/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Functions to load & save player's settings (*.plr file) * */ #include #include #include #if !defined(_MSC_VER) && !defined(macintosh) #include #endif #include #include #include #include "dxxerror.h" #include "strutil.h" #include "game.h" #include "player.h" #include "playsave.h" #include "joy.h" #include "digi.h" #include "newmenu.h" #include "palette.h" #include "config.h" #include "text.h" #include "gauges.h" #include "powerup.h" #include "makesig.h" #include "u_mem.h" #include "args.h" #include "vers_id.h" #include "newdemo.h" #include "gauges.h" #include "nvparse.h" #include "compiler-range_for.h" #include "d_range.h" #include "partial_range.h" #define PLAYER_EFFECTIVENESS_FILENAME_FORMAT PLAYER_DIRECTORY_STRING("%s.eff") #define GameNameStr "game_name" #define GameModeStr "gamemode" #define RefusePlayersStr "RefusePlayers" #define DifficultyStr "difficulty" #define GameFlagsStr "game_flags" #define AllowedItemsStr "AllowedItems" #define SpawnGrantedItemsStr "SpawnGrantedItems" #define DuplicatePrimariesStr "DuplicatePrimaries" #define DuplicateSecondariesStr "DuplicateSecondaries" #define DuplicateAccessoriesStr "DuplicateAccessories" #define ShufflePowerupsStr "ShufflePowerups" #define AlwaysLightingStr "AlwaysLighting" #define ShowEnemyNamesStr "ShowEnemyNames" #define BrightPlayersStr "BrightPlayers" #define InvulAppearStr "InvulAppear" #define KillGoalStr "KillGoal" #define PlayTimeAllowedStr "PlayTimeAllowed" #define ControlInvulTimeStr "control_invul_time" #define PacketsPerSecStr "PacketsPerSec" #define NoFriendlyFireStr "NoFriendlyFire" #define MouselookFlagsStr "Mouselook" #define AutosaveIntervalStr "AutosaveInterval" #define TrackerStr "Tracker" #define TrackerNATHPStr "trackernat" #define NGPVersionStr "ngp version" #if defined(DXX_BUILD_DESCENT_I) #define PLX_OPTION_HEADER_TEXT "[D1X Options]" #define WEAPON_REORDER_HEADER_TEXT "[weapon reorder]" #define WEAPON_REORDER_PRIMARY_NAME_TEXT "primary" #define WEAPON_REORDER_PRIMARY_VALUE_TEXT "0x%x,0x%x,0x%x,0x%x,0x%x,0x%x" #define WEAPON_REORDER_SECONDARY_NAME_TEXT "secondary" #define WEAPON_REORDER_SECONDARY_VALUE_TEXT "0x%x,0x%x,0x%x,0x%x,0x%x,0x%x" //version 5 -> 6: added new highest level information //version 6 -> 7: stripped out the old saved_game array. //version 7 -> 8: readded the old saved_game array since this is needed // for shareware saved games //the shareware is level 4 #define SAVED_GAME_VERSION 8 //increment this every time saved_game struct changes #define COMPATIBLE_SAVED_GAME_VERSION 4 #define COMPATIBLE_PLAYER_STRUCT_VERSION 16 #elif defined(DXX_BUILD_DESCENT_II) #define PLX_OPTION_HEADER_TEXT "[D2X OPTIONS]" //version 5 -> 6: added new highest level information //version 6 -> 7: stripped out the old saved_game array. //version 7 -> 8: added reticle flag, & window size //version 8 -> 9: removed player_struct_version //version 9 -> 10: added default display mode //version 10 -> 11: added all toggles in toggle menu //version 11 -> 12: added weapon ordering //version 12 -> 13: added more keys //version 13 -> 14: took out marker key //version 14 -> 15: added guided in big window //version 15 -> 16: added small windows in cockpit //version 16 -> 17: ?? //version 17 -> 18: save guidebot name //version 18 -> 19: added automap-highres flag //version 19 -> 20: added kconfig data for windows joysticks //version 20 -> 21: save seperate config types for DOS & Windows //version 21 -> 22: save lifetime netstats //version 22 -> 23: ?? //version 23 -> 24: add name of joystick for windows version. #define PLAYER_FILE_VERSION 24 //increment this every time the player file changes #define COMPATIBLE_PLAYER_FILE_VERSION 17 #define AllowMarkerViewStr "Allow_marker_view" #define ThiefAbsenceFlagStr "ThiefAbsent" #define ThiefNoEnergyWeaponsFlagStr "ThiefNoEnergyWeapons" #define AllowGuidebotStr "AllowGuidebot" #endif #define KEYBOARD_HEADER_TEXT "[keyboard]" #define SENSITIVITY_NAME_TEXT "sensitivity" #define SENSITIVITY_VALUE_TEXT "%d" #define LINEAR_NAME_TEXT "linearity" #define LINEAR_VALUE_TEXT "%d" #define SPEED_NAME_TEXT "speed" #define SPEED_VALUE_TEXT "%d" #define DEADZONE_NAME_TEXT "deadzone" #define DEADZONE_VALUE_TEXT "%d" #define JOYSTICK_HEADER_TEXT "[joystick]" #define MOUSE_HEADER_TEXT "[mouse]" #define MOUSE_FLIGHTSIM_NAME_TEXT "flightsim" #define MOUSE_FLIGHTSIM_VALUE_TEXT "%d" #define MOUSE_FSDEAD_NAME_TEXT "fsdead" #define MOUSE_FSDEAD_VALUE_TEXT "%d" #define MOUSE_FSINDICATOR_NAME_TEXT "fsindi" #define MOUSE_FSINDICATOR_VALUE_TEXT "%d" #define MOUSE_OVERRUN_NAME_TEXT "overrun" #define WEAPON_KEYv2_HEADER_TEXT "[weapon keys v2]" #define WEAPON_KEYv2_VALUE_TEXT "0x%x,0x%x,0x%x" #define COCKPIT_HEADER_TEXT "[cockpit]" #define COCKPIT_MODE_NAME_TEXT "mode" #define COCKPIT_HUD_NAME_TEXT "hud" #define COCKPIT_RETICLE_TYPE_NAME_TEXT "rettype" #define COCKPIT_RETICLE_COLOR_NAME_TEXT "retrgba" #define COCKPIT_RETICLE_SIZE_NAME_TEXT "retsize" #define TOGGLES_HEADER_TEXT "[toggles]" #define TOGGLES_BOMBGAUGE_NAME_TEXT "bombgauge" #define TOGGLES_ESCORTHOTKEYS_NAME_TEXT "escorthotkeys" #define TOGGLES_PERSISTENTDEBRIS_NAME_TEXT "persistentdebris" #define TOGGLES_PRSHOT_NAME_TEXT "prshot" #define TOGGLES_NOREDUNDANCY_NAME_TEXT "noredundancy" #define TOGGLES_MULTIMESSAGES_NAME_TEXT "multimessages" #define TOGGLES_MULTIPINGHUD_NAME_TEXT "multipinghud" #define TOGGLES_NORANKINGS_NAME_TEXT "norankings" #define TOGGLES_AUTOMAPFREEFLIGHT_NAME_TEXT "automapfreeflight" #define TOGGLES_NOFIREAUTOSELECT_NAME_TEXT "nofireautoselect" #define TOGGLES_CYCLEAUTOSELECTONLY_NAME_TEXT "cycleautoselectonly" #define TOGGLES_FRIENDMISSILEVIEW_NAME_TEXT "friendmissileview" #define TOGGLES_CLOAKINVULTIMER_NAME_TEXT "cloakinvultimer" #define TOGGLES_RESPAWN_ANY_KEY "respawnkey" #define TOGGLES_MOUSELOOK "mouselook" #define TOGGLES_THIEF_ABSENCE_SP "thiefabsent" #define TOGGLES_THIEF_NO_ENERGY_WEAPONS_SP "thiefnoenergyweapons" #define TOGGLES_AUTOSAVE_INTERVAL_SP "autosaveinterval" #define GRAPHICS_HEADER_TEXT "[graphics]" #define GRAPHICS_ALPHAEFFECTS_NAME_TEXT "alphaeffects" #define GRAPHICS_DYNLIGHTCOLOR_NAME_TEXT "dynlightcolor" #define PLX_VERSION_HEADER_TEXT "[plx version]" #define END_TEXT "[end]" #define SAVE_FILE_ID MAKE_SIG('D','P','L','R') struct player_config PlayerCfg; namespace dsx { #if defined(DXX_BUILD_DESCENT_I) static void plyr_read_stats(); static std::array saved_games; #elif defined(DXX_BUILD_DESCENT_II) static inline void plyr_read_stats() {} static int get_lifetime_checksum (int a,int b); #endif } template static void check_weapon_reorder(std::array &w) { uint_fast32_t m = 0; range_for (const auto i, w) if (i == 255) m |= 1 << N; else if (i < N - 1) m |= 1 << i; else break; if (m != ((1 << N) | ((1 << (N - 1)) - 1))) { w[0] = 255; range_for (const uint_fast32_t i, xrange(1u, N)) w[i] = i - 1; } } namespace dsx { void new_player_config() { #if defined(DXX_BUILD_DESCENT_I) range_for (auto &i, saved_games) i.name[0] = 0; #endif InitWeaponOrdering (); //setup default weapon priorities PlayerCfg.ControlType=0; // Assume keyboard PlayerCfg.RespawnMode = RespawnPress::Any; PlayerCfg.MouselookFlags = 0; PlayerCfg.KeySettings = DefaultKeySettings; PlayerCfg.KeySettingsRebirth = DefaultKeySettingsRebirth; kc_set_controls(); PlayerCfg.DefaultDifficulty = DEFAULT_DIFFICULTY; PlayerCfg.AutoLeveling = 1; PlayerCfg.NHighestLevels = 1; PlayerCfg.HighestLevels[0].Shortname[0] = 0; //no name for mission 0 PlayerCfg.HighestLevels[0].LevelNum = 1; //was highest level in old struct PlayerCfg.KeyboardSens[0] = PlayerCfg.KeyboardSens[1] = PlayerCfg.KeyboardSens[2] = PlayerCfg.KeyboardSens[3] = PlayerCfg.KeyboardSens[4] = 16; PlayerCfg.JoystickSens[0] = PlayerCfg.JoystickSens[1] = PlayerCfg.JoystickSens[2] = PlayerCfg.JoystickSens[3] = PlayerCfg.JoystickSens[4] = PlayerCfg.JoystickSens[5] = 8; PlayerCfg.JoystickDead[0] = PlayerCfg.JoystickDead[1] = PlayerCfg.JoystickDead[2] = PlayerCfg.JoystickDead[3] = PlayerCfg.JoystickDead[4] = PlayerCfg.JoystickDead[5] = 0; PlayerCfg.JoystickLinear[0] = PlayerCfg.JoystickLinear[1] = PlayerCfg.JoystickLinear[2] = PlayerCfg.JoystickLinear[3] = PlayerCfg.JoystickLinear[4] = PlayerCfg.JoystickLinear[5] = 0; PlayerCfg.JoystickSpeed[0] = PlayerCfg.JoystickSpeed[1] = PlayerCfg.JoystickSpeed[2] = PlayerCfg.JoystickSpeed[3] = PlayerCfg.JoystickSpeed[4] = PlayerCfg.JoystickSpeed[5] = 16; PlayerCfg.MouseFlightSim = 0; PlayerCfg.MouseSens[0] = PlayerCfg.MouseSens[1] = PlayerCfg.MouseSens[2] = PlayerCfg.MouseSens[3] = PlayerCfg.MouseSens[4] = PlayerCfg.MouseSens[5] = 8; PlayerCfg.MouseOverrun[0] = PlayerCfg.MouseOverrun[1] = PlayerCfg.MouseOverrun[2] = PlayerCfg.MouseOverrun[3] = PlayerCfg.MouseOverrun[4] = PlayerCfg.MouseOverrun[5] = 0; PlayerCfg.MouseFSDead = 0; PlayerCfg.MouseFSIndicator = 1; PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = CM_FULL_COCKPIT; PlayerCfg.ReticleType = RET_TYPE_CLASSIC; PlayerCfg.ReticleRGBA[0] = RET_COLOR_DEFAULT_R; PlayerCfg.ReticleRGBA[1] = RET_COLOR_DEFAULT_G; PlayerCfg.ReticleRGBA[2] = RET_COLOR_DEFAULT_B; PlayerCfg.ReticleRGBA[3] = RET_COLOR_DEFAULT_A; PlayerCfg.ReticleSize = 0; PlayerCfg.HudMode = HudType::Standard; #if defined(DXX_BUILD_DESCENT_I) PlayerCfg.BombGauge = 1; #elif defined(DXX_BUILD_DESCENT_II) PlayerCfg.Cockpit3DView = {}; PlayerCfg.ThiefModifierFlags = 0; PlayerCfg.MissileViewEnabled = MissileViewMode::EnabledSelfOnly; PlayerCfg.HeadlightActiveDefault = 1; PlayerCfg.GuidedInBigWindow = 0; PlayerCfg.GuidebotName = "GUIDE-BOT"; PlayerCfg.GuidebotNameReal = PlayerCfg.GuidebotName; PlayerCfg.EscortHotKeys = 1; #endif PlayerCfg.PersistentDebris = 0; PlayerCfg.PRShot = 0; PlayerCfg.NoRedundancy = 0; PlayerCfg.MultiMessages = 0; PlayerCfg.MultiPingHud = 0; PlayerCfg.NoRankings = 0; PlayerCfg.AutomapFreeFlight = 0; PlayerCfg.NoFireAutoselect = FiringAutoselectMode::Immediate; PlayerCfg.CycleAutoselectOnly = 0; PlayerCfg.CloakInvulTimer = 0; PlayerCfg.AlphaEffects = 0; PlayerCfg.DynLightColor = 0; // Default taunt macros #if defined(DXX_BUILD_DESCENT_I) PlayerCfg.NetworkMessageMacro[0].copy_if(TXT_DEF_MACRO_1); PlayerCfg.NetworkMessageMacro[1].copy_if(TXT_DEF_MACRO_2); PlayerCfg.NetworkMessageMacro[2].copy_if(TXT_DEF_MACRO_3); PlayerCfg.NetworkMessageMacro[3].copy_if(TXT_DEF_MACRO_4); #elif defined(DXX_BUILD_DESCENT_II) PlayerCfg.NetworkMessageMacro[0] = "Why can't we all just get along?"; PlayerCfg.NetworkMessageMacro[1] = "Hey, I got a present for ya"; PlayerCfg.NetworkMessageMacro[2] = "I got a hankerin' for a spankerin'"; PlayerCfg.NetworkMessageMacro[3] = "This one's headed for Uranus"; #endif PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0; } } static int convert_pattern_array(const char *name, std::size_t namelen, int *array, std::size_t arraylen, const char *word, const char *line) { if (memcmp(word, name, namelen - 1)) return 0; char *p; unsigned long which = strtoul(word + namelen - 1, &p, 10); if (*p || which >= arraylen) return 0; array[which] = strtol(line, NULL, 10); return 1; } template static int convert_pattern_array(const char (&name)[namelen], std::array &array, const char *word, const char *line) { return convert_pattern_array(name, namelen, &array[0], arraylen, word, line); } static void print_pattern_array(PHYSFS_File *fout, const char *name, const int *array, std::size_t arraylen) { for (std::size_t i = 0; i < arraylen; ++i) PHYSFSX_printf(fout,"%s%" DXX_PRI_size_type "=%d\n", name, i, array[i]); } template static void print_pattern_array(PHYSFS_File *fout, const char *name, const std::array &array) { print_pattern_array(fout, name, &array[0], arraylen); } static const char *splitword(char *line, char c) { char *p = strchr(line, c); if (p) { *p = 0; return p + 1; } return p; } namespace dsx { static void read_player_dxx(const char *filename) { plyr_read_stats(); auto f = PHYSFSX_openReadBuffered(filename).first; if (!f) return; PlayerCfg.SPGameplayOptions.AutosaveInterval = std::chrono::minutes(10); for (PHYSFSX_gets_line_t<50> line; PHYSFSX_fgets(line,f);) { #if defined(DXX_BUILD_DESCENT_I) if (!strcmp(line, WEAPON_REORDER_HEADER_TEXT)) { while(PHYSFSX_fgets(line, f) && strcmp(line, END_TEXT)) { const char *value=splitword(line,'='); if (!value) continue; #define CONVERT_WEAPON_REORDER_VALUE(A,F) \ unsigned int wo0=0,wo1=0,wo2=0,wo3=0,wo4=0,wo5=0; \ if (sscanf(value,F,&wo0, &wo1, &wo2, &wo3, &wo4, &wo5) == 6) \ A[0]=wo0, A[1]=wo1, A[2]=wo2, A[3]=wo3, A[4]=wo4, A[5]=wo5, check_weapon_reorder(A); if(!strcmp(line,WEAPON_REORDER_PRIMARY_NAME_TEXT)) { CONVERT_WEAPON_REORDER_VALUE(PlayerCfg.PrimaryOrder, WEAPON_REORDER_PRIMARY_VALUE_TEXT); } else if(!strcmp(line,WEAPON_REORDER_SECONDARY_NAME_TEXT)) { CONVERT_WEAPON_REORDER_VALUE(PlayerCfg.SecondaryOrder, WEAPON_REORDER_SECONDARY_VALUE_TEXT); } } } else #endif if (!strcmp(line,KEYBOARD_HEADER_TEXT)) { while(PHYSFSX_fgets(line, f) && strcmp(line, END_TEXT)) { const char *value=splitword(line,'='); if (!value) continue; convert_pattern_array(SENSITIVITY_NAME_TEXT, PlayerCfg.KeyboardSens, line, value); } } else if (!strcmp(line,JOYSTICK_HEADER_TEXT)) { while(PHYSFSX_fgets(line, f) && strcmp(line, END_TEXT)) { const char *value=splitword(line,'='); if (!value) continue; convert_pattern_array(SENSITIVITY_NAME_TEXT, PlayerCfg.JoystickSens, line, value) || convert_pattern_array(LINEAR_NAME_TEXT, PlayerCfg.JoystickLinear, line, value) || convert_pattern_array(SPEED_NAME_TEXT, PlayerCfg.JoystickSpeed, line, value) || convert_pattern_array(DEADZONE_NAME_TEXT, PlayerCfg.JoystickDead, line, value); } } else if (!strcmp(line,MOUSE_HEADER_TEXT)) { while(PHYSFSX_fgets(line, f) && strcmp(line, END_TEXT)) { const char *value=splitword(line,'='); if (!value) continue; if(!strcmp(line,MOUSE_FLIGHTSIM_NAME_TEXT)) PlayerCfg.MouseFlightSim = atoi(value); else if (convert_pattern_array(SENSITIVITY_NAME_TEXT, PlayerCfg.MouseSens, line, value)) ; else if (convert_pattern_array(MOUSE_OVERRUN_NAME_TEXT, PlayerCfg.MouseOverrun, line, value)) ; else if(!strcmp(line,MOUSE_FSDEAD_NAME_TEXT)) PlayerCfg.MouseFSDead = atoi(value); else if(!strcmp(line,MOUSE_FSINDICATOR_NAME_TEXT)) PlayerCfg.MouseFSIndicator = atoi(value); } } else if (!strcmp(line,WEAPON_KEYv2_HEADER_TEXT)) { while(PHYSFSX_fgets(line,f) && strcmp(line,END_TEXT)) { const char *value=splitword(line,'='); if (!value) continue; unsigned int kc1=0,kc2=0,kc3=0; int i=atoi(line); if(i==0) i=10; i=(i-1)*3; if (sscanf(value,WEAPON_KEYv2_VALUE_TEXT,&kc1,&kc2,&kc3) != 3) continue; PlayerCfg.KeySettingsRebirth[i] = kc1; PlayerCfg.KeySettingsRebirth[i+1] = kc2; PlayerCfg.KeySettingsRebirth[i+2] = kc3; } } else if (!strcmp(line,COCKPIT_HEADER_TEXT)) { while(PHYSFSX_fgets(line,f) && strcmp(line,END_TEXT)) { const char *value=splitword(line,'='); if (!value) continue; #if defined(DXX_BUILD_DESCENT_I) if(!strcmp(line,COCKPIT_MODE_NAME_TEXT)) PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = static_cast(atoi(value)); else #endif if(!strcmp(line,COCKPIT_HUD_NAME_TEXT)) PlayerCfg.HudMode = static_cast(atoi(value)); else if(!strcmp(line,COCKPIT_RETICLE_TYPE_NAME_TEXT)) PlayerCfg.ReticleType = atoi(value); else if(!strcmp(line,COCKPIT_RETICLE_COLOR_NAME_TEXT)) sscanf(value,"%i,%i,%i,%i",&PlayerCfg.ReticleRGBA[0],&PlayerCfg.ReticleRGBA[1],&PlayerCfg.ReticleRGBA[2],&PlayerCfg.ReticleRGBA[3]); else if(!strcmp(line,COCKPIT_RETICLE_SIZE_NAME_TEXT)) PlayerCfg.ReticleSize = atoi(value); } } else if (!strcmp(line,TOGGLES_HEADER_TEXT)) { PlayerCfg.MouselookFlags = 0; #if defined(DXX_BUILD_DESCENT_II) PlayerCfg.ThiefModifierFlags = 0; #endif while(PHYSFSX_fgets(line,f) && strcmp(line,END_TEXT)) { const char *value=splitword(line,'='); if (!value) continue; #if defined(DXX_BUILD_DESCENT_I) if(!strcmp(line,TOGGLES_BOMBGAUGE_NAME_TEXT)) PlayerCfg.BombGauge = atoi(value); #elif defined(DXX_BUILD_DESCENT_II) if(!strcmp(line,TOGGLES_ESCORTHOTKEYS_NAME_TEXT)) PlayerCfg.EscortHotKeys = atoi(value); else if (!strcmp(line, TOGGLES_THIEF_ABSENCE_SP)) { if (strtoul(value, 0, 10)) PlayerCfg.ThiefModifierFlags |= ThiefModifier::Absent; } else if (!strcmp(line, TOGGLES_THIEF_NO_ENERGY_WEAPONS_SP)) { if (strtoul(value, 0, 10)) PlayerCfg.ThiefModifierFlags |= ThiefModifier::NoEnergyWeapons; } #endif else if (!strcmp(line, TOGGLES_AUTOSAVE_INTERVAL_SP)) { const auto l = strtoul(value, 0, 10); PlayerCfg.SPGameplayOptions.AutosaveInterval = std::chrono::seconds(l); } if(!strcmp(line,TOGGLES_PERSISTENTDEBRIS_NAME_TEXT)) PlayerCfg.PersistentDebris = atoi(value); if(!strcmp(line,TOGGLES_PRSHOT_NAME_TEXT)) PlayerCfg.PRShot = atoi(value); if(!strcmp(line,TOGGLES_NOREDUNDANCY_NAME_TEXT)) PlayerCfg.NoRedundancy = atoi(value); if(!strcmp(line,TOGGLES_MULTIMESSAGES_NAME_TEXT)) PlayerCfg.MultiMessages = atoi(value); if(!strcmp(line,TOGGLES_MULTIPINGHUD_NAME_TEXT)) PlayerCfg.MultiPingHud = atoi(value); if(!strcmp(line,TOGGLES_NORANKINGS_NAME_TEXT)) PlayerCfg.NoRankings = atoi(value); if(!strcmp(line,TOGGLES_AUTOMAPFREEFLIGHT_NAME_TEXT)) PlayerCfg.AutomapFreeFlight = atoi(value); if(!strcmp(line,TOGGLES_NOFIREAUTOSELECT_NAME_TEXT)) PlayerCfg.NoFireAutoselect = static_cast(atoi(value)); if(!strcmp(line,TOGGLES_CYCLEAUTOSELECTONLY_NAME_TEXT)) PlayerCfg.CycleAutoselectOnly = atoi(value); if(!strcmp(line,TOGGLES_CLOAKINVULTIMER_NAME_TEXT)) PlayerCfg.CloakInvulTimer = atoi(value); else if (!strcmp(line, TOGGLES_RESPAWN_ANY_KEY)) PlayerCfg.RespawnMode = static_cast(atoi(value)); else if (!strcmp(line, TOGGLES_MOUSELOOK)) PlayerCfg.MouselookFlags = strtoul(value, 0, 10); } } else if (!strcmp(line,GRAPHICS_HEADER_TEXT)) { while(PHYSFSX_fgets(line,f) && strcmp(line,END_TEXT)) { const char *value=splitword(line,'='); if (!value) continue; if(!strcmp(line,GRAPHICS_ALPHAEFFECTS_NAME_TEXT)) PlayerCfg.AlphaEffects = atoi(value); if(!strcmp(line,GRAPHICS_DYNLIGHTCOLOR_NAME_TEXT)) PlayerCfg.DynLightColor = atoi(value); } } else if (!strcmp(line,PLX_VERSION_HEADER_TEXT)) // know the version this pilot was used last with - allow modifications { #if 0 int v1=0,v2=0,v3=0; #endif while(PHYSFSX_fgets(line,f) && strcmp(line,END_TEXT)) { #if 0 const char *value=splitword(line,'='); if (!value) continue; sscanf(value,"%i.%i.%i",&v1,&v2,&v3); #endif } } else if (!strcmp(line,END_TEXT)) { break; } else if (!strcmp(line,PLX_OPTION_HEADER_TEXT)) { // No action needed } else { while(PHYSFSX_fgets(line,f) && strcmp(line,END_TEXT)) { } } } } #if defined(DXX_BUILD_DESCENT_I) constexpr char effcode1[]="d1xrocks_SKCORX!D"; constexpr char effcode2[]="AObe)7Rn1 -+/zZ'0"; constexpr char effcode3[]="aoeuidhtnAOEUIDH6"; constexpr char effcode4[]="'/.;]<{=,+?|}->[3"; static const uint8_t *decode_stat(const uint8_t *p,int *v,const char *effcode) { unsigned char c; int neg,i; if (p[0]==0) return NULL; else if (p[0]>='a'){ neg=1;/*I=p[0]-'a';*/ }else{ neg=0;/*I=p[0]-'A';*/ } i=0;*v=0; p++; while (p[i*2] && p[i*2+1] && p[i*2]!=' '){ c=(p[i*2]-33)+((p[i*2+1]-33)<<4); c^=effcode[i+neg]; *v+=c << (i*8); i++; } if (neg) *v *= -1; if (!p[i*2]) return NULL; return p+(i*2); } static void plyr_read_stats_v(int *k, int *d) { char filename[PATH_MAX]; int k1=-1,k2=0,d1=-1,d2=0; *k=0;*d=0;//in case the file doesn't exist. memset(filename, '\0', PATH_MAX); snprintf(filename,sizeof(filename),PLAYER_EFFECTIVENESS_FILENAME_FORMAT,static_cast(get_local_player().callsign)); if (auto f = PHYSFSX_openReadBuffered(filename).first) { PHYSFSX_gets_line_t<256> line; if(!PHYSFS_eof(f)) { PHYSFSX_fgets(line,f); const char *value=splitword(line,':'); if(!strcmp(line,"kills") && value) *k=atoi(value); } if(!PHYSFS_eof(f)) { PHYSFSX_fgets(line,f); const char *value=splitword(line,':'); if(!strcmp(line,"deaths") && value) *d=atoi(value); } if(!PHYSFS_eof(f)) { PHYSFSX_fgets(line,f); const char *value=splitword(line,':'); if(value && !strcmp(line,"key") && strlen(value)>10){ if (value[0]=='0' && value[1]=='1'){ const uint8_t *p; if ((p=decode_stat(reinterpret_cast(value + 3), &k1, effcode1))&& (p=decode_stat(p+1,&k2,effcode2))&& (p=decode_stat(p+1,&d1,effcode3))){ decode_stat(p+1,&d2,effcode4); } } } } if (k1!=k2 || k1!=*k || d1!=d2 || d1!=*d) { *k=0;*d=0; } } } static void plyr_read_stats() { plyr_read_stats_v(&PlayerCfg.NetlifeKills,&PlayerCfg.NetlifeKilled); } void plyr_save_stats() { int kills = PlayerCfg.NetlifeKills,deaths = PlayerCfg.NetlifeKilled, neg, i; char filename[PATH_MAX]; std::array buf, buf2; uint8_t a; memset(filename, '\0', PATH_MAX); snprintf(filename,sizeof(filename),PLAYER_EFFECTIVENESS_FILENAME_FORMAT,static_cast(get_local_player().callsign)); auto f = PHYSFSX_openWriteBuffered(filename).first; if(!f) return; //broken! PHYSFSX_printf(f,"kills:%i\n",kills); PHYSFSX_printf(f,"deaths:%i\n",deaths); PHYSFSX_printf(f,"key:01 "); if (kills < 0) { neg=1; kills*=-1; } else neg=0; for (i=0;kills;i++) { a=(kills & 0xFF) ^ effcode1[i+neg]; buf[i*2]=(a&0xF)+33; buf[i*2+1]=(a>>4)+33; a=(kills & 0xFF) ^ effcode2[i+neg]; buf2[i*2]=(a&0xF)+33; buf2[i*2+1]=(a>>4)+33; kills>>=8; } buf[i*2]=0; buf2[i*2]=0; if (neg) i+='a'; else i+='A'; PHYSFSX_printf(f,"%c%s %c%s ",i,buf.data(),i,buf2.data()); if (deaths < 0) { neg=1; deaths*=-1; }else neg=0; for (i=0;deaths;i++) { a=(deaths & 0xFF) ^ effcode3[i+neg]; buf[i*2]=(a&0xF)+33; buf[i*2+1]=(a>>4)+33; a=(deaths & 0xFF) ^ effcode4[i+neg]; buf2[i*2]=(a&0xF)+33; buf2[i*2+1]=(a>>4)+33; deaths>>=8; } buf[i*2]=0; buf2[i*2]=0; if (neg) i+='a'; else i+='A'; PHYSFSX_printf(f, "%c%s %c%s\n", i, buf.data(), i, buf2.data()); } #endif static int write_player_dxx(const char *filename) { int rc=0; char tempfile[PATH_MAX]; strcpy(tempfile,filename); tempfile[strlen(tempfile)-4]=0; strcat(tempfile,".pl$"); auto fout = PHYSFSX_openWriteBuffered(tempfile).first; if (!fout && CGameArg.SysUsePlayersDir) { PHYSFS_mkdir(PLAYER_DIRECTORY_STRING("")); //try making directory fout = PHYSFSX_openWriteBuffered(tempfile).first; } if(fout) { PHYSFSX_puts_literal(fout, PLX_OPTION_HEADER_TEXT "\n" #if defined(DXX_BUILD_DESCENT_I) WEAPON_REORDER_HEADER_TEXT "\n" #endif ); #if defined(DXX_BUILD_DESCENT_I) PHYSFSX_printf(fout,WEAPON_REORDER_PRIMARY_NAME_TEXT "=" WEAPON_REORDER_PRIMARY_VALUE_TEXT "\n",PlayerCfg.PrimaryOrder[0], PlayerCfg.PrimaryOrder[1], PlayerCfg.PrimaryOrder[2],PlayerCfg.PrimaryOrder[3], PlayerCfg.PrimaryOrder[4], PlayerCfg.PrimaryOrder[5]); PHYSFSX_printf(fout,WEAPON_REORDER_SECONDARY_NAME_TEXT "=" WEAPON_REORDER_SECONDARY_VALUE_TEXT "\n",PlayerCfg.SecondaryOrder[0], PlayerCfg.SecondaryOrder[1], PlayerCfg.SecondaryOrder[2],PlayerCfg.SecondaryOrder[3], PlayerCfg.SecondaryOrder[4], PlayerCfg.SecondaryOrder[5]); #endif PHYSFSX_puts_literal(fout, #if defined(DXX_BUILD_DESCENT_I) END_TEXT "\n" #endif KEYBOARD_HEADER_TEXT "\n"); print_pattern_array(fout, SENSITIVITY_NAME_TEXT, PlayerCfg.KeyboardSens); PHYSFSX_puts_literal(fout, END_TEXT "\n" JOYSTICK_HEADER_TEXT "\n" ); print_pattern_array(fout, SENSITIVITY_NAME_TEXT, PlayerCfg.JoystickSens); print_pattern_array(fout, LINEAR_NAME_TEXT, PlayerCfg.JoystickLinear); print_pattern_array(fout, SPEED_NAME_TEXT, PlayerCfg.JoystickSpeed); print_pattern_array(fout, DEADZONE_NAME_TEXT, PlayerCfg.JoystickDead); PHYSFSX_puts_literal(fout, END_TEXT "\n" MOUSE_HEADER_TEXT "\n" ); PHYSFSX_printf(fout,MOUSE_FLIGHTSIM_NAME_TEXT "=" MOUSE_FLIGHTSIM_VALUE_TEXT "\n",PlayerCfg.MouseFlightSim); print_pattern_array(fout, SENSITIVITY_NAME_TEXT, PlayerCfg.MouseSens); print_pattern_array(fout, MOUSE_OVERRUN_NAME_TEXT, PlayerCfg.MouseOverrun); PHYSFSX_printf(fout,MOUSE_FSDEAD_NAME_TEXT "=" MOUSE_FSDEAD_VALUE_TEXT "\n",PlayerCfg.MouseFSDead); PHYSFSX_printf(fout,MOUSE_FSINDICATOR_NAME_TEXT "=" MOUSE_FSINDICATOR_VALUE_TEXT "\n",PlayerCfg.MouseFSIndicator); PHYSFSX_puts_literal(fout, END_TEXT "\n" WEAPON_KEYv2_HEADER_TEXT "\n" ); PHYSFSX_printf(fout,"1=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[0],PlayerCfg.KeySettingsRebirth[1],PlayerCfg.KeySettingsRebirth[2]); PHYSFSX_printf(fout,"2=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[3],PlayerCfg.KeySettingsRebirth[4],PlayerCfg.KeySettingsRebirth[5]); PHYSFSX_printf(fout,"3=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[6],PlayerCfg.KeySettingsRebirth[7],PlayerCfg.KeySettingsRebirth[8]); PHYSFSX_printf(fout,"4=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[9],PlayerCfg.KeySettingsRebirth[10],PlayerCfg.KeySettingsRebirth[11]); PHYSFSX_printf(fout,"5=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[12],PlayerCfg.KeySettingsRebirth[13],PlayerCfg.KeySettingsRebirth[14]); PHYSFSX_printf(fout,"6=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[15],PlayerCfg.KeySettingsRebirth[16],PlayerCfg.KeySettingsRebirth[17]); PHYSFSX_printf(fout,"7=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[18],PlayerCfg.KeySettingsRebirth[19],PlayerCfg.KeySettingsRebirth[20]); PHYSFSX_printf(fout,"8=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[21],PlayerCfg.KeySettingsRebirth[22],PlayerCfg.KeySettingsRebirth[23]); PHYSFSX_printf(fout,"9=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[24],PlayerCfg.KeySettingsRebirth[25],PlayerCfg.KeySettingsRebirth[26]); PHYSFSX_printf(fout,"0=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[27],PlayerCfg.KeySettingsRebirth[28],PlayerCfg.KeySettingsRebirth[29]); PHYSFSX_puts_literal(fout, END_TEXT "\n" COCKPIT_HEADER_TEXT "\n" ); #if defined(DXX_BUILD_DESCENT_I) PHYSFSX_printf(fout,COCKPIT_MODE_NAME_TEXT "=%i\n",PlayerCfg.CockpitMode[0]); #endif PHYSFSX_printf(fout,COCKPIT_HUD_NAME_TEXT "=%u\n", static_cast(PlayerCfg.HudMode)); PHYSFSX_printf(fout,COCKPIT_RETICLE_TYPE_NAME_TEXT "=%i\n",PlayerCfg.ReticleType); PHYSFSX_printf(fout,COCKPIT_RETICLE_COLOR_NAME_TEXT "=%i,%i,%i,%i\n",PlayerCfg.ReticleRGBA[0],PlayerCfg.ReticleRGBA[1],PlayerCfg.ReticleRGBA[2],PlayerCfg.ReticleRGBA[3]); PHYSFSX_printf(fout,COCKPIT_RETICLE_SIZE_NAME_TEXT "=%i\n",PlayerCfg.ReticleSize); PHYSFSX_puts_literal(fout, END_TEXT "\n" TOGGLES_HEADER_TEXT "\n" ); #if defined(DXX_BUILD_DESCENT_I) PHYSFSX_printf(fout,TOGGLES_BOMBGAUGE_NAME_TEXT "=%i\n",PlayerCfg.BombGauge); #elif defined(DXX_BUILD_DESCENT_II) PHYSFSX_printf(fout,TOGGLES_ESCORTHOTKEYS_NAME_TEXT "=%i\n",PlayerCfg.EscortHotKeys); PHYSFSX_printf(fout, TOGGLES_THIEF_ABSENCE_SP "=%i\n", PlayerCfg.ThiefModifierFlags & ThiefModifier::Absent); PHYSFSX_printf(fout, TOGGLES_THIEF_NO_ENERGY_WEAPONS_SP "=%i\n", PlayerCfg.ThiefModifierFlags & ThiefModifier::NoEnergyWeapons); #endif PHYSFSX_printf(fout, TOGGLES_AUTOSAVE_INTERVAL_SP "=%i\n", PlayerCfg.SPGameplayOptions.AutosaveInterval.count()); PHYSFSX_printf(fout,TOGGLES_PERSISTENTDEBRIS_NAME_TEXT "=%i\n",PlayerCfg.PersistentDebris); PHYSFSX_printf(fout,TOGGLES_PRSHOT_NAME_TEXT "=%i\n",PlayerCfg.PRShot); PHYSFSX_printf(fout,TOGGLES_NOREDUNDANCY_NAME_TEXT "=%i\n",PlayerCfg.NoRedundancy); PHYSFSX_printf(fout,TOGGLES_MULTIMESSAGES_NAME_TEXT "=%i\n",PlayerCfg.MultiMessages); PHYSFSX_printf(fout,TOGGLES_MULTIPINGHUD_NAME_TEXT "=%i\n",PlayerCfg.MultiPingHud); PHYSFSX_printf(fout,TOGGLES_NORANKINGS_NAME_TEXT "=%i\n",PlayerCfg.NoRankings); PHYSFSX_printf(fout,TOGGLES_AUTOMAPFREEFLIGHT_NAME_TEXT "=%i\n",PlayerCfg.AutomapFreeFlight); PHYSFSX_printf(fout,TOGGLES_NOFIREAUTOSELECT_NAME_TEXT "=%i\n",static_cast(PlayerCfg.NoFireAutoselect)); PHYSFSX_printf(fout,TOGGLES_CYCLEAUTOSELECTONLY_NAME_TEXT "=%i\n",PlayerCfg.CycleAutoselectOnly); PHYSFSX_printf(fout,TOGGLES_CLOAKINVULTIMER_NAME_TEXT "=%i\n",PlayerCfg.CloakInvulTimer); PHYSFSX_printf(fout,TOGGLES_RESPAWN_ANY_KEY "=%i\n",static_cast(PlayerCfg.RespawnMode)); PHYSFSX_printf(fout, TOGGLES_MOUSELOOK "=%i\n", PlayerCfg.MouselookFlags); PHYSFSX_puts_literal(fout, END_TEXT "\n" GRAPHICS_HEADER_TEXT "\n" ); PHYSFSX_printf(fout,GRAPHICS_ALPHAEFFECTS_NAME_TEXT "=%i\n",PlayerCfg.AlphaEffects); PHYSFSX_printf(fout,GRAPHICS_DYNLIGHTCOLOR_NAME_TEXT "=%i\n",PlayerCfg.DynLightColor); PHYSFSX_puts_literal(fout, END_TEXT "\n" PLX_VERSION_HEADER_TEXT "\n" "plx version=" DXX_VERSION_STR "\n" END_TEXT "\n" END_TEXT "\n" ); fout.reset(); if(rc==0) { PHYSFS_delete(filename); rc = PHYSFSX_rename(tempfile,filename); } return rc; } else return errno; } //read in the player's saved games. returns errno (0 == no error) int read_player_file() { char filename[PATH_MAX]; #if defined(DXX_BUILD_DESCENT_I) int shareware_file = -1; int player_file_size; #elif defined(DXX_BUILD_DESCENT_II) int rewrite_it=0; int swap = 0; short player_file_version; #endif Assert(Player_num < MAX_PLAYERS); memset(filename, '\0', PATH_MAX); snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.plr"), static_cast(InterfaceUniqueState.PilotName)); if (!PHYSFSX_exists(filename,0)) return ENOENT; auto &&[file, physfserr] = PHYSFSX_openReadBuffered(filename); if (!file) { nm_messagebox(menu_title{TXT_ERROR}, 1, TXT_OK, "Failed to open PLR file\n%s\n\n%s", filename, PHYSFS_getErrorByCode(physfserr)); return -1; } new_player_config(); // Set defaults! #if defined(DXX_BUILD_DESCENT_I) // Unfortunatly d1x has been writing both shareware and registered // player files with a saved_game_version of 7 and 8, whereas the // original decent used 4 for shareware games and 7 for registered // games. Because of this the player files didn't get properly read // when reading d1x shareware player files in d1x registered or // vica versa. The problem is that the sizeof of the taunt macros // differ between the share and registered versions, causing the // reading of the player file to go wrong. Thus we now determine the // sizeof the player file to determine what kinda player file we are // dealing with so that we can do the right thing PHYSFS_seek(file, 0); player_file_size = PHYSFS_fileLength(file); #endif int id; PHYSFS_readSLE32(file, &id); #if defined(DXX_BUILD_DESCENT_I) short saved_game_version, player_struct_version; saved_game_version = PHYSFSX_readShort(file); player_struct_version = PHYSFSX_readShort(file); PlayerCfg.NHighestLevels = PHYSFSX_readInt(file); { const unsigned u = PHYSFSX_readInt(file); PlayerCfg.DefaultDifficulty = cast_clamp_difficulty(u); } PlayerCfg.AutoLeveling = PHYSFSX_readInt(file); #elif defined(DXX_BUILD_DESCENT_II) player_file_version = PHYSFSX_readShort(file); #endif if (id!=SAVE_FILE_ID) { struct error_invalid_player_file_magic : passive_messagebox { error_invalid_player_file_magic() : passive_messagebox(menu_title{TXT_ERROR}, menu_subtitle{"Invalid player file"}, TXT_OK, grd_curscreen->sc_canvas) { } }; run_blocking_newmenu(); return -1; } #if defined(DXX_BUILD_DESCENT_I) if (saved_game_version < COMPATIBLE_SAVED_GAME_VERSION || player_struct_version < COMPATIBLE_PLAYER_STRUCT_VERSION) { struct error_invalid_player_file_version : passive_messagebox { error_invalid_player_file_version() : passive_messagebox(menu_title{TXT_ERROR}, menu_subtitle{TXT_ERROR_PLR_VERSION}, TXT_OK, grd_curscreen->sc_canvas) { } }; run_blocking_newmenu(); return -1; } /* determine if we're dealing with a shareware or registered playerfile */ switch (saved_game_version) { case 4: shareware_file = 1; break; case 5: case 6: shareware_file = 0; break; case 7: /* version 7 doesn't have the saved games array */ if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2212 - sizeof(saved_games))) shareware_file = 1; if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2252 - sizeof(saved_games))) shareware_file = 0; break; case 8: if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == 2212) shareware_file = 1; if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == 2252) shareware_file = 0; /* d1x-rebirth v0.31 to v0.42 broke things by adding stuff to the player struct without thinking (sigh) */ if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2212 + 2*sizeof(int))) { shareware_file = 1; /* skip the cruft added to the player_info struct */ PHYSFS_seek(file, PHYSFS_tell(file)+2*sizeof(int)); } if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2252 + 2*sizeof(int))) { shareware_file = 0; /* skip the cruft added to the player_info struct */ PHYSFS_seek(file, PHYSFS_tell(file)+2*sizeof(int)); } } if (shareware_file == -1) { struct error_invalid_player_file_size : passive_messagebox { error_invalid_player_file_size() : passive_messagebox(menu_title{TXT_ERROR}, menu_subtitle{"Error invalid or unknown\nplayerfile-size"}, TXT_OK, grd_curscreen->sc_canvas) { } }; run_blocking_newmenu(); return -1; } if (saved_game_version <= 5) { //deal with old-style highest level info PlayerCfg.HighestLevels[0].Shortname[0] = 0; //no name for mission 0 PlayerCfg.HighestLevels[0].LevelNum = PlayerCfg.NHighestLevels; //was highest level in old struct //This hack allows the player to start on level 8 if he's made it to //level 7 on the shareware. We do this because the shareware didn't //save the information that the player finished level 7, so the most //we know is that he made it to level 7. if (PlayerCfg.NHighestLevels==7) PlayerCfg.HighestLevels[0].LevelNum = 8; } else { //read new highest level info if (PHYSFS_read(file,PlayerCfg.HighestLevels,sizeof(hli),PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels) goto read_player_file_failed; } if ( saved_game_version != 7 ) { // Read old & SW saved games. if (PHYSFS_read(file,saved_games,sizeof(saved_games),1) != 1) goto read_player_file_failed; } #elif defined(DXX_BUILD_DESCENT_II) if (player_file_version > 255) // bigendian file? swap = 1; if (swap) player_file_version = SWAPSHORT(player_file_version); if (player_file_version < COMPATIBLE_PLAYER_FILE_VERSION) { struct error_invalid_player_file_version : passive_messagebox { error_invalid_player_file_version() : passive_messagebox(menu_title{TXT_ERROR}, menu_subtitle{TXT_ERROR_PLR_VERSION}, TXT_OK, grd_curscreen->sc_canvas) { } }; run_blocking_newmenu(); return -1; } PHYSFS_seek(file,PHYSFS_tell(file)+2*sizeof(short)); //skip Game_window_w,Game_window_h PlayerCfg.DefaultDifficulty = cast_clamp_difficulty(PHYSFSX_readByte(file)); PlayerCfg.AutoLeveling = PHYSFSX_readByte(file); PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); // skip ReticleOn PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = static_cast(PHYSFSX_readByte(file)); PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); //skip Default_display_mode { auto i = PHYSFSX_readByte(file); switch (i) { case static_cast(MissileViewMode::None): case static_cast(MissileViewMode::EnabledSelfOnly): case static_cast(MissileViewMode::EnabledSelfAndAllies): break; default: i = 0; break; } PlayerCfg.MissileViewEnabled = static_cast(i); } PlayerCfg.HeadlightActiveDefault = PHYSFSX_readByte(file); PlayerCfg.GuidedInBigWindow = PHYSFSX_readByte(file); if (player_file_version >= 19) PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); //skip Automap_always_hires //read new highest level info PlayerCfg.NHighestLevels = PHYSFSX_readShort(file); if (swap) PlayerCfg.NHighestLevels = SWAPSHORT(PlayerCfg.NHighestLevels); Assert(PlayerCfg.NHighestLevels <= MAX_MISSIONS); if (PHYSFS_read(file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels) goto read_player_file_failed; #endif //read taunt macros { int len; #if defined(DXX_BUILD_DESCENT_I) len = shareware_file? 25:35; #elif defined(DXX_BUILD_DESCENT_II) len = MAX_MESSAGE_LEN; #endif for (auto &i : PlayerCfg.NetworkMessageMacro) if (PHYSFS_read(file, i, len, 1) != 1) goto read_player_file_failed; } //read kconfig data { ubyte dummy_joy_sens; if (PHYSFS_read(file, &PlayerCfg.KeySettings.Keyboard, sizeof(PlayerCfg.KeySettings.Keyboard), 1) != 1) goto read_player_file_failed; #if DXX_MAX_JOYSTICKS auto &KeySettingsJoystick = PlayerCfg.KeySettings.Joystick; #else std::array KeySettingsJoystick; #endif if (PHYSFS_read(file, &KeySettingsJoystick, sizeof(KeySettingsJoystick), 1) != 1) goto read_player_file_failed; PHYSFS_seek( file, PHYSFS_tell(file)+(sizeof(ubyte)*MAX_CONTROLS*3) ); // Skip obsolete Flightstick/Thrustmaster/Gravis map fields if (PHYSFS_read(file, &PlayerCfg.KeySettings.Mouse, sizeof(PlayerCfg.KeySettings.Mouse), 1) != 1) goto read_player_file_failed; PHYSFS_seek( file, PHYSFS_tell(file)+(sizeof(ubyte)*MAX_CONTROLS) ); // Skip obsolete Cyberman map field #if defined(DXX_BUILD_DESCENT_I) if (PHYSFS_read(file, &PlayerCfg.ControlType, sizeof(ubyte), 1 )!=1) #elif defined(DXX_BUILD_DESCENT_II) if (player_file_version>=20) PHYSFS_seek( file, PHYSFS_tell(file)+(sizeof(ubyte)*MAX_CONTROLS) ); // Skip obsolete Winjoy map field uint8_t control_type_dos, control_type_win; if (PHYSFS_read(file, &control_type_dos, sizeof(ubyte), 1) != 1) goto read_player_file_failed; else if (player_file_version >= 21 && PHYSFS_read(file, &control_type_win, sizeof(ubyte), 1) != 1) #endif goto read_player_file_failed; else if (PHYSFS_read(file, &dummy_joy_sens, sizeof(ubyte), 1) !=1 ) goto read_player_file_failed; #if defined(DXX_BUILD_DESCENT_II) PlayerCfg.ControlType = control_type_dos; range_for (const unsigned i, xrange(11u)) { PlayerCfg.PrimaryOrder[i] = PHYSFSX_readByte(file); PlayerCfg.SecondaryOrder[i] = PHYSFSX_readByte(file); } check_weapon_reorder(PlayerCfg.PrimaryOrder); check_weapon_reorder(PlayerCfg.SecondaryOrder); if (player_file_version>=16) { PHYSFS_sint32 view_primary, view_secondary; PHYSFS_readSLE32(file, &view_primary); PHYSFS_readSLE32(file, &view_secondary); if (swap) { view_primary = SWAPINT(view_primary); view_secondary = SWAPINT(view_secondary); } if (view_primary <= static_cast(cockpit_3d_view::Marker)) PlayerCfg.Cockpit3DView[gauge_inset_window_view::primary] = static_cast(view_primary); if (view_secondary <= static_cast(cockpit_3d_view::Marker)) PlayerCfg.Cockpit3DView[gauge_inset_window_view::secondary] = static_cast(view_secondary); } #endif } #if defined(DXX_BUILD_DESCENT_I) if ( saved_game_version != 7 ) { int i, found=0; Assert( N_SAVE_SLOTS == 10 ); for (i=0; i < N_SAVE_SLOTS; i++ ) { if ( saved_games[i].name[0] ) { throw std::runtime_error("old save game not supported"); // make sure we do not do this again, which would possibly overwrite // a new newstyle savegame saved_games[i].name[0] = 0; found++; } } if (found) write_player_file(); } #elif defined(DXX_BUILD_DESCENT_II) if (player_file_version>=22) { PHYSFS_readSLE32(file, &PlayerCfg.NetlifeKills); PHYSFS_readSLE32(file, &PlayerCfg.NetlifeKilled); if (swap) { PlayerCfg.NetlifeKills = SWAPINT(PlayerCfg.NetlifeKills); PlayerCfg.NetlifeKilled = SWAPINT(PlayerCfg.NetlifeKilled); } } else { PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0; } if (player_file_version>=23) { int i; PHYSFS_readSLE32(file, &i); if (swap) i = SWAPINT(i); if (i!=get_lifetime_checksum (PlayerCfg.NetlifeKills,PlayerCfg.NetlifeKilled)) { PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0; struct error_invalid_player_file_checksum : passive_messagebox { error_invalid_player_file_checksum() : passive_messagebox(menu_title{nullptr}, menu_subtitle{"Lifetime kill error"}, TXT_OK, grd_curscreen->sc_canvas) { } }; run_blocking_newmenu(); rewrite_it=1; } } //read guidebot name if (player_file_version >= 18) PHYSFSX_fgets(PlayerCfg.GuidebotName, file); else PlayerCfg.GuidebotName = "GUIDE-BOT"; PlayerCfg.GuidebotNameReal = PlayerCfg.GuidebotName; { if (player_file_version >= 24) { PHYSFSX_gets_line_t<128> buf; PHYSFSX_fgets(buf, file); // Just read it in fpr DPS. } } #endif #if defined(DXX_BUILD_DESCENT_II) if (rewrite_it) write_player_file(); #endif filename[strlen(filename) - 4] = 0; strcat(filename, ".plx"); read_player_dxx(filename); kc_set_controls(); return EZERO; read_player_file_failed: nm_messagebox(menu_title{TXT_ERROR}, 1, TXT_OK, "%s\n\n%s", "Error reading PLR file", PHYSFS_getLastError()); return -1; } } /* Given a Mission_path, return a pair of pointers. * - If the mission cannot be saved, both pointers are nullptr. * - If the mission name was previously used, return a pointer to that * entry and a pointer to end. * - If the mission name is not recorded, return a pointer to the first * unused element (which may be end() if all elements are used) and a * pointer to end(). The caller must check that the first unused * element is not end(). */ static std::array::pointer, 2> find_hli_entry(const partial_range_t &r, const Mission_path &m) { const auto mission_filename = m.filename; const auto mission_length = std::distance(mission_filename, m.path.end()); if (mission_length >= sizeof(hli::Shortname)) { /* Name is too long to store, so there will never be a match * and it is never stored. */ con_printf(CON_URGENT, DXX_STRINGIZE_FL(__FILE__, __LINE__, "warning: highest level information cannot be tracked because the mission name is too long to store (should be at most 8 bytes, but is \"%s\")."), &*mission_filename); return {{nullptr, nullptr}}; } const auto &&a = [p = &*mission_filename](const hli &h) { return !d_stricmp(h.Shortname.data(), p); }; const auto i = std::find_if(r.begin(), r.end(), a); return {{&*i, r.end()}}; } //set a new highest level for player for this mission void set_highest_level(const uint8_t best_levelnum_this_game) { int ret; if ((ret=read_player_file()) != EZERO) if (ret != ENOENT) //if file doesn't exist, that's ok return; const auto &&r = partial_range(PlayerCfg.HighestLevels, PlayerCfg.NHighestLevels); const auto &&i = find_hli_entry(r, *Current_mission); const auto ie = i[1]; if (!ie) return; auto ii = i[0]; const hli *d1_preferred = nullptr; #if defined(DXX_BUILD_DESCENT_II) const hli *d2_preferred = nullptr, *d2x_preferred = nullptr; #endif range_for (auto &m, r) { hli *preferred; /* Swapping instead of rotating will perturb the order a bit, * but this is a one-time fix to get builtin missions to * reserved storage. */ const auto ms = m.Shortname.data(); if (!d1_preferred && !strcmp(D1_MISSION_FILENAME, ms)) d1_preferred = preferred = &PlayerCfg.HighestLevels[0]; #if defined(DXX_BUILD_DESCENT_II) else if (!d2_preferred && !strcmp(FULL_MISSION_FILENAME, ms)) d2_preferred = preferred = &PlayerCfg.HighestLevels[1]; else if (!d2x_preferred && !strcmp("d2x", ms)) d2x_preferred = preferred = &PlayerCfg.HighestLevels[2]; #endif else continue; if (preferred == &m) continue; std::swap(*preferred, m); } const unsigned reserved_slots = !!d1_preferred #if defined(DXX_BUILD_DESCENT_II) + !!d2_preferred + !!d2x_preferred #endif ; auto &hl = PlayerCfg.HighestLevels; const auto irs = &hl[reserved_slots]; uint8_t previous_best_levelnum = 0; if (ii == ie) { /* * If ii == ie, the mission is unknown. If there is no free * space available, move everything, so that the * least-recently-used element (at *irs) is discarded to make * room to add this mission as most recently used. * * Leave previous_best_levelnum set to 0, so that any progress * at all qualifies for a save. */ if (ie == PlayerCfg.HighestLevels.end()) { std::move(std::next(irs), ie, irs); --ii; } else PlayerCfg.NHighestLevels++; ii->Shortname.back() = 0; strncpy(ii->Shortname.data(), &*Current_mission->filename, ii->Shortname.size() - 1); } else if (ii != ie - 1) { /* If this mission is not the most recently used, reorder the * list so that it becomes the most recently used. * * Leave previous_best_levelnum set to 0, so that a save is * required, even if the player has not set a new record. */ std::rotate(ii, std::next(ii), ie); ii = ie - 1; } else /* Update previous_best_levelnum so that progress is only saved * if this is a new best. */ previous_best_levelnum = ii->LevelNum; if (previous_best_levelnum < best_levelnum_this_game) { auto &best_levelnum_recorded = ii->LevelNum; if (best_levelnum_recorded < best_levelnum_this_game) best_levelnum_recorded = best_levelnum_this_game; write_player_file(); } } //gets the player's highest level from the file for this mission int get_highest_level(void) { read_player_file(); const Mission_path &mission = *Current_mission; // Destination Saturn. const auto &&r = partial_range(PlayerCfg.HighestLevels, PlayerCfg.NHighestLevels); #if defined(DXX_BUILD_DESCENT_I) unsigned highest_saturn_level = 0; if (!*mission.filename) range_for (auto &m, r) if (!d_stricmp("DESTSAT", m.Shortname.data())) highest_saturn_level = m.LevelNum; #endif const auto &&i = find_hli_entry(r, mission); const auto ie = i[1]; const auto ii = i[0]; if (ii == ie) return 0; auto LevelNum = ii->LevelNum; #if defined(DXX_BUILD_DESCENT_I) /* Override `LevelNum` of the full campaign with the player's * progress in the OEM mini-campaign, so that users who switch can * keep their progress. * * If the player never played Destination Saturn, or if this is not * the built-in campaign, highest_saturn_level will be 0 and this * will be skipped. */ if (LevelNum < highest_saturn_level) LevelNum = highest_saturn_level; #endif return LevelNum; } //write out player's saved games. returns errno (0 == no error) namespace dsx { void write_player_file() { char filename[PATH_MAX]; int errno_ret; if ( Newdemo_state == ND_STATE_PLAYBACK ) return; errno_ret = WriteConfigFile(); snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.plx"), static_cast(InterfaceUniqueState.PilotName)); write_player_dxx(filename); snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.plr"), static_cast(InterfaceUniqueState.PilotName)); auto file = PHYSFSX_openWriteBuffered(filename).first; if (!file) return; //Write out player's info PHYSFS_writeULE32(file, SAVE_FILE_ID); #if defined(DXX_BUILD_DESCENT_I) PHYSFS_writeULE16(file, SAVED_GAME_VERSION); PHYSFS_writeULE16(file, PLAYER_STRUCT_VERSION); PHYSFS_writeSLE32(file, PlayerCfg.NHighestLevels); PHYSFS_writeSLE32(file, PlayerCfg.DefaultDifficulty); PHYSFS_writeSLE32(file, PlayerCfg.AutoLeveling); errno_ret = EZERO; //write higest level info if ((PHYSFS_write( file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels)) { errno_ret = errno; return; } if (PHYSFS_write( file, saved_games,sizeof(saved_games),1) != 1) { errno_ret = errno; return; } range_for (auto &i, PlayerCfg.NetworkMessageMacro) if (PHYSFS_write(file, i.data(), i.size(), 1) != 1) { errno_ret = errno; return; } //write kconfig info { if (PHYSFS_write(file, PlayerCfg.KeySettings.Keyboard, sizeof(PlayerCfg.KeySettings.Keyboard), 1) != 1) errno_ret=errno; #if DXX_MAX_JOYSTICKS auto &KeySettingsJoystick = PlayerCfg.KeySettings.Joystick; #else const std::array KeySettingsJoystick{}; #endif if (PHYSFS_write(file, KeySettingsJoystick, sizeof(KeySettingsJoystick), 1) != 1) errno_ret=errno; for (unsigned i = 0; i < MAX_CONTROLS*3; i++) if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Flightstick/Thrustmaster/Gravis map fields errno_ret=errno; if (PHYSFS_write(file, PlayerCfg.KeySettings.Mouse, sizeof(PlayerCfg.KeySettings.Mouse), 1) != 1) errno_ret=errno; { std::array cyberman{}; if (PHYSFS_write(file, cyberman.data(), cyberman.size(), 1) != 1) // Skip obsolete Cyberman map field errno_ret=errno; } if(errno_ret == EZERO) { ubyte old_avg_joy_sensitivity = 8; if (PHYSFS_write( file, &PlayerCfg.ControlType, sizeof(ubyte), 1 )!=1) errno_ret=errno; else if (PHYSFS_write( file, &old_avg_joy_sensitivity, sizeof(ubyte), 1 )!=1) errno_ret=errno; } } if (!file.close()) errno_ret = errno; if (errno_ret != EZERO) { PHYSFS_delete(filename); //delete bogus file nm_messagebox(menu_title{TXT_ERROR}, 1, TXT_OK, "%s\n\n%s",TXT_ERROR_WRITING_PLR, strerror(errno_ret)); } #elif defined(DXX_BUILD_DESCENT_II) (void)errno_ret; PHYSFS_writeULE16(file, PLAYER_FILE_VERSION); PHYSFS_seek(file,PHYSFS_tell(file)+2*(sizeof(PHYSFS_uint16))); // skip Game_window_w, Game_window_h PHYSFSX_writeU8(file, PlayerCfg.DefaultDifficulty); PHYSFSX_writeU8(file, PlayerCfg.AutoLeveling); PHYSFSX_writeU8(file, PlayerCfg.ReticleType==RET_TYPE_NONE?0:1); PHYSFSX_writeU8(file, PlayerCfg.CockpitMode[0]); PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(PHYSFS_uint8)); // skip Default_display_mode PHYSFSX_writeU8(file, static_cast(PlayerCfg.MissileViewEnabled)); PHYSFSX_writeU8(file, PlayerCfg.HeadlightActiveDefault); PHYSFSX_writeU8(file, PlayerCfg.GuidedInBigWindow); PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(PHYSFS_uint8)); // skip Automap_always_hires //write higest level info PHYSFS_writeULE16(file, PlayerCfg.NHighestLevels); if ((PHYSFS_write(file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels)) goto write_player_file_failed; range_for (auto &i, PlayerCfg.NetworkMessageMacro) if (PHYSFS_write(file, i.data(), i.size(), 1) != 1) goto write_player_file_failed; //write kconfig info { ubyte old_avg_joy_sensitivity = 8; ubyte control_type_dos = PlayerCfg.ControlType; if (PHYSFS_write(file, PlayerCfg.KeySettings.Keyboard, sizeof(PlayerCfg.KeySettings.Keyboard), 1) != 1) goto write_player_file_failed; #if DXX_MAX_JOYSTICKS auto &KeySettingsJoystick = PlayerCfg.KeySettings.Joystick; #else const std::array KeySettingsJoystick{}; #endif if (PHYSFS_write(file, KeySettingsJoystick, sizeof(KeySettingsJoystick), 1) != 1) goto write_player_file_failed; for (unsigned i = 0; i < MAX_CONTROLS*3; i++) if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Flightstick/Thrustmaster/Gravis map fields goto write_player_file_failed; if (PHYSFS_write(file, PlayerCfg.KeySettings.Mouse, sizeof(PlayerCfg.KeySettings.Mouse), 1) != 1) goto write_player_file_failed; for (unsigned i = 0; i < MAX_CONTROLS*2; i++) if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Cyberman/Winjoy map fields goto write_player_file_failed; if (PHYSFS_write(file, &control_type_dos, sizeof(ubyte), 1) != 1) goto write_player_file_failed; ubyte control_type_win = 0; if (PHYSFS_write(file, &control_type_win, sizeof(ubyte), 1) != 1) goto write_player_file_failed; if (PHYSFS_write(file, &old_avg_joy_sensitivity, sizeof(ubyte), 1) != 1) goto write_player_file_failed; range_for (const unsigned i, xrange(11u)) { PHYSFS_write(file, &PlayerCfg.PrimaryOrder[i], sizeof(ubyte), 1); PHYSFS_write(file, &PlayerCfg.SecondaryOrder[i], sizeof(ubyte), 1); } PHYSFS_writeULE32(file, static_cast(PlayerCfg.Cockpit3DView[gauge_inset_window_view::primary])); PHYSFS_writeULE32(file, static_cast(PlayerCfg.Cockpit3DView[gauge_inset_window_view::secondary])); PHYSFS_writeULE32(file, PlayerCfg.NetlifeKills); PHYSFS_writeULE32(file, PlayerCfg.NetlifeKilled); int i=get_lifetime_checksum (PlayerCfg.NetlifeKills,PlayerCfg.NetlifeKilled); PHYSFS_writeULE32(file, i); } //write guidebot name PHYSFSX_writeString(file, PlayerCfg.GuidebotNameReal); { char buf[128]; strcpy(buf, "DOS joystick"); PHYSFSX_writeString(file, buf); // Write out current joystick for player. } if (!file.close()) goto write_player_file_failed; return; write_player_file_failed: nm_messagebox(menu_title{TXT_ERROR}, 1, TXT_OK, "%s\n\n%s", TXT_ERROR_WRITING_PLR, PHYSFS_getLastError()); if (file) { file.reset(); PHYSFS_delete(filename); //delete bogus file } #endif } #if defined(DXX_BUILD_DESCENT_II) static int get_lifetime_checksum (int a,int b) { int num; // confusing enough to beat amateur disassemblers? Lets hope so num=(a<<8 ^ b); num^=(a | b); num*=num>>2; return (num); } #endif template static void convert_duplicate_powerup_integer(packed_netduplicate_items &d, const char *value) { /* Initialize 'i' to avoid bogus -Wmaybe-uninitialized at -Og on * gcc-4.9 */ unsigned i = 0; if (convert_integer(i, value) && !(i & ~((1 << width) - 1))) d.set_sub_field(i); } // read stored values from ngp file to netgame_info void read_netgame_profile(netgame_info *ng) { char filename[PATH_MAX]; #if DXX_USE_TRACKER ng->TrackerNATWarned = TrackerNATHolePunchWarn::Unset; #endif snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.ngp"), static_cast(InterfaceUniqueState.PilotName)); auto file = PHYSFSX_openReadBuffered(filename).first; if (!file) return; ng->MPGameplayOptions.AutosaveInterval = std::chrono::minutes(10); // NOTE that we do not set any defaults here or even initialize netgame_info. For flexibility, leave that to the function calling this. for (PHYSFSX_gets_line_t<50> line; const char *const eol = PHYSFSX_fgets(line, file);) { const auto lb = line.begin(); if (eol == line.end()) continue; auto eq = std::find(lb, eol, '='); if (eq == eol) continue; auto value = std::next(eq); if (cmp(lb, eq, GameNameStr)) convert_string(ng->game_name, value, eol); else if (cmp(lb, eq, GameModeStr)) { uint8_t gamemode; if (convert_integer(gamemode, value)) ng->gamemode = network_game_type{gamemode}; } else if (cmp(lb, eq, RefusePlayersStr)) convert_integer(ng->RefusePlayers, value); else if (cmp(lb, eq, DifficultyStr)) { uint8_t difficulty; if (convert_integer(difficulty, value)) ng->difficulty = cast_clamp_difficulty(difficulty); } else if (cmp(lb, eq, GameFlagsStr)) { packed_game_flags p; if (convert_integer(p.value, value)) ng->game_flag = unpack_game_flags(&p); } else if (cmp(lb, eq, AllowedItemsStr)) convert_integer(ng->AllowedItems, value); else if (cmp(lb, eq, SpawnGrantedItemsStr)) convert_integer(ng->SpawnGrantedItems.mask, value); else if (cmp(lb, eq, DuplicatePrimariesStr)) convert_duplicate_powerup_integer(ng->DuplicatePowerups, value); else if (cmp(lb, eq, DuplicateSecondariesStr)) convert_duplicate_powerup_integer(ng->DuplicatePowerups, value); #if defined(DXX_BUILD_DESCENT_II) else if (cmp(lb, eq, DuplicateAccessoriesStr)) convert_duplicate_powerup_integer(ng->DuplicatePowerups, value); else if (cmp(lb, eq, AllowMarkerViewStr)) convert_integer(ng->Allow_marker_view, value); else if (cmp(lb, eq, AlwaysLightingStr)) convert_integer(ng->AlwaysLighting, value); else if (cmp(lb, eq, ThiefAbsenceFlagStr)) { if (strtoul(value, 0, 10)) ng->ThiefModifierFlags |= ThiefModifier::Absent; } else if (cmp(lb, eq, ThiefNoEnergyWeaponsFlagStr)) { if (strtoul(value, 0, 10)) ng->ThiefModifierFlags |= ThiefModifier::NoEnergyWeapons; } else if (cmp(lb, eq, AllowGuidebotStr)) convert_integer(ng->AllowGuidebot, value); #endif else if (cmp(lb, eq, ShufflePowerupsStr)) convert_integer(ng->ShufflePowerupSeed, value); else if (cmp(lb, eq, ShowEnemyNamesStr)) convert_integer(ng->ShowEnemyNames, value); else if (cmp(lb, eq, BrightPlayersStr)) convert_integer(ng->BrightPlayers, value); else if (cmp(lb, eq, InvulAppearStr)) convert_integer(ng->InvulAppear, value); else if (cmp(lb, eq, KillGoalStr)) convert_integer(ng->KillGoal, value); else if (cmp(lb, eq, PlayTimeAllowedStr)) { int PlayTimeAllowed; if (convert_integer(PlayTimeAllowed, value)) ng->PlayTimeAllowed = std::chrono::duration(PlayTimeAllowed); } else if (cmp(lb, eq, ControlInvulTimeStr)) convert_integer(ng->control_invul_time, value); else if (cmp(lb, eq, PacketsPerSecStr)) convert_integer(ng->PacketsPerSec, value); else if (cmp(lb, eq, NoFriendlyFireStr)) convert_integer(ng->NoFriendlyFire, value); else if (cmp(lb, eq, MouselookFlagsStr)) convert_integer(ng->MouselookFlags, value); else if (cmp(lb, eq, AutosaveIntervalStr)) { uint16_t AutosaveInterval; if (convert_integer(AutosaveInterval, value)) ng->MPGameplayOptions.AutosaveInterval = std::chrono::seconds(AutosaveInterval); } #if DXX_USE_TRACKER else if (cmp(lb, eq, TrackerStr)) convert_integer(ng->Tracker, value); else if (cmp(lb, eq, TrackerNATHPStr)) ng->TrackerNATWarned = static_cast(strtoul(value, 0, 10)); #endif } } // write values from netgame_info to ngp file void write_netgame_profile(netgame_info *ng) { char filename[PATH_MAX]; snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.ngp"), static_cast(InterfaceUniqueState.PilotName)); auto file = PHYSFSX_openWriteBuffered(filename).first; if (!file) return; PHYSFSX_printf(file, GameNameStr "=%s\n", ng->game_name.data()); PHYSFSX_printf(file, GameModeStr "=%i\n", underlying_value(ng->gamemode)); PHYSFSX_printf(file, RefusePlayersStr "=%i\n", ng->RefusePlayers); PHYSFSX_printf(file, DifficultyStr "=%i\n", ng->difficulty); PHYSFSX_printf(file, GameFlagsStr "=%i\n", pack_game_flags(&ng->game_flag).value); PHYSFSX_printf(file, AllowedItemsStr "=%i\n", ng->AllowedItems); PHYSFSX_printf(file, SpawnGrantedItemsStr "=%i\n", ng->SpawnGrantedItems.mask); PHYSFSX_printf(file, DuplicatePrimariesStr "=%" PRIuFAST32 "\n", ng->DuplicatePowerups.get_primary_count()); PHYSFSX_printf(file, DuplicateSecondariesStr "=%" PRIuFAST32 "\n", ng->DuplicatePowerups.get_secondary_count()); #if defined(DXX_BUILD_DESCENT_II) PHYSFSX_printf(file, DuplicateAccessoriesStr "=%" PRIuFAST32 "\n", ng->DuplicatePowerups.get_accessory_count()); PHYSFSX_printf(file, AllowMarkerViewStr "=%i\n", ng->Allow_marker_view); PHYSFSX_printf(file, AlwaysLightingStr "=%i\n", ng->AlwaysLighting); PHYSFSX_printf(file, ThiefAbsenceFlagStr "=%i\n", ng->ThiefModifierFlags & ThiefModifier::Absent); PHYSFSX_printf(file, ThiefNoEnergyWeaponsFlagStr "=%i\n", ng->ThiefModifierFlags & ThiefModifier::NoEnergyWeapons); PHYSFSX_printf(file, AllowGuidebotStr "=%i\n", ng->AllowGuidebot); #endif PHYSFSX_printf(file, ShufflePowerupsStr "=%i\n", !!ng->ShufflePowerupSeed); PHYSFSX_printf(file, ShowEnemyNamesStr "=%i\n", ng->ShowEnemyNames); PHYSFSX_printf(file, BrightPlayersStr "=%i\n", ng->BrightPlayers); PHYSFSX_printf(file, InvulAppearStr "=%i\n", ng->InvulAppear); PHYSFSX_printf(file, KillGoalStr "=%i\n", ng->KillGoal); PHYSFSX_printf(file, PlayTimeAllowedStr "=%i\n", std::chrono::duration_cast>(ng->PlayTimeAllowed).count()); PHYSFSX_printf(file, ControlInvulTimeStr "=%i\n", ng->control_invul_time); PHYSFSX_printf(file, PacketsPerSecStr "=%i\n", ng->PacketsPerSec); PHYSFSX_printf(file, NoFriendlyFireStr "=%i\n", ng->NoFriendlyFire); PHYSFSX_printf(file, MouselookFlagsStr "=%i\n", ng->MouselookFlags); PHYSFSX_printf(file, AutosaveIntervalStr "=%i\n", ng->MPGameplayOptions.AutosaveInterval.count()); #if DXX_USE_TRACKER PHYSFSX_printf(file, TrackerStr "=%i\n", ng->Tracker); PHYSFSX_printf(file, TrackerNATHPStr "=%i\n", ng->TrackerNATWarned); #else PHYSFSX_puts_literal(file, TrackerStr "=0\n" TrackerNATHPStr "=0\n"); #endif PHYSFSX_puts_literal(file, NGPVersionStr "=" DXX_VERSION_STR "\n"); } }