMe && ButtonLastSelected ) { button->position = 1; } else { button->position = 0; } if (keypress == button->hotkey ) { button->position = 2; last_keypress = 0; } if ((keypress == button->hotkey1) && button->user_function1 ) { result = button->user_function1(); last_keypress = 0; } //if ((CurWindow->keyboard_focus_gadget==(UI_GADGET *)button) && (keyd_pressed[KEY_SPACEBAR] || keyd_pressed[KEY_ENTER] ) ) // button->position = 2; if ((CurWindow->keyboard_focus_gadget==(UI_GADGET *)button) && ((keypress==KEY_SPACEBAR) || (keypress==KEY_ENTER)) ) button->position = 2; if (CurWindow->keyboard_focus_gadget==(UI_GADGET *)button) if ((button->oldposition==2) && (keyd_pressed[KEY_SPACEBAR] || keyd_pressed[KEY_ENTER] ) ) button->position = 2; button->pressed = 0; if (button->position==0) { if ( (button->oldposition==1) && OnMe ) button->pressed = 1; if ( (button->oldposition==2) && (CurWindow->keyboard_focus_gadget==(UI_GADGET *)button) ) button->pressed = 1; } ui_draw_button( button ); if (button->pressed && button->user_function ) { result = button->user_function(); } }