/* $Id: ipx.h,v 1.1.1.1 2006/03/17 20:01:27 zicodxx Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Prototypes for lower-level network routines. * This file is called ipx.h and the prefix of these routines is "ipx_" * because orignally IPX was the only network driver. * */ #ifndef _IPX_H #define _IPX_H #include "pstypes.h" // The default socket to use. #ifdef SHAREWARE #define IPX_DEFAULT_SOCKET 0x5110 #else #define IPX_DEFAULT_SOCKET 0x5130 #endif #define IPX_DRIVER_IPX 1 // IPX "IPX driver" :-) #define IPX_DRIVER_KALI 2 #define IPX_DRIVER_UDP 3 // UDP/IP, user datagrams protocol over the internet #define IPX_DRIVER_MCAST4 4 // UDP/IP, user datagrams protocol over multicast networks /* Sets the "IPX driver" (net driver). Takes one of the above consts as argument. */ extern void arch_ipx_set_driver(int ipx_driver); #define IPX_INIT_OK 0 #define IPX_SOCKET_ALREADY_OPEN -1 #define IPX_SOCKET_TABLE_FULL -2 #define IPX_NOT_INSTALLED -3 #define IPX_NO_LOW_DOS_MEM -4 // couldn't allocate low dos memory #define IPX_ERROR_GETTING_ADDR -5 // error with getting internetwork address /* returns one of the above constants */ extern int ipx_init(int socket_number); extern void ipx_close(void); extern int ipx_check_ready_to_join(ubyte *server, ubyte *node); extern int ipx_change_default_socket( ushort socket_number ); // Returns a pointer to 6-byte address extern ubyte * ipx_get_my_local_address(); // Returns a pointer to 4-byte server extern ubyte * ipx_get_my_server_address(); // Determines the local address equivalent of an internetwork address. void ipx_get_local_target( ubyte * server, ubyte * node, ubyte * local_target ); // If any packets waiting to be read in, this fills data in with the packet data and returns // the number of bytes read. Else returns 0 if no packets waiting. extern int ipx_get_packet_data( ubyte * data ); // Sends a broadcast packet to everyone on this socket. extern void ipx_send_broadcast_packet_data( ubyte * data, int datasize ); // Sends a packet to a certain address extern void ipx_send_packet_data( ubyte * data, int datasize, ubyte *network, ubyte *address, ubyte *immediate_address ); extern void ipx_send_internetwork_packet_data( ubyte * data, int datasize, ubyte * server, ubyte *address ); // Sends a packet to everyone in the game extern int ipx_send_game_packet(ubyte *data, int datasize); // Initialize and handle the protocol-specific field of the netgame struct. extern void ipx_init_netgame_aux_data(ubyte data[]); extern int ipx_handle_netgame_aux_data(const ubyte data[]); // Handle disconnecting from the game extern void ipx_handle_leave_game(); #define IPX_MAX_DATA_SIZE (542) //(546-4) extern void ipx_read_user_file(char * filename); extern void ipx_read_network_file(char * filename); #endif