TOPDIR = .. include $(TOPDIR)/makefile.config OBJECTS = \ inferno.$(OBJ) game.$(OBJ) gauges.$(OBJ) mglobal.$(OBJ) \ scores.$(OBJ) object.$(OBJ) laser.$(OBJ) physics.$(OBJ) bm.$(OBJ) \ menu.$(OBJ) switch.$(OBJ) effects.$(OBJ) texmerge.$(OBJ) polyobj.$(OBJ) \ fireball.$(OBJ) ai.$(OBJ) aipath.$(OBJ) hostage.$(OBJ) \ powerup.$(OBJ) fuelcen.$(OBJ) render.$(OBJ) hash.$(OBJ) piggy.$(OBJ) args.$(OBJ) \ gameseg.$(OBJ) wall.$(OBJ) collide.$(OBJ) lighting.$(OBJ) \ robot.$(OBJ) morph.$(OBJ) vclip.$(OBJ) weapon.$(OBJ) fvi.$(OBJ) newdemo.$(OBJ) titles.$(OBJ) \ gameseq.$(OBJ) controls.$(OBJ) automap.$(OBJ) text.$(OBJ) \ network.$(OBJ) newmenu.$(OBJ) netmisc.$(OBJ) \ gamefont.$(OBJ) hud.$(OBJ) playsave.$(OBJ) \ endlevel.$(OBJ) terrain.$(OBJ) kconfig.$(OBJ) modem.$(OBJ) \ multi.$(OBJ) cntrlcen.$(OBJ) credits.$(OBJ) config.$(OBJ) kmatrix.$(OBJ) \ paging.$(OBJ) mission.$(OBJ) songs.$(OBJ) bmread.$(OBJ) state.$(OBJ) \ multibot.$(OBJ) nocomlib.$(OBJ) slew.$(OBJ) dumpmine.$(OBJ) \ netlist.$(OBJ) nncoms.$(OBJ) ignore.$(OBJ) \ custom.$(OBJ) netpkt.$(OBJ) multipow.$(OBJ) reorder.$(OBJ) \ m_inspak.$(OBJ) radar.$(OBJ) \ d_gamecv.$(OBJ) d_conv.$(OBJ) \ mprofile.$(OBJ) hudlog.$(OBJ) \ cdplay.$(OBJ) mlticntl.$(OBJ) \ command.$(OBJ) ban.$(OBJ) \ pingstat.$(OBJ) vlcnfire.$(OBJ) multiver.$(OBJ) reconfig.$(OBJ) \ altsound.$(OBJ) key.$(OBJ) # loadrl2.$(OBJ) # gamesave.$(OBJ) gamemine.$(OBJ) ifdef NETWORK OBJECTS += ipx_drv.$(OBJ) endif ifdef SUPPORTS_NET_IP OBJECTS += ip_base.$(OBJ) ipclient.$(OBJ) ipclienc.$(OBJ) OBJECTS_DONT_LINK = ipserver.$(OBJ) endif ifdef NO_RL2 OBJECTS += gamesave.$(OBJ) gamemine.$(OBJ) else OBJECTS += loadrl2.$(OBJ) endif ifdef SHAREWARE OBJECTS += snddecom.$(OBJ) endif OUTPUT = $(LIBDIR)/main.$(LIB) include $(TOPDIR)/makefile.lib