/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/editor/info.c,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:45:33 $ * * Print debugging info in ui. * * $Log: info.c,v $ * Revision 1.1.1.1 2006/03/17 19:45:33 zicodxx * initial import * * Revision 1.1.1.1 1999/06/14 22:03:18 donut * Import of d1x 1.37 source. * * Revision 2.0 1995/02/27 11:35:34 john * Version 2.0! No anonymous unions, Watcom 10.0, with no need * for bitmaps.tbl. * * Revision 1.42 1995/02/22 15:12:50 allender * remove anonymous unions from object structure * * Revision 1.41 1994/12/08 13:59:39 matt * *** empty log message *** * * Revision 1.40 1994/09/30 00:38:30 mike * Fix some diagnostic messages * * Revision 1.39 1994/09/29 20:13:12 mike * Clean up some text, prevent it from writing outside canvas. * * Revision 1.38 1994/09/29 09:32:17 mike * Fix text clipping problem in UI keypad info text. * * Revision 1.37 1994/09/25 23:42:20 matt * Took out references to obsolete constants * * Revision 1.36 1994/08/25 21:57:05 mike * IS_CHILD stuff. * * Revision 1.35 1994/08/23 16:39:50 mike * mode replaced by behavior in ai_info. * * Revision 1.34 1994/07/18 10:45:23 mike * Fix erase window in texture pads after adding more click-boxes. * * Revision 1.33 1994/07/15 12:34:10 mike * Remove use of AIM_FOLLOW_PATH_CIRCULAR. * * Revision 1.32 1994/06/17 17:13:46 yuan * Fixed text so it doesn't overflow screen * * Revision 1.31 1994/06/01 17:22:31 matt * Set font color before drawing info; got rid of superfluous %d * * Revision 1.30 1994/05/29 23:40:29 matt * Killed reference to now-unused movement type * * Revision 1.29 1994/05/29 22:52:32 matt * Deleted unused stuff * * Revision 1.28 1994/05/27 10:34:16 yuan * Added new Dialog boxes for Walls and Triggers. * * Revision 1.27 1994/05/17 10:34:35 matt * Changed Num_objects to num_objects, since it's not really global anymore * * Revision 1.26 1994/05/14 17:17:59 matt * Got rid of externs in source (non-header) files * * Revision 1.25 1994/05/12 14:47:07 mike * Adjust for Ai_states killed, replaced by field in object structure. * * Revision 1.24 1994/05/06 12:52:11 yuan * Adding some gamesave checks... * * Revision 1.23 1994/05/03 19:21:28 matt * Removed reference to robot flythrough mode, which doesn't exist anymore * * Revision 1.22 1994/05/03 11:03:06 mike * Customize text for segment sizing keypad. * * Revision 1.21 1994/04/29 15:05:40 yuan * More info added... * * Revision 1.20 1994/04/22 17:45:58 john * MAde top 2 bits of paste-ons pick the * orientation of the bitmap. * * Revision 1.19 1994/04/20 17:29:30 yuan * Added tmap_num info. * * Revision 1.18 1994/04/13 19:12:55 mike * Fix font color problems in keypads. * * Revision 1.17 1994/04/13 13:26:37 mike * Kill a mprintf. * * Revision 1.16 1994/04/13 13:24:44 mike * Separate info display, customize for each keypad. * * Revision 1.15 1994/03/19 17:21:31 yuan * Wall system implemented until specific features need to be added... * (Needs to be hammered on though.) * * Revision 1.14 1994/02/22 18:13:13 yuan * Added tmap number field. * * Revision 1.13 1994/02/17 09:46:27 matt * Removed include of slew.h * * Revision 1.12 1994/02/16 19:58:56 yuan * Added type to info * * Revision 1.11 1994/02/16 16:48:08 yuan * Added Curside. * * Revision 1.10 1994/02/03 17:26:43 yuan * Fixed formatting of vertex numbering. * * Revision 1.9 1994/01/31 12:17:06 yuan * Make sure Num_segments, etc. are drawn. * * Revision 1.8 1994/01/22 13:43:12 yuan * Cosmetic fixes. * * Revision 1.7 1994/01/21 12:14:59 yuan * Fixed cosmetic problem * * Revision 1.6 1994/01/21 12:01:03 yuan * Added segment and vertex info * * Revision 1.5 1994/01/20 11:28:11 john * *** empty log message *** * * Revision 1.4 1994/01/19 10:44:42 john * *** empty log message *** * * Revision 1.3 1994/01/19 10:32:36 john * *** empty log message *** * * Revision 1.2 1994/01/19 09:34:31 john * First version. * * Revision 1.1 1994/01/19 09:30:43 john * Initial revision * * */ #ifdef RCS static char rcsid[] = "$Id: info.c,v 1.1.1.1 2006/03/17 19:45:33 zicodxx Exp $"; #endif #include #include #include #include #include #include "inferno.h" #include "segment.h" #include "gr.h" #include "ui.h" #include "editor.h" #include "mono.h" #include "error.h" #include "textures.h" #include "object.h" #include "ai.h" #include "texpage.h" // Textue selection paging stuff #include "objpage.h" // Object selection paging stuff #include "wall.h" #include "switch.h" int init_info; #ifdef DO_MEMINFO struct meminfo { int LargestBlockAvail; int MaxUnlockedPage; int LargestLockablePage; int LinAddrSpace; int NumFreePagesAvail; int NumPhysicalPagesFree; int TotalPhysicalPages; int FreeLinAddrSpace; int SizeOfPageFile; int Reserved[3]; } MemInfo; #define DPMI_INT 0x31 void read_mem_info() { union REGS regs; struct SREGS sregs; regs.x.eax = 0x00000500; memset( &sregs, 0, sizeof(sregs) ); sregs.es = FP_SEG( &MemInfo ); regs.x.edi = FP_OFF( &MemInfo ); int386x( DPMI_INT, ®s, ®s, &sregs ); } #endif char * get_object_type(int num, char *name) { switch (num) { case OBJ_NONE: strcpy(name, "OBJ_NONE "); break; case OBJ_WALL: strcpy(name, "OBJ_WALL "); break; case OBJ_FIREBALL: strcpy(name, "OBJ_FIREBALL"); break; case OBJ_ROBOT: strcpy(name, "OBJ_ROBOT "); break; case OBJ_HOSTAGE: strcpy(name, "OBJ_HOSTAGE "); break; case OBJ_PLAYER: strcpy(name, "OBJ_PLAYER "); break; case OBJ_WEAPON: strcpy(name, "OBJ_WEAPON "); break; case OBJ_CAMERA: strcpy(name, "OBJ_CAMERA "); break; case OBJ_POWERUP: strcpy(name, "OBJ_POWERUP "); break; default: strcpy(name, " (unknown) "); break; } return name; } char * get_control_type(int num, char *name) { switch (num) { case CT_NONE: strcpy(name, "CT_NONE "); break; case CT_AI: strcpy(name, "CT_AI "); break; case CT_EXPLOSION: strcpy(name, "CT_EXPLOSION "); break; //case CT_MULTIPLAYER: strcpy(name, "CT_MULTIPLAYER"); break; case CT_FLYING: strcpy(name, "CT_FLYING "); break; case CT_SLEW: strcpy(name, "CT_SLEW "); break; case CT_FLYTHROUGH: strcpy(name, "CT_FLYTHROUGH "); break; //case CT_DEMO: strcpy(name, "CT_DEMO "); break; //case CT_ROBOT_FLYTHROUGH: strcpy(name, "CT_FLYTHROUGH "); break; case CT_WEAPON: strcpy(name, "CT_WEAPON "); break; default: strcpy(name, " (unknown) "); break; } return name; } char * get_movement_type(int num, char *name) { switch (num) { case MT_NONE: strcpy(name, "MT_NONE "); break; case MT_PHYSICS: strcpy(name, "MT_PHYSICS "); break; //case MT_MULTIPLAYER: strcpy(name, "MT_MULTIPLAYER"); break; default: strcpy(name, " (unknown) "); break; } return name; } char * get_ai_behavior(int num, char *name) { #define AIB_STILL 0x80 #define AIB_NORMAL 0x81 #define AIB_HIDE 0x82 #define AIB_RUN_FROM 0x83 #define AIB_FOLLOW_PATH 0x84 switch (num) { case AIB_STILL: strcpy(name, "STILL "); break; case AIB_NORMAL: strcpy(name, "NORMAL "); break; case AIB_HIDE: strcpy(name, "HIDE "); break; case AIB_RUN_FROM: strcpy(name, "RUN_FROM "); break; case AIB_FOLLOW_PATH: strcpy(name, "FOLLOW_PATH "); break; default: strcpy(name, " (unknown) "); break; } return name; } // --------------------------------------------------------------------------------------------------- void info_display_object_placement(int show_all) { static int old_Cur_object_index; static int old_type; static int old_movement_type; static int old_control_type; static int old_mode; char name[30]; if (init_info | show_all) { old_Cur_object_index = -2; old_type = -2; old_movement_type = -2; old_control_type = -2; old_mode = -2; } if ( ( Cur_object_index != old_Cur_object_index) || ( Objects[Cur_object_index].type != old_type) || ( Objects[Cur_object_index].movement_type != old_movement_type) || ( Objects[Cur_object_index].control_type != old_control_type) || ( Objects[Cur_object_index].ctype.ai_info.behavior != old_mode) ) { gr_uprintf( 0, 0, "Object id: %4d\n", Cur_object_index); gr_uprintf( 0, 16, "Type: %s\n", get_object_type(Objects[Cur_object_index].type , name)); gr_uprintf( 0, 32, "Movmnt: %s\n", get_movement_type(Objects[Cur_object_index].movement_type, name)); gr_uprintf( 0, 48, "Cntrl: %s\n", get_control_type(Objects[Cur_object_index].control_type, name)); gr_uprintf( 0, 64, "Mode: %s\n", get_ai_behavior(Objects[Cur_object_index].ctype.ai_info.behavior, name)); old_Cur_object_index = Cur_object_index; old_type = Objects[Cur_object_index].type; old_movement_type = Objects[Cur_object_index].movement_type; old_mode = Objects[Cur_object_index].control_type; old_mode = Objects[Cur_object_index].ctype.ai_info.behavior; } } // --------------------------------------------------------------------------------------------------- void info_display_segsize(int show_all) { static int old_SegSizeMode; char name[30]; if (init_info | show_all) { old_SegSizeMode = -2; } if (old_SegSizeMode != SegSizeMode ) { switch (SegSizeMode) { case SEGSIZEMODE_FREE: strcpy(name, "free "); break; case SEGSIZEMODE_ALL: strcpy(name, "all "); break; case SEGSIZEMODE_CURSIDE: strcpy(name, "curside"); break; case SEGSIZEMODE_EDGE: strcpy(name, "edge "); break; case SEGSIZEMODE_VERTEX: strcpy(name, "vertex "); break; default: Error("Illegal value for SegSizeMode in info.c/info_display_segsize\n"); } gr_uprintf( 0, 0, "Mode: %s\n", name); old_SegSizeMode = SegSizeMode; } } extern int num_objects; // --------------------------------------------------------------------------------------------------- void info_display_default(int show_all) { static int old_Num_segments = -1; static int old_Num_vertices = -1; static int old_Num_objects = -1; static int old_Cursegp_num = -1; static int old_Curside = -1; static int old_Cursegp_num_for_verts = -1; static int old_CurrentTexture = -1; static int old_Num_walls = -1; static int old_Num_triggers = -1; if (init_info | show_all) { init_info = 0; old_Num_segments = -1; old_Num_vertices = -1; old_Num_objects = -1; old_Cursegp_num = -1; old_Cursegp_num_for_verts = -1; old_Curside = -1; old_CurrentTexture = -1; old_Num_walls = -1; old_Num_triggers = -1; } gr_set_fontcolor(CBLACK,CWHITE); //--------------- Number of segments ---------------- if ( old_Num_segments != Num_segments ) { gr_uprintf( 0, 0, "Segments: %4d/%4d", Num_segments, MAX_SEGMENTS ); old_Num_segments = Num_segments; } //---------------- Number of vertics ----------------- if ( old_Num_vertices != Num_vertices ) { gr_uprintf( 0, 16, "Vertices: %4d/%4d", Num_vertices, MAX_VERTICES ); old_Num_vertices = Num_vertices; } //---------------- Number of objects ----------------- if ( old_Num_objects != num_objects ) { gr_uprintf( 0, 32, "Objs: %3d/%3d", num_objects, MAX_OBJECTS ); old_Num_objects = num_objects; } //--------------- Current_segment_number ------------- //--------------- Current_side_number ------------- if (( old_Cursegp_num != Cursegp-Segments ) || ( old_Curside != Curside )) { gr_uprintf( 0, 48, "Cursegp/side: %3d/%1d", Cursegp-Segments, Curside); gr_uprintf( 0, 128, " tmap1,2,o: %3d/%3dx%1d", Cursegp->sides[Curside].tmap_num, Cursegp->sides[Curside].tmap_num2 & 0x3FFF, (Cursegp->sides[Curside].tmap_num2 >> 14) & 3); old_Cursegp_num = Cursegp-Segments; old_Curside = Curside; } //--------------- Current_vertex_numbers ------------- if ( old_Cursegp_num_for_verts != Cursegp-Segments ) { gr_uprintf( 0, 64, "{%3d,%3d,%3d,%3d,", Cursegp->verts[0],Cursegp->verts[1], Cursegp->verts[2],Cursegp->verts[3] ); gr_uprintf( 0, 80," %3d,%3d,%3d,%3d}", Cursegp->verts[4],Cursegp->verts[5], Cursegp->verts[6],Cursegp->verts[7] ); old_Cursegp_num_for_verts = Cursegp-Segments; } //--------------- Num walls/links/triggers ------------------------- if ( old_Num_walls != Num_walls ) { // gr_uprintf( 0, 96, "Walls/Links %d/%d", Num_walls, Num_links ); gr_uprintf( 0, 96, "Walls %3d", Num_walls ); old_Num_walls = Num_walls; } //--------------- Num triggers ---------------------- if ( old_Num_triggers != Num_triggers ) { gr_uprintf( 0, 112, "Num_triggers %2d", Num_triggers ); old_Num_triggers = Num_triggers; } //--------------- Current texture number ------------- if ( old_CurrentTexture != CurrentTexture ) { gr_uprintf( 0, 144, "Tex/Light: %3d %5.2f", CurrentTexture, f2fl(TmapInfo[CurrentTexture].lighting)); old_CurrentTexture = CurrentTexture; } } // ------------------------------------------------------------------------------------ void clear_pad_display(void) { gr_clear_canvas(CWHITE); gr_set_fontcolor( CBLACK, CWHITE ); } // ------------------------------------------------------------------------------------ void info_display_all( UI_WINDOW * wnd ) { static int old_padnum = -1; int padnum,show_all = 0; grs_canvas *save_canvas = grd_curcanv; wnd++; //kill warning grd_curcanv = Pad_text_canvas; padnum = ui_pad_get_current(); Assert(padnum <= MAX_PAD_ID); if (padnum != old_padnum) { clear_pad_display(); old_padnum = padnum; show_all = 1; } switch (padnum) { case OBJECT_PAD_ID: // Object placement info_display_object_placement(show_all); break; case SEGSIZE_PAD_ID: // Segment sizing info_display_segsize(show_all); break; default: info_display_default(show_all); break; } grd_curcanv = save_canvas; }