/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/include/editor/kdefs.h,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:46:42 $ * * Prototypes for functions called from keypresses or buttons. * * $Log: kdefs.h,v $ * Revision 1.1.1.1 2006/03/17 19:46:42 zicodxx * initial import * * Revision 1.1.1.1 1999/06/14 22:02:37 donut * Import of d1x 1.37 source. * * Revision 2.1 1995/03/08 16:07:10 yuan * Added segment sizing default functions. * * Revision 2.0 1995/02/27 11:34:34 john * Version 2.0! No anonymous unions, Watcom 10.0, with no need * for bitmaps.tbl. * * Revision 1.97 1995/01/12 12:10:22 yuan * Added coop object capability. * * Revision 1.96 1994/10/27 10:06:33 mike * kill macro stuff. * * Revision 1.95 1994/09/26 23:22:59 matt * Added functions to keep player's starting position from getting messed up * * Revision 1.94 1994/09/24 14:15:24 mike * Custom colored object support. * * Revision 1.93 1994/09/23 18:03:52 yuan * Finished wall checking code. * * Revision 1.92 1994/09/14 16:50:49 yuan * Added load mine only function * * Revision 1.91 1994/08/16 18:11:03 yuan * Maded C place you in the center of a segment. * * Revision 1.90 1994/08/15 17:47:55 yuan * Added external walls. * * Revision 1.89 1994/08/03 10:32:10 mike * Texture map propagation without uv assignment. * * Revision 1.88 1994/08/02 14:18:01 mike * Add Object dialog. * * Revision 1.87 1994/07/22 17:19:15 yuan * Working on dialog box for refuel/repair/material/control centers. * * Revision 1.86 1994/07/21 17:26:49 matt * When new mine created, the default save filename is now reset * * Revision 1.85 1994/07/21 12:47:26 mike * *** empty log message *** * * Revision 1.84 1994/07/14 14:49:19 yuan * Added prototype * * Revision 1.83 1994/07/14 14:43:09 yuan * Added new rotation functions * * Revision 1.82 1994/07/01 17:57:04 john * First version of not-working hostage system * * * Revision 1.81 1994/06/21 12:57:27 yuan * Remove center from segment function added to menu. * * Revision 1.80 1994/06/17 16:05:20 mike * Prototype set_average_light_on_all_quick. * * Revision 1.79 1994/05/31 16:43:24 john * Added hooks to create materialization centers. * * Revision 1.78 1994/05/27 10:34:40 yuan * Added new Dialog boxes for Walls and Triggers. * * Revision 1.77 1994/05/25 18:08:44 yuan * Revamping walls and triggers interface. * Wall interface complete, but triggers are still in progress. * * Revision 1.76 1994/05/09 23:34:04 mike * SubtractFromGroup, CreateSloppyAdjacentJointsGroup, ClearFoundList * * Revision 1.75 1994/05/03 18:31:17 mike * Add PerturbCurside. * * Revision 1.74 1994/05/03 11:04:39 mike * Add prototypes for new segment sizing functions. * * Revision 1.73 1994/04/29 10:32:04 yuan * Added door 8... Door typing system should be replaced soon. * */ // In khelp.c int DoHelp(); // In kcurve.c int InitCurve(); int GenerateCurve(); int DecreaseR4(); int IncreaseR4(); int DecreaseR1(); int IncreaseR1(); int DeleteCurve(); int SetCurve(); // In kmine.c int SaveMine(); int LoadMine(); int MineMenu(); int CreateNewMine(); int LoadOldMine(); int SaveSituation(); int LoadSituation(); // In kgame.c int SetPlayerPosition(void); int SaveGameData(); int LoadGameData(); int LoadMineOnly(); void ResetFilename(); // In group.c int LoadGroup(); int SaveGroup(); int PrevGroup(); int NextGroup(); int CreateGroup(); int SubtractFromGroup(); int DeleteGroup(); int MarkGroupSegment(); int MoveGroup(void); int CopyGroup(void); int AttachSegmentNew(); int UngroupSegment(); int GroupSegment(); int Degroup(); int RotateGroup(); // In segment.c int ToggleBottom(); void make_curside_bottom_side(); // In editor.c int UndoCommand(); // In kview.c int ZoomOut(); int ZoomIn(); int MoveAway(); int MoveCloser(); int ToggleChaseMode(); // In kbuild.c int CreateBridge(); int FormJoint(); int CreateAdjacentJoint(); int CreateAdjacentJointsSegment(); int CreateAdjacentJointsAll(); int CreateSloppyAdjacentJoint(); int CreateSloppyAdjacentJointsGroup(); // In ksegmove.c int DecreaseHeading(); int IncreaseHeading(); int DecreasePitch(); int IncreasePitch(); int DecreaseBank(); int IncreaseBank(); // In ksegsel.c int SelectCurrentSegForward(); int SelectCurrentSegBackward(); int SelectNextSide(); int SelectPrevSide(); int CopySegToMarked(); int SelectBottom(); int SelectFront(); int SelectTop(); int SelectBack(); int SelectLeft(); int SelectRight(); // In ksegsize.c int IncreaseSegLength(); int DecreaseSegLength(); int DecreaseSegWidth(); int IncreaseSegWidth(); int IncreaseSegHeight(); int DecreaseSegHeight(); int ToggleSegSizeMode(); int PerturbCurside(); int PerturbCursideBig(); int IncreaseSegLengthBig(); int DecreaseSegLengthBig(); int DecreaseSegWidthBig(); int IncreaseSegWidthBig(); int IncreaseSegHeightBig(); int DecreaseSegHeightBig(); int IncreaseSegLengthDefault(); int DecreaseSegLengthDefault(); int IncreaseSegWidthDefault(); int DecreaseSegWidthDefault(); int IncreaseSegHeightDefault(); int DecreaseSegHeightDefault(); // In ktmap.c int AssignTexture(); int AssignTexture2(); int ClearTexture2(); int PropagateTextures(); int PropagateTexturesMove(); int PropagateTexturesMoveUVs(); int PropagateTexturesUVs(); int PropagateTexturesSelected(); //--//// In macro.c //--//int MacroMenu(); //--//int MacroPlayFast(); //--//int MacroPlayNormal(); //--//int MacroRecordAll(); //--//int MacroRecordKeys(); //--//int MacroSave(); //--//int MacroLoad(); // In editor.c int medlisp_update_screen(); int medlisp_delete_segment(void); int medlisp_scale_segment(void); int medlisp_rotate_segment(void); int medlisp_add_segment(); int AttachSegment(); int DeleteSegment(); int DosShell(); int CallLisp(); int ExitEditor(); int ShowAbout(); int ExchangeMarkandCurseg(); int med_keypad_goto_prev(); int med_keypad_goto_next(); int med_keypad_goto(); int med_increase_tilings(); int med_decrease_tilings(); int ToggleAutosave(); int MarkStart(); int MarkEnd(); // Texture.c int TexFlipX(); int TexFlipY(); int TexSlideUp(); int TexSlideLeft(); int TexSetDefault(); int TexSlideRight(); int TexRotateLeft(); int TexSlideDown(); int TexRotateRight(); int TexSelectActiveEdge(); int TexRotate90Degrees(); int TexIncreaseTiling(); int TexDecreaseTiling(); int TexSlideUpBig(); int TexSlideLeftBig(); int TexSlideRightBig(); int TexRotateLeftBig(); int TexSlideDownBig(); int TexRotateRightBig(); int TexStretchDown(); int TexStretchUp(); // object.c int ObjectPlaceObject(); int ObjectMakeCoop(); int ObjectPlaceObjectTmap(); int ObjectDelete(); int ObjectMoveForward(); int ObjectMoveLeft(); int ObjectSetDefault(); int ObjectMoveRight(); int ObjectMoveBack(); int ObjectMoveDown(); int ObjectMoveUp(); int ObjectMoveNearer(); int ObjectMoveFurther(); int ObjectSelectNextinSegment(); int ObjectSelectNextType(); int ObjectDecreaseBank(); int ObjectIncreaseBank(); int ObjectDecreasePitch(); int ObjectIncreasePitch(); int ObjectDecreaseHeading(); int ObjectIncreaseHeading(); int ObjectResetObject(); // elight.c int LightSelectNextVertex(); int LightSelectNextEdge(); int LightCopyIntensity(); int LightCopyIntensitySegment(); int LightDecreaseLightVertex(); int LightIncreaseLightVertex(); int LightDecreaseLightSide(); int LightIncreaseLightSide(); int LightDecreaseLightSegment(); int LightIncreaseLightSegment(); int LightSetMaximum(); int LightSetDefault(); int LightSetDefaultAll(); int LightAmbientLighting(); // seguvs.c int fix_bogus_uvs_on_side(); int fix_bogus_uvs_all(); int set_average_light_on_curside(void); int set_average_light_on_all(void); int set_average_light_on_all_quick(void); // Miscellaneous, please put in correct file if you have time int IncreaseDrawDepth(); int DecreaseDrawDepth(); int GotoGame(); int GotoGameScreen(); int DropIntoDebugger(); int CreateDefaultNewSegment(); int CreateDefaultNewSegmentandAttach(); int ClearSelectedList(); int ClearFoundList(); int SortSelectedList(); int SetPlayerFromCurseg(); int SetPlayerFromCursegAndRotate(); int SetPlayerFromCursegMinusOne(); int FindConcaveSegs(); int SelectNextFoundSeg(); int SelectPreviousFoundSeg(void); int do_reset_orient(); int GameZoomOut(); int GameZoomIn(); // John's temp page stuff int medtmp_set_page(); // In objpage.c int objpage_goto_next_object(); // In medsel.c extern int SortSelectedList(void); extern int SelectNextFoundSeg(void); extern int SelectPreviousFoundSeg(void); // In wall.c extern int wall_add_blastable(void); extern int wall_add_door(void); extern int wall_add_closed_wall(void); extern int wall_add_external_wall(void); extern int wall_lock_door(void); extern int wall_unlock_door(void); extern int wall_automate_door(void); extern int wall_deautomate_door(void); extern int wall_add_illusion(void); extern int wall_remove(void); extern int wall_restore_all(void); extern int wall_assign_door_1(void); extern int wall_assign_door_2(void); extern int wall_assign_door_3(void); extern int wall_assign_door_4(void); extern int wall_assign_door_5(void); extern int wall_assign_door_6(void); extern int wall_assign_door_7(void); extern int wall_assign_door_8(void); extern int do_wall_dialog(void); extern int do_trigger_dialog(void); extern int check_walls(void); extern int delete_all_walls(void); // In centers.c extern int do_centers_dialog(void); // In switch.c //extern int trigger_add_damage(void); //extern int trigger_add_blank(void); //extern int trigger_add_exit(void); //extern int trigger_add_repair(void); //extern int trigger_control(void); //extern int trigger_remove(void); //extern int trigger_add_if_control_center_dead(void); extern int bind_wall_to_control_trigger(void); // In med.c extern int fuelcen_create_from_curseg(); extern int repaircen_create_from_curseg(); extern int controlcen_create_from_curseg(); extern int robotmaker_create_from_curseg(); extern int fuelcen_reset_all(); extern int RestoreGameState(); extern int fuelcen_delete_from_curseg(); // In editor\robot.c extern int do_robot_dialog(); extern int do_object_dialog(); // In editor\hostage.c extern int do_hostage_dialog();